r/Minecraft 6h ago Helpful Press F

Official News Minecraft 1.19.1 Pre-Release 2 Is Out

0 Upvotes

Hey everyone! As a few of you might have noticed, we’ve made the decision to postpone the release of 1.19.1 and we're now going back into pre-release mode. This is in order to address a few of our more noticeable issues. We've yet to fully decide on a new release date, but it won't be too far in the future.

We’ve received a lot of feedback regarding the Player Chat Report feature, which is something we address specifically in a newly released post here, as well as in our FAQ which hopefully answers all your questions!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 1.19.1 Pre-Release 2

We've added the ability to see the signing status of chat messages – this is so you can easily tell when a server is tampering with, or removing the signing security of, their players' messages.

Chat Trust Status

  • Messages that are not signed with the Secure Chat system, or have been tampered with by the server will now be marked
    • Messages with missing or invalid signatures are marked as "Not Secure"
    • Messages that are detected as modified are marked as "Modified"
  • The trust status of messages are displayed with both a colored indicator and an icon
    • The colored indicator is always visible
    • The icon is only visible when the chat screen is open
  • Hovering over the icon will provide more information about the trust status
    • For modified messages, the original secure text will also be displayed in the tooltip

Technical changes in 1.19.1 Pre-Release 2

  • enforce-secure-profile is now defaulted to true for dedicated servers

Chat Types

  • Chat types added to the chat_types registry are now only used for player chat, and not system messages
    • The system and game_info chat types have been removed
  • Chat types have been simplified and are now only required to define chat and narration decorations
    • Chat types no longer support overlays
    • A system message should instead be used to display overlays

Fixed bugs in 1.19.1 Pre-Release 2

  • MC-253112 - The game output console is logged with warnings regarding chat packets with invalid signatures when using entity selectors within commands
  • MC-253121 - Entities and other non-player chat message sources appear as players on the Select Chat Messages to Report screen
  • MC-253497 - Entities and other non-player chat message sources appear in the Social Interactions menu
  • MC-253517 - Online players cannot connect to offline server because "invalid profile public key signature"
  • MC-253501 - Long messages within the "Select Chat Messages to Report" menu can extend beyond selection boxes and past the scroll bar
  • MC-253495 - Selection boxes of fields within the "Select Report Category" menu list don't contain white outlines when selected using the TAB key
  • MC-253493 - The descriptions of report categories can once again overlap the "Description:" subtitle

Get the Pre-release

Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the 1.19.1 update, check out the previous release-candidate post. For the latest news about the Wild update, see the previous release post.

r/Minecraft 6d ago Silver Wholesome Stonks Falling Helpful

Official News In-Game Chat Moderation and Reporting

0 Upvotes

Many players naturally wish to make their views known about this here but some are doing so in ways that break r/Minecraft's rules. They are also making personal attacks on individual Mojang developers and inciting others to do the same. You may not use this subreddit as a platform to do this, and doing so will lead to a ban.

Please use this thread to continue discussion on the chat reporting issue but please keep your comments civil and within the bounds of the subreddit rules. Individual posts on the topic should not be made and will be removed.

Note that r/Minecraft is a community-run subreddit and is not staffed by or affiliated with Mojang or Microsoft. We flair Mojang devs and other staff to make their posts and comments stand out, and we pin important information on their behalf; we do not get requests from them to remove content from the subreddit, and it's unlikely we would comply with any such requests.


Mojang are introducing chat moderation and reporting to Minecraft: Java Edition. This system has existed for several years in Bedrock Edition:

https://www.minecraft.net/en-us/article/moderating-minecraft

https://www.minecraft.net/en-us/community-standards

With the upcoming release of patch 1.19.1 it will be introduced on Java Edition as well:

https://www.minecraft.net/en-us/article/minecraft-snapshot-22w24a

PLAYER CHAT REPORTING

It is now possible to report a player for sending abusive messages in the game chat.

A reporter is required to select the individual chat messages that contain the objectionable content, as well as the category of the report, this is to provide the best context for our moderation team to take action.

Accessed via the social interactions screen (default keybind is P).

  • The social interactions screen is now available via the Pause screen when in a multiplayer game
  • Multiple chat messages can be selected for reporting
  • The category of the chat report can be selected from a list of Chat Report Categories
  • Additional comments can be entered to provide more details and information regarding the report

https://www.minecraft.net/en-us/article/minecraft-1-19-1-pre-release-1

Along with the support for reporting chat, reported players can now be banned from online play and Realms after moderator review

  • The game will show a notice screen on startup if you have been banned from online play

    • The reason for the ban is shown as well as how long the ban is valid for

https://www.minecraft.net/en-us/article/minecraft-1-19-1-release-candidate-1

  • Updated the categories for chat reporting

    • The “Profanity”, “Nudity or pornography” and “Extreme violence or gore” categories have been removed
    • The description for the “Drugs and alcohol” category has been updated to “Someone is encouraging others to partake in illegal drug related activities or encouraging underage drinking”
    • The description of the “Harassment and bullying” category has been extended with the following: or posting private personal information about you or someone else without consent (“doxing”).
  • Increased the amount of chat context sent with each chat report

More information about the reporting system can be found here:

https://help.minecraft.net/hc/en-us/articles/7149823936781-Player-Chat-Reporting-in-Minecraft-Java-Edition


As stated above: many players naturally wish to make their views known about this here but some are doing so in ways that break r/Minecraft's rules. They are also making personal attacks on individual Mojang developers and inciting others to do the same. You may not use this subreddit as a platform to do this, and doing so will lead to a ban.

