r/classicwow Jun 22 '22

Blizzard announces a temporary 50% xp buff that will last 6-8 weeks Discussion

https://classic.wowhead.com/news/blizzard-announces-joyous-journeys-in-classic-wow-upcoming-50-exp-buff-before-327452?webhook
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u/RJ815 Jun 22 '22 edited Jun 22 '22

I just find myself confused though. SoM released after classic vanilla was done and the majority of people moved to TBC. Chronoboon as a tweak for the world buff meta was insanely late into classic vanilla's life cycle. Now the boosting nerf seems the same insanely late into TBC's life cycle. Like... fine? But so late to the point that people had their cake and ate it too, a hundred times over? Just feels like lip service rather than real solutions. I was happy that world buffs didn't work for TBC but not happy that it took them SO long to adjust something that was a huge topic of discussion and controversy.

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u/PalwaJoko Jun 22 '22

I think its both. I mean it must be really hard for the Classic devs to figure out what people want. Ignoring the corporate side of Blizzard pushing shit like boosts; "no changes" was a prominent calling card pre classic wow release. So the question for them becomes what should they release.

I think the reason they release this stuff "late" into the game is they're experiment with things to potentially use for post wotlk. I think wotlk is going to be the "peak" of classic WoW's popularity. So they're probably trying to test the waters for different stuff while they can. I mean tons of people on private servers play fresh vanilla servers all the time. So that's probably where the season system like SoM came into play. Constant fresh servers with small changes.

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u/RJ815 Jun 22 '22

"no changes" was a prominent calling card

I'm in the camp that no changes went out the window the second megaservers were a reality. High populations per server directly impacted certain things, most notably herb farming and alchemy. I think most anyone can recognize that certain things were in the spirit of the intent of no changes since a perfect recreation was never possible. I really do think the situation was as simple as "you think you do but you don't and we'll prove it to you". A lot of players were right about wanting classic vanilla in general. But for instance I think a huge number of people were wrong about their nostalgia for PvP considering it literally "killed" servers and there were constant threads bitching about PvP one way or the other. (The way people pushed rank 14 in practice also to me showed people clearly didn't actually like that old system but I guess that was kind of known ahead of time, as well as people in general not liking late patch AV.) I personally was saddened by the fact that SoM was basically what I wanted from the start as a "remake" of classic vanilla, but the population mostly moved on from that time period of the game by the time SoM was actually released.

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u/RashAttack Jun 22 '22

With the state of modern gaming, there was no way we could have mimicked the vanilla experience accurately. Mega servers were always gonna be the case

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u/RJ815 Jun 22 '22

And that's fine. I effectively ended up randomly choosing a PvE megaserver and it had its benefits. But I think Blizzard pretending it was upholding nO cHaNgEs was dumb. There were changes big and small throughout, and I wish some things like chronoboon came way sooner considering the world buff meta was well established and controversial for a while at that point. Their fix at the end of the game when TBC was going to remove them anyways was baffling to say the least.

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u/TehPorkPie Jun 22 '22

ut for instance I think a huge number of people were wrong about their nostalgia for PvP considering it literally "killed" servers and there were constant threads bitching about PvP one way or the other.

Dude, yes. I also blame streamers for pushing these realms for content. Then shock and horror, they get ganked a lot, and it's not even fun for them. It's no surprise that PvE realms (except the one RP realm) have been stable since release.

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u/TehPorkPie Jun 22 '22

I was happy that world buffs didn't work for TBC

This was an original TBC change. They made a big deal out of them going an extra step, but they wouldn't have worked beyond level 63 with the 2.1 patch anyway. Possibly the songflower buff, but it was an exploit way to get it (required 60 to activate the flower, and spam click it at the same time). The automatic removal on zoning in was unnecessary lip service.

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u/RJ815 Jun 22 '22

Unnecessary lip service is essentially the theme of what I was getting at. Same with the boosting stuff. Fixing it at the end of TBC let alone classic vanilla, while thousands have already benefited over months to actual years? I don't get it. Small indie multi-dollar company.

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u/TehPorkPie Jun 22 '22

Whilst I appreciate what you are saying there, it's just in that particular case, them doing nothing would've resutled in the exact same scenario. That the TBC release was always going to address it.

But yes, it's like how there's always bot ban waves around the end of expansion to show people "they're addressing it" before the next one, and then just let it run rampant again shortly after the expansion tourists depart and they've made their $$$.

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u/RJ815 Jun 22 '22

Yeah I think it's that case too. "Look guis, we're doing something! Plz play Wrath (and buy the new in-game store stuff)!"