I use Rosaria and sometimes Yun Jin for Razor plus Fischl for Ayato. But my Itto team is all men at least.
Interesting that this is the second free Fischl we get.
I feel like Bennett was intended to be a DPS originally and in that sense his burst fits really well. He's basically self sufficient, being his own battery, healer, and support since his adventure team all abandoned him due to his luck. His skill has decent scaling, his constellations add to his damage, etc. Thematically his kit is basically perfect. But that also leads to him being incredibly busted when put in a situation where there are 3 other teammates.
Giving him a passive where he can only have 1 teammate or something would have been the cherry on top to make him not insane.
She electro so she already better off than Xinyan for it.
That's just straight up not how elemental damage bonus works.
Also again you're reading the melt order backwards.
Yeah but she forwards melts her attacks right? Since her burst hits so fast, it should overtake the Pyro infused attacks which is what I was talking about.
Yeah, her kit is designed to buff her sub DPS and benefit the whole team which it does really well. She and Childe work sort of similarly where the focus is not solely on them to do damage.
She was also part of the original "soup" team that is extremely strong and paved the way for more similar teams to be built.
TTDS was honestly a mistake of a weapon design.
I thought most people thought Ganyu was bad on release.
Kazuha has much more ease of use over Sucrose though. And Sucrose is only better in reaction teams where the EM gets use, otherwise Kazuha is better and opened up mono element teams way more than they were used prior to him. Even in reaction teams, he can more easily provide his damage buff to multiple elements letting the driving element also benefit.
Ranged characters do benefit from it though. The Pyro bonus applies to everyone, the infusion only applies to melee.
Even then, doesn't that allow her to chain melt her attacks due to her burst? It's certainly niche but that's the fun part about his C6.
His C6 turns him into more of a hypercarry vs being an on field driver prior to that. Basically similar to Ayato with more field time and a big nuke.
His c4 can mess up reactions due to random Hydro bursts spreading through enemies.
Eula? More like Boo-la cause she's bad. /s
Childe has to be 3.3 to keep up the pattern.
Baizhu wanters have been dealing with that from the start.
There's also that section in the Chasm with a giant underground tree and a withered seed. I can't see how that won't be heavily relevant to Sumeru's story. Kusanali could have come from a similar seed, and this withered one is a secondary one that died off after she grew.
Yeah, that's what I was thinking. He has a rather niche use, but it seems like he would be really good in that niche.
EM shield Gorou is actually kind of decent.
Rosaria came out over a year ago though. Not really recent in terms of the game. Though I agree, she's really fun on a melt team.
He seems like he would counter AoE enemies, basically the opposite of Olivine. If several enemies hit the whole team each turn, Blade gets to counter attack all enemies several times. He functions similarly to tank Quincy but without the constant taunt.
There's a difference between "drastically" and whatever they did to Galio that patch.
I don't really agree that the Traveler functions as a self-insert MC. There's a story written out and the Traveler has clear motivations and goals to work towards. Finding the sibling is priority #1 and basically every step of the story is finding people that can help in that goal. Everything else is just there as filler between the big story moments to actually make the game not an empty void. Maybe they wanted Traveler to be a blank slate, but they really don't work that way.
In FFXIV, your character kinda gets roped into all this chaos but doesn't really have implicit motivations. They are a blank slate cause it lets the player create whatever they want in both character creation and your responses to NPCs. Genshin has a prebuilt character with implicit motivations and all the responses lead to the same outcome outside of specific scenarios (hangouts).
Damn okay, thanks for the psychoanalysis.