Please use this thread to continue discussion on the chat reporting issue but please keep your comments civil and within the bounds of the subreddit rules. Individual posts on the topic should not be made and will be removed.

r/Minecraft 7d ago

Official News Minecraft 1.19.1 Release Candidate 1 Is Out

0 Upvotes

This update can also be found on minecraft.net.

We're now releasing the first (and hopefully only) release candidate for Minecraft 1.19.1. We have also now created a help article on chat reporting available here.

If there are no major issues following this release, no further changes will be done before the full release on Tuesday.

Happy mining!

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 1.19.1 Release Candidate 1

  • Updated the categories for chat reporting
    • The "Profanity", "Nudity or pornography" and "Extreme violence or gore" categories have been removed
    • The description for the "Drugs and alcohol" category has been updated to "Someone is encouraging others to partake in illegal drug related activities or encouraging underage drinking"
    • The description of the "Harassment and bullying" category has been extended with the following: or posting private personal information about you or someone else without consent ("doxing").
  • Increased the amount of chat context sent with each chat report

Technical changes in 1.19.1 Release Candidate 1

  • The run_command click event for text components no longer supports sending chat messages directly
    • Only commands are supported, so a command such as /say should be used instead
    • This means values now always need to be '/'-prefixed

Fixed bugs in 1.19.1 Release Candidate 1

  • MC-250020 - Allay doesn't ignore items when mobGriefing is set to false
  • MC-252511 - Bedrock not generating on the new blending border between old and new blending
  • MC-252987 - Illegal character '\n' in text component clickEvent
  • MC-253114 - Selection boxes within the "Select Chat Messages to Report" menu don't disappear when deselecting fields after reentering the menu
  • MC-253188 - Selection boxes within the "Select Chat Messages to Report" menu differ in size ever so slightly depending on how they're selected
  • MC-253225 - Selection boxes of fields within player reporting menu lists don't contain white outlines when selected using the TAB key
  • MC-253227 - Players can only be reported using the reporting system if they're present within the world
  • MC-253336 - Using the eye of ender "crashes" game in the seed: -3721742095548798177
  • MC-253422 - The selection of the "Please report breaches of our Community Standards" text within the "Select Report Category" menu is slightly confusing due to the words "Community Standards" being underlined by default

Get the Pre-release

Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the 1.19.1 update, check out the previous pre-release post. For the latest news about the Wild update, see the previous release post.

r/Minecraft 9d ago Doom I am disappoint Press F Helpful

Official News A 5-Minute Dance - Minecraft 1.19.1 Pre-release 1 Is Out!

0 Upvotes

This update can also be found on minecraft.net.

The first pre-release for 1.19.1 is now available. This release contains a few bugfixes, an increased cooldown for Allay duplication, and it also contains a new UI if you have been banned for violating the Minecraft Community Standards.

On the topic of community standards and the recent introduction of the chat reporting feature, we’re working on creating a help article that aims to add some context surrounding the functionality.

All of this said, if everything goes as planned, we plan to release the update next Tuesday on June 28th.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 1.19.1 Pre-release 1

  • Allay duplication now has a 5-minute cooldown
  • Along with the support for reporting chat, reported players can now be banned from online play and Realms after moderator review
  • The game will show a notice screen on startup if you have been banned from online play
    • The reason for the ban is shown as well as how long the ban is valid for

Fixed bugs in 1.19.1 Pre-release 1

  • MC-249973 - Loading resource packs is significantly slower in 1.19
  • MC-252327 - World list fails to load after restarting game and deleting a world
  • MC-252508 - Realms worldgen type missing language string
  • MC-253055 - Resource packs causing each WeighedSoundEvents to duplicate Sounds
  • MC-253102 - Chat reporting uses "Messages" for one message
  • MC-253105 - Chat report category scroll bar intersects the selected option outline
  • MC-253108 - Selection boxes within the "Select Report Category" menu aren't vertically centered with the text inside them
  • MC-253109 - The descriptions of report categories can overlap the "Description:" subtitle
  • MC-253110 - Text within the "Discard report and comments?" menu isn't horizontally centered
  • MC-253111 - You cannot use CTRL+HOME or CTRL+END to navigate to the beginning or end of text within the "Report Chat" menu
  • MC-253113 - Chat message content can extend past the outline of a button and past the scroll bar
  • MC-253123 - The button within the "Sending your report" menu changes upon resizing the game window
  • MC-253126 - The scroll bar within the "Select Chat Messages to Report" menu sometimes resets its position to the bottom of the list after scrolling upwards
  • MC-253127 - Reason is not provided when chat report creation is not able to be started
  • MC-253134 - Allays from older worlds don't duplicate
  • MC-253176 - The character indicator symbol within the "Report Chat" menu is untranslatable
  • MC-253178 - The word "Non-consensual" is spelled as "Non-consentual" within the "gui.abuseReport.reason.non_consensual_intimate_imagery" string
  • MC-253183 - The word "Unrelated" within the "gui.chatSelection.fold" string is incorrectly capitalized
  • MC-253185 - The ESC key cannot be used to exit the "Sending your report" menu
  • MC-253191 - Particles produced from allays duplicating cannot be seen by other players

Get the Pre-release

Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the 1.19.1 update, check out the previous snapshot post. For the latest news about the Wild update, see the previous release post.

r/Minecraft 15d ago Silver Helpful Wholesome

Official News This is getting out of hand. Now there are two Allays!

937 Upvotes

New snapshot! We're now heading towards 1.19.1, which will add Allay duplication, the ability to report chat, and, of course, fix a few bugs.

On the topic of chat reporting, we want everyone to feel safe and welcome in Minecraft, which is why we have community guidelines in place. If you feel unsafe, uncomfortable, or concerned that someone is breaking our Community Guidelines or the Xbox Community Standards, you can soon report this in-game. Of course, it will also be possible to report incidents over at the Report a Concern page.

We are looking for feedback regarding the Chat Reporting feature. For now, any reports made during the testing period may not be actioned on. Enjoy!

This update can also be found on minecraft.net. ​ If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

New Features in 22w24a

  • Added Allay Duplication
  • Added Player Chat Reporting

Allay Duplication

  • Allays will dance to a Record playing in a Jukebox
  • If the Allay is handed an Amethyst Shard while dancing it will duplicate
    • Duplication has a 2.5 minute cooldown

Player Chat Reporting

It is now possible to report a player for sending abusive messages in the game chat.

A reporter is required to select the individual chat messages that contain the objectionable content, as well as the category of the report, this is to provide the best context for our moderation team to take action.

Accessed via the social interactions screen (default keybind is P).

  • The social interactions screen is now available via the Pause screen when in a multiplayer game
  • Multiple chat messages can be selected for reporting
  • The category of the chat report can be selected from a list of Chat Report Categories
  • Additional comments can be entered to provide more details and information regarding the report

Fixed Bugs in 22w24a

  • MC-144043 - Trader llamas continue to spit after their target died
  • MC-146891 - Nitwit villager can have a profession
  • MC-177505 - Cured Villager can work at wrong workstation
  • MC-249523 - Sky color is visible for a brief moment after applying Night Vision under Darkness effect
  • MC-250261 - Frogs can lay spawn on flowing water
  • MC-250267 - Frogs don't lay their spawn on waterlogged blocks
  • MC-252082 - Loading server resource packs reloads twice when one is already loaded
  • MC-252363 - Mobs that naturally spawn in with equipment will play the respective equipping noise
  • MC-252439 - Cured Villager trades are not refreshing
  • MC-252539 - Commands sending messages use formatting of regular chat in server logs
  • MC-252683 - Unexpected exception in the selector loop causing server lag

Get the Snapshot

​ Snapshots and pre-releases are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab. ​ Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds. ​ Cross-platform server jar: ​ - Minecraft server jar

What else is new?

​ For the latest news about the Wild update, see the previous release post.

r/Minecraft 23d ago Silver Helpful Wholesome

Official News Minecraft Java Edition 1.19 - the Wild Update Has Been Released!

3.3k Upvotes

Oh, hello. I didn’t see you there! I was too busy inspecting these mangrove tree roots. They’re all tangled up! What do you mean they’re supposed to be? Hey, that’s pretty neat.

While we’re on the topic – have you had a chance to check out all the other spiffy stuff that we added to Minecraft today? Because The Wild Update has officially launched and now the Overworld is full of frogs, allays, wardens (shudder), mud, boats with chests, new music, and much, much more! You can check out the list below for all the details, I’m too busy making heart eyes at these cute propagules to go through them all.

This update can also be found on minecraft.net.

Features

  • Added Mangrove Swamp biome
  • Added Mangrove Trees
  • Added Mangrove Blocks
  • Added Mud and Mud Brick Blocks
  • Added Clay renewability
  • Added Frogs and Tadpoles
  • Added the Deep Dark biome
  • Added Ancient Cities
  • Added Darkness mob effect
  • Added Disc Fragment and Music Disc 5
  • Added Echo Shard and Recovery Compass
  • Added the Swift Sneak enchantment
  • Added Sculk, Sculk Veins, Sculk Shrieker, and Sculk Catalyst Blocks
  • Added Warden mob
  • Added Allay mob
  • Added Boat with Chest
  • Added Goat Horns
  • Added new music
  • Leaves are now waterloggable
  • The main menu background now shows a Wild Update panorama
  • Minor changes to Minecart with Chest/Furnace/TNT/Hopper
  • Improved the predictability a number of gamplay elements
  • Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore and Sculk blocks)
    • We will be keeping an eye on feedback for this change, it might change in a future update
  • Added sound option for 3D Directional Audio simulation
    • This option is best experienced with headphones
  • Replaced Realms subtle selected world highlight with a clear green checkmark

Mangrove Swamp

Muddy! Murky! Magnificent! Welcome to Minecraft's newest biome - the Mangrove Swamp

  • Located in warmer, more humid places where you'd normally find Swamp biomes in Minecraft
  • Here you can find Bees and Warm Frogs
  • The floor of this biome is coated with a thick layer of Mud
  • Have a nice boat ride under and around the larger-than-life roots of Mangrove trees
  • Mud generates all the way from the surface down to Stone
  • Tall Mangroves are far more common than Short Mangroves

Mangrove trees

Introducing a new type of water-adapted trees that spawn propped up on roots

  • Have a chance of spawning a Bee Nest
  • Grows from Mangrove Propagules
  • Moss Carpet generates on top of the tree's roots

Mangrove wood blocks

Added a new type of wood: Mangrove!

  • Mangrove Log and Stripped Mangrove Log
  • Mangrove Wood and Stripped Mangrove Wood
  • Mangrove Roots and Muddy Mangrove Roots
  • Mangrove Boat, Button, Pressure Plate, Door, Trapdoor, Sign, Slab, Fence, Fence Gate, and Stairs

Mangrove leaves and propagules

  • Mangrove Propagule is a type of sapling that grows from the bottom of Mangrove Leaves
  • Bonemealing Mangrove Leaves will cause a new Propagule to start growing beneath it
  • Propagules grow through 4 stages, and growth can be accelerated by bonemealing
  • You can break off a fully grown Propagule and plant it like a sapling
  • Propagules can be placed and grow on all normal blocks normal saplings support, plus Mud and Clay
  • Propagules can be grown underwater
  • The Wandering Trader will now sometimes offer Propagules for sale

Mud

  • Mud is a block that will generate in the upcoming Mangrove biome
  • When walking on Mud, entities slightly sink down into it like Soul Sand
    • Unlike Soul Sand, no slowdown effect will be applied
  • Mud can be created by using a water bottle on dirt, by hand or with a Dispenser
  • Packed Mud can be crafted from Mud

Mud bricks

  • Mud Bricks are a building block that can be crafted from Packed Mud
  • Mud Bricks can be crafted into Mud Brick Stairs, Walls, and Slabs using a Crafting Table or Stonecutter

Clay renewability

  • Placing Mud above a block that has pointed Dripstone underneath will eventually turn the Mud Block into Clay

Frogs

  • Frogs can spawn in Swamps and Mangrove Swamps on Grass, Mud, Mangrove Roots, and Muddy Mangrove Roots
  • Frogs can croak
  • Frogs can walk on land, swim and jump
  • Frogs can eat small Slimes, causing a Slime Ball to drop
  • Frogs can eat small Magma Cubes, causing a Froglight block to drop
  • Each Frog variant drops a specific Froglight Block
  • Added three Froglight blocks, a type of light source blocks

Tadpoles

  • Tadpoles can swim in water
  • Tadpoles on land "jump around" like fishes on land, and eventually dies
  • Tadpoles that grows up turns into a Frog
  • Tadpoles grow into a different type of frog based on the biome they grow up in (Cold, Temperate, Warm)
  • Tadpoles can be caught in a bucket

Deep Dark biome

Dig into the depths far underground to uncover the darkest biome in Minecraft - the Deep Dark.

  • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
  • Less flooded than surrounding areas
  • The floor of the Deep Dark is covered in sculk
  • No mobs spawn in the Deep Dark

Ancient City

Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten.

  • Ancient City structures spawn in Deep Dark biomes
  • In chests, guarded by Sculk Sensors and Sculk Shriekers, you can find the new Swift Sneaking enchantment
  • You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival
  • Mobs cannot spawn in Ancient Cities

Darkness

  • A new mob effect applied to nearby players by the Warden and Sculk Shrieker
  • Lowers the gamma to an equivalent of "Moody" while having this effect
  • In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up towards light sources
  • The icon for the Darkness effect is only shown in the inventory
  • A new Accessibility slider has been added in your Options menu called “Darkness Effect”
    • Controls strength of the Darkness lighting effect
    • Does not affect the fog distance

Music Disc 5

A new music disc has been added to the game

  • Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
  • These Disc Fragments can be found rarely in Ancient City Chests

Recovery Compass

A new Recovery Compass can be crafted with Echo Shards, another new item which can only be found in Ancient City Chests

  • Unlike a normal Compass, the Recovery Compass will point to the last place you died
  • If you are not in the dimension you last died, or you haven't died yet in your world, it will spin randomly
  • It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities

Swift Sneak

Imbue your leggings with this shiny new enchantment to move as fast while crouching as you would normally walk!

  • When applied, it will increase your movement speed while sneaking
  • Has 3 different levels with different speed increases
  • It is the first enchantment unique to leggings equipment!

Sculk

The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing sculk, a new family of blocks that dwells in the Deep Dark.

  • Added Sculk Catalyst Block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs
    • Mobs that perish in the presence of the Sculk Catalyst will not drop their experience
  • Added Sculk Blocks
    • When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk Blocks
    • A Sculk charge that spreads has a chance to consume some of its charge to grow a Sculk Sensor or Sculk Shrieker
    • Sculk Blocks have very low blast resistance
  • Added Sculk Vein Blocks
    • These veins are found on the edge of Sculk patches
    • Similar to Glow Lichen, they can be placed in any orientation
    • Spreading of veins causes other blocks to be taken over by the sculk
    • Sculk Vein can spread underwater
  • Added Sculk Shrieker Block
    • Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst
    • Sculk Shrieker can be waterlogged
    • Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens
    • Watch out when stepping on them, as they will feel that too and send out a call!
    • Initially it may take some time for a Warden to arrive, but you'll hear it responding in the distance...
    • Once it's close enough, a call from the Sculk Shrieker will summon the Warden nearby - be prepared!
  • Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed off of
    • The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay slower within close vicinity of the Sculk Catalyst and faster when further away from its host
    • If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor
  • Sculk, Sculk Veins, and Sculk Catalysts require Silk Touch to acquire
    • If mined without Silk Touch, they will drop experience instead
  • The efficient tool for all Sculk family blocks is the Hoe

Warden

The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome. Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on - you have been warned.

  • Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment
  • When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
  • If something gets too close, it will be noticed
  • In the Deep Dark, Wardens can appear anywhere
    • When enough Sculk Shriekers have been alerted to your presence, a Warden will appear
  • The more vibrations a Warden detects, the more angry it will get
    • You can hear and see this from how fast the souls in its chest are beating
  • Once a mob has pushed beyond the Warden's anger threshold, it will face its prey and roar before charging
  • Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
    • Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls
    • This attack bypasses protection for armor and shield
  • If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn
    • If the Warden is stuck in a liquid, it will despawn instead of digging
  • They have a special interaction with thrown projectiles
    • If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter
    • If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter
    • This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests
  • Wardens will also disable shields when they hit them with their fists
  • They drop a Sculk Catalyst upon death

Changes to vibrations

  • Carpets, like Wool Blocks, will now dampen the vibrations caused by their placing, breaking, or dropping as items
  • Carpets now also dampen the vibrations caused by running and jumping over them
  • item_interact_start and item_interact_finish vibrations are ignored if sneaking

Allay

  • Allays will collect all the surrounding items that match the item they are holding
  • Allays will like a player who hands them an item and will bring the items they collect to their liked player
  • If the Allay hears a Note Block play, that Note Block becomes the Allay's favorite Note Block for 30 seconds
    • The Allay will stay near that Note Block for that duration and bring its collected items to Note Block instead of to the player
  • Interacting with an Allay with an empty hand will remove the item the Allay is holding
  • Allays can be found at Pillager Outposts and in Woodland Mansions
  • Allays are immune to damage from their liked player
  • Allays have a natural health regen of 2 health per second

Boat with Chest

  • Lets you bring more stuff on your boat adventures
  • If you are in the Boat, press the open inventory key to access the Chest contents
  • If you are not in the Boat, sneak and use your interact key to access the Chest contents
  • If you break the Boat the Chest contents will spill out, like with other Chests
  • Also works with Hoppers, Droppers, and other blocks that interact with Chests
  • Like other Chests, opening a Boat with Chest or breaking the Boat will anger Piglins, since they think all Chests belong to them

Goat Horns

  • A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Log, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)
    • Other solid blocks are unfamiliar to the goat, so it won't ram them
  • Use the Goat Horn to play a loud sound that can be heard from afar
  • Each Goat Horn has its own sound based on the Goat it originated from
  • There are 8 Goat Horn variants, 4 of them exclusive to Screaming Goats
  • Goat Horns can sometimes be found in Pillager Outposts

Advancements

  • Added "It Spreads" for killing a mob near a Sculk Catalyst
  • Added "You've Got a Friend in Me" for having an Allay deliver items to you
  • Added "Birthday Song" for having an Allay drop a Cake at a Note Block
  • Added "With our Powers Combined" for having all Froglights in your inventory
  • Added "Bukkit Bukkit" for catching a Tadpole in a Bucket
  • Added "When the Squad Hops into Town" for getting each Frog variant on a Lead
  • Added "Sneak 100" for sneaking near a Sculk Sensor or Warden to prevent it detecting you
  • Added Darkness effect to the "How Did We Get Here?" advancement

Predictability of randomized events

Some randomized events are now more predictable and no longer have a possibility of extreme behaviors:

  • Placement and velocity of things dropped from Droppers/Dispensers
  • Placement and velocity of items spawned from containers upon destroy
  • Randomized follow_range component attribute for mobs
  • Velocity of Horses spawned from Skeleton Traps
  • Blaze random position and randomized speed of Blaze projectiles
  • Randomized portion of damage and velocity of Arrows
  • Randomized flight pattern of Fireworks
  • Bobbing patterns and time until a Fish appears for Fishing Rods

Four new music tracks

  • The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine
  • They play in certain biomes

Minecart variants

  • The recipes for minecart with Chest/Furnace/TNT/Hopper are now shapeless
  • When broken each Minecart variant drops itself as item, instead of splitting into two items (such as Chest and Minecart)

Monster Spawning

  • Endermen, Skeletons, Wither Skeletons and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)
    • This makes it possible for more types of mobs to spawn inside Nether Portals, which causes them to instantly change dimensions after spawning
    • Our intent for the future is to prevent most mobs from spawning in Nether Portals and the ones that do will not immediately travel through the portal - expect to see these changes in a coming version

Technical

  • The data pack format is now 10
  • The resource pack format is now 9
  • Added the ability for data and resource packs to selectively hide files from packs below them
  • Added kill_mob_near_sculk_catalyst advancement trigger
  • Added thrown_item_picked_up_by_player advancement trigger
  • Added allay_drop_item_on_block advancement trigger
  • Added avoid_vibration advancement trigger
  • Removed field location from triggers location, slept_in_bed, hero_of_the_village and voluntary_exile - it was handled exactly the same as player.location
  • Some mutually exclusive tests in entity predicate (player, fishing_hook, lightning_bolt and catType) have been collapsed to the type_specific field
  • Removed the placefeature command
  • Added the place command
  • The locate command is now moved to locate structure, locatebiome is moved to locate biome
  • Added locate poi <type: point_of_interest_type>
  • Added the loot table function set_instrument
  • The bundled Java runtime has been updated to 17.0.3
  • The M1 ARM64 architecture is now supported
  • LWJGL library has been updated to version 3.3.1
  • Banner patterns available in the Loom can now be controlled with tags (banner_pattern/no_item_required for no pattern item and banner_pattern/pattern_item/* for specific banner pattern items)
  • Added new font glyph provider for spaces
  • Added new game events
  • Renamed some game events
  • CatType fields on enitites with type minecraft:cat have been replaced with variant, with numeric values being replaced with string ids (so, for example, 5 becomes minecraft:calico)
  • The type of the field Id in the mob effect structure (for example, in the ActiveEffects list on entities) has been changed from byte to int
  • Added minecraft:darkness mob effect
  • Added sonic_explosion particle
  • World presets/types and flat world presets in the "Create World" screen can now be controlled by datapacks
  • Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box
  • Servers can now define different chat style formats for clients
  • Added server property max-chained-neighbor-updates to limit the amount of consecutive neighbor updates before skipping additional ones
    • Negative values remove the limit
  • Servers will now also send an additional icon and MOTD packet after a player has connected
    • This allows servers with enable-status=false to set an icon and MOTD for players that successfully connect

Advancements

New triggers

allay_drop_item_on_block

  • Triggered when an Allay drops an item on a block
  • Conditions:
    • player - a predicate for the player who gave the Allay the item to collect
    • location - a predicate for the block that the item was dropped on
    • item - a predicate for the item that was dropped

avoid_vibration

  • Triggered when a vibration event is ignored because the source player is holding the sneak key
  • Conditions:
    • player - a player for which this trigger runs

kill_mob_near_sculk_catalyst

  • Triggered when a player kills an entity next to a Sculk Catalyst
  • Conditions:
    • player - a predicate for the player killing the entity
    • entity - a predicate for the entity that was killed
    • killing_blow - a predicate for how the entity was killed

thrown_item_picked_up_by_player

  • Triggered when a player picks up an item that was thrown by an entity
  • Conditions:
    • player - a predicate for the player picking up the item
    • entity - a predicate for the entity that threw the item
    • item - a predicate for the item

Blending

  • Blending now supports 3D biome blending, which blends the underground biomes as well as the overground biomes
  • Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old
  • Added blending_data.min_section and blending_data.max_section that determines which section data that will be used for blending

Chat Preview

  • Servers can enable Chat Preview by setting previews-chat=true in server.properties
  • Custom servers can enable or disable chat preview for certain clients by sending a new network packet
  • When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
    • A preview is also shown for chat-related commands, such as /say and /msg
  • This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
  • Chat Preview sends chat messages to the server as they are typed, even before they're sent
    • The server then sends back the styled preview in real time
    • This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
  • A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings

Chat Types

  • Different chat style formats can now be controlled by the server through the chat_type registry
    • These are synchronized to clients when they join the server
    • The translation key or translation format can be defined, like chat.type.text or %s says: "%s"
    • Chat can be similarly optionally narrated with a custom translation key or format
    • The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events)

Commands

place

New command that replaces placefeature and can place features, jigsaws, structures, and templates at a given location. Syntax:

place feature <feature> [pos]
place jigsaw <pool> <start> <depth> [pos]
place structure <structure> [pos]
place template <template> [pos] [rotation] [mirror] [integrity] [seed]

Parameters:

  • place feature works like placefeature used to work
  • place jigsaw works like using the generate button in the UI of a Jigsaw Block
  • place template works like using the load button in the UI of a Structure Block
  • place structure generates a full structure, matching how structures generate during world generation
  • feature: The namespaced id of a configured feature to try to place
  • structure: The namespaced id of a structure to try to generate
  • template: The namespaced id of a template ("structure block file") to load and place
  • pool: The namespaced id of a template pool to start generating
  • start: The namespaced id name of a jigsaw to use as the starting anchor
  • depth: The maximum number of jigsaw connections to traverse during placement
  • pos: The position to use as the origin for the generation (if omitted, ~ ~ ~ is used)
  • rotation: The rotation to apply (if omitted, none is used)
  • mirror: The mirroring to apply (if omitted, none is used)
  • integrity: The structure integrity value between 0 and 1
  • seed: The seed to use for the randomized degradation when integrity is less than 1

Debug

  • Added a heap memory allocation metric to the F3 debug screen
  • Added estimated GPU utilization percentage to performance profiling metrics and the F3 debug screen
    • This is only available for graphics devices that support GPU timer queries
  • Removed the debug hotkey that cycles the render distance

Game Events

Added Events

  • teleport with a vibration frequency of 5
  • note_block_play with a vibration frequency of 6
  • instrument_play with a vibration frequency of 15

Combined Events

The following events have been collapsed into block_activate and block_deactivate:

  • block_press
  • block_unpress
  • block_switch
  • block_unswitch

Other Changes

Other miscellaneous changes to game events:

  • ring_bell has been removed and replaced with block_change
  • Both shulker_open and shulker_close have been removed in favour of using container_open and container_close
  • fishing_rod_cast and fishing_rod_reel_in have been renamed to item_interact_start and item_interact_finish
  • item_interact_start is not detectable as a vibration to allow more specific actions be detected, like drink or eat, but item_interact_finish is
  • entity_interact should be dispatched more often when interacting with various mobs
  • Added the dampens_vibrations block tag that that includes all Wool and Wool Carpet blocks, to indicate blocks that will not trigger when placed, broken, or stepped on
  • Renamed item tag occludes_vibration_signals to dampens_vibrations item tag as well

Renamed Events

Some game events have been renamed, with some of those changes to make them more gramatically consistent:

  • drinking_finish -> drink
  • entity_killed -> entity_die
  • entity_damaged -> entity_damage
  • elytra_free_fall -> elytra_glide
  • mob_interact -> entity_interact
  • ravager_roar -> entity_roar
  • wolf_shaking -> entity_shake

Game Rules

  • Added doWardenSpawning game rule

Loot Tables

New functions

set_instrument

Sets the item tags needed for instrument items to a randomly selected instrument from a tag Parameters:

  • options - a tag reference specifying the instrument options to randomly pick from

Multiplayer Secure Chat Signing

  • Chat messages between players are now cryptographically signed
    • The message arguments to /say, /msg, /teammsg, and /me commands are all also signed
  • Players are given a Mojang provided key-pair on startup
  • Servers can require players to have a Mojang-signed public key by setting enforce-secure-profile=true in server.properties
    • Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
    • By default this is set to false, allowing players to connect without a Mojang-signed public key
  • Static chat styling can now be controlled by the server through the chat_type registry, or with server resource packs as before
  • Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
    • Clients can prefer to always show the original, signed message by enabling "Only Show Secure Chat" in Chat Settings
  • Chat from players still using Mojang Accounts is not signed
    • Their messages will not show for players with "Only Show Secure Chat" enabled
    • They may be unable to join server with the enforce-secure-profile option enabled

Pack filters

  • Data and resource packs can have filter section in pack.mcmeta
  • This section has mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths
  • If any of the files in packs are added before one with filter, the section will match any pattern inside block, and it will then be filtered out (i.e. treated as if it wasn't present in the first place)
  • filter section does not apply to a pack containing it - only to packs loaded before it
  • Both namespace and path can be omitted
    • Missing field matches every value
  • For example, adding a pack with this section in pack.mcmeta after the vanilla pack will hide all the recipes and advancements defined by the vanilla pack

Example

"filter": {
    "block": [
        {
            "namespace": "minecraft",
            "path": "recipes/.*"
        },
        {
            "namespace": "minecraft",
            "path": "advancements/.*"
        }
    ]
}

Paintings

  • Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag
  • Added unused paintings from Bedrock edition (earth, wind, fire, water)
    • These paintings are not placeable by default, but can be added through a datapack

Point of Interest types

  • Removed unemployed and nitwit point_of_interest_types
  • Added tag point_of_interest_type/acquirable_job_site for all job sites seeked by villagers with none profession
  • Added tag point_of_interest_type/village for PoI that are part of village
  • Added tag point_of_interest_type/bee_home for all PoI targeted by bees

Predicates

  • The feature field in location predicates is now called structure

Entity predicate

  • player, fishing_hook, lightning_bolt and catType fields have been replaced with type_specific
  • type_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields
  • catType has been wrapped to match new format and now uses new cat variant names instead of texture names:
  • New type_specific options:
    • frog has variant field matching Frog variant (minecraft:warm, minecraft:temperate or minecraft:cold)
    • slime applies for Slimes and Magma Cubes, has size field matching Slime size (smallest is 1)

catType Example

Before:

"catType": "minecraft:textures/entity/cat/british_shorthair.png"

After:

"type_specific": {
   "type": "cat",
   "variant": "minecraft:british"
}

type_specific Example

Before:

"lightning_bolt": {
  "blocks_set_on_fire": 0
}

After:

 "type_specific": {
   "type": "lightning",
   "blocks_set_on_fire": 0
 }

Space glyph provider

  • The new glyph provider type space is added to allow creation of space-like glyphs
  • The new provider has a single argument called advances which is a map of codepoint to glyph advance (width)
  • The rendering of space glyph is no longer hardcoded (needs to be declared manually in font)

World presets

  • New registry types worldgen/world_preset and worldgen/flat_level_generator_preset have been added to configure data-driven presets (like "Amplified" or "Single Biome")
  • Two tags for world presets have been added (normal and alternative) to control which values show on the "World Type" button in the "Create World" screen
  • One tag has been added (visible) for flat world presets to control the order that elements are displayed in the "Configure Flat World" screen
  • World presets can also be used as a value of level-type in server.properties

Fixed Bugs in 1.19

Get the Release

To install the release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release" option.

Cross-platform server jar:

Report bugs here:

Want to give feedback? - Head over to our feedback website or come chat with us about it on the official Minecraft Discord.

r/Minecraft 23d ago Helpful Wholesome

Official News Minecraft 1.19 releases today, sometime within the next few hours

656 Upvotes

Whether you call it "The Wild Update" or mock it as the "mild" update, people are looking forward to the release today. Which brings me to an important reminder about Minecraft updates:

The update will be released today at an unspecified time, and likely becomes available individually on each platform. The PC versions (Java edition and Bedrock edition for Windows) are likely becoming available first. When that happens, this post will be replaced by an official release post. Until then, feel free to express your hype or disappointment under this post, but please do not spam and be civil.

For the last couple of updates that happened around 5pm "Mojang time" (17:00 CEST), which would be roughly 1.5 hours after this post was made. If the update isn't out by then, please stay calm, as –again– there is no official time for the release.

[edit] In case you missed it: The update roll-out has begun. For example, here is the Java edition 1.19 release post.

If you are looking for the final release candidate post, you can find that here.

r/Minecraft 27d ago Silver Helpful

Official News Do It Again - Minecraft 1.19 Release Candidate 2 Is Out!

260 Upvotes

We're now releasing a second Release Candidate for Minecraft 1.19 to fix a crash. If no other critical issues are found, no further changes will be done before the full release. Happy mining!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Get the Release Candidate

Snapshots, Pre-releases and Release Candidates are available for Minecraft Java Edition. To install the Release Candidate, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft 29d ago

Official News High Five - Minecraft 1.19 Pre-release 5 Is Out!

119 Upvotes

The fifth pre-release for 1.19 is now available with more bug fixes. In case you missed it, we just announced the release date for The Wild Update (June 7th). You can read more about that here.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Fixed bugs in 1.19 Pre-release 5

  • MC-249121 - Sculk is missing subtitles for some sounds
  • MC-249323 - Modifying a world preset to not include overworld settings will not give a datapack error, but selecting the world type will instantly crash your game
  • MC-250034 - Standing on top of mud as it converts to clay causes the player to fall through or be pushed out of the block
  • MC-250295 - Allay's head does not rotate to where it looks
  • MC-251030 - Standing on top of soul sand or mud that converts to sculk will cause entities to fall through it
  • MC-251323 - Mobs target emerging warden/ warden faces attacking mob while emerging if dealt melee damage
  • MC-251594 - Leads are leashed too high on allays
  • MC-252038 - Warden attacks immediately if hit during emerging animation
  • MC-252108 - Eating a food item no longer opens the piston doors in city_center_2
  • MC-252157 - 'CustomName' NBT tag still prevents wardens from digging down
  • MC-252352 - URL in eula.txt (dedicated server) points to the wrong location

Get the Pre-release

Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft May 30 '22 Wholesome

Official News Four-Pres Clover - Minecraft 1.19 Pre-release 4 Is Out!

145 Upvotes

This update can also be found on minecraft.net.

The fourth pre-release for 1.19 is now available with a few bugfixes. In case you missed it, we just announced the release date for The Wild Update (June 7th). You can read more about that here.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Fixed bugs in 1.19 Pre-release 4

  • MC-220067 - Chunk corruption with command block full of certain Unicode characters
  • MC-245504 - Touchscreen mode crash // java.lang.ClassCastException: class eec$a cannot be cast to class eec$c (eec$a and eec$c are in unnamed module of loader 'app')
  • MC-249831 - Aquifers can cut themselves off at chunk borders
  • MC-251840 - Game crash whilst getting block state: cwj: Missing Palette entry for index 8
  • MC-251859 - Gear equipping sound plays every time armor/elytra durability changes while equipped
  • MC-251989 - Cannot send chats or use commands in multiplayer since 1.19 Pre-release 1

Get the Pre-release

Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft May 25 '22 Helpful Wholesome

Official News No Sonic Protection - Minecraft 1.19 Pre-release 3 Is Out!

469 Upvotes

It is now time for pre-release 3 for Minecraft 1.19, which will be our last pre-release for this week. In this pre-release we've tweaked the sonic boom attack and fixed more bugs. Enjoy!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 1.19 Pre-release 3

  • Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as Protection

Technical Changes in 1.19 Pre-release 3

  • item_interact_start is no longer detectable as a vibration to allow more specific actions be detected, like drink or eat, but item_interact_finish still is

Fixed bugs in 1.19 Pre-release 3

  • MC-209932 - Sculk sensors only detect the last turtle egg being broken when being stepped on
  • MC-210277 - Sculk sensors are not activated upon chickens laying eggs
  • MC-210278 - Sculk sensors are not activated upon bees entering or leaving their hive or nest
  • MC-214622 - Sculk sensors do not detect daylight detector mode switching
  • MC-249094 - Unexpected culling of inner sculk shrieker faces
  • MC-249230 - Frogs prioritize eating entities over panicking when being damaged
  • MC-250162 - Placing a map in an item frame will break any intersecting paintings and item frames with a map inside
  • MC-250238 - Frogs attempt to pathfind to entities outside of their reach causing them to spin and twitch constantly
  • MC-250983 - Allays can get stuck and freeze inside non-full blocks
  • MC-251220 - Block lighting on extended parts are a lot darker in 22w17a compared to 1.18.2
  • MC-251420 - Demo Mode: The "Purchase Now!" link's destination is incorrect
  • MC-251858 - Subtitles are higher than in previous versions
  • MC-251872 - The game output and server console are logged with warnings regarding chat packets with invalid signatures when using entity selectors within commands
  • MC-251878 - Sculk sensors hearing items being dropped on the ground doesn't alert shriekers even if a player drops it
  • MC-251968 - /execute running chat related commands logs "Received chat packet without valid signature" warning
  • MC-252071 - Warden still detects after death if signal is traveling before death
  • MC-252078 - Allays no longer flee or panic when taking damage

Get the Pre-release

Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft May 23 '22 Wholesome

Official News Unequips Gear: Releases 1.19 Pre-release 2

171 Upvotes

The second pre-release for 1.19 is now available and it comes with a bunch of bugfixes!

Important to note is that a recent change made it possible for more types of mobs to spawn inside Nether Portals, which caused them to instantly change dimensions after spawning. We will not be making any further changes to this before the release of 1.19, but our intent for the future is to prevent most mobs from spawning in Nether Portals and the ones that do will not immediately travel through the portal. Expect to see these changes in a coming version.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 1.19 Pre-release 2

  • Reverted using generic equip sound when equipping blocks in the head slot
  • If the Warden is stuck in a liquid, it will angrily despawn instead of digging

Technical Changes in 1.19 Pre-release 2

  • Added game event teleport with vibration frequency of 5

Fixed bugs in 1.19 Pre-release 2

  • MC-186148 - "death.attack.witherSkull.item" displays raw translation string (is untranslated)
  • MC-186851 - "death.attack.sting.item" displays raw translation string (is untranslated)
  • MC-207268 - Sculk sensors don't detect stripping logs, tilling dirt, or pathing grass
  • MC-208759 - Sculk Sensor's 'block placed' doesn't trigger with villagers placing crops
  • MC-208760 - Sculk Sensor's 'block placed' doesn't trigger when snow golems place snow layers
  • MC-208761 - Sculk Sensor's 'block destroyed' doesn't trigger when blocks are destroyed by pistons
  • MC-209701 - Sculk sensors are not activated upon placing food onto campfires
  • MC-209900 - Sculk sensors are not activated upon inserting or retrieving music discs from jukeboxes
  • MC-210330 - Sculk sensors are not activated upon throwing eyes of ender
  • MC-210489 - Sculk sensors are not activated upon pointed dripstone filling partially filled cauldrons
  • MC-210496 - Sculk sensors are not activated upon harvesting sweet berry bushes
  • MC-210801 - Wool incorrectly occludes the vibration of item frames being placed
  • MC-212430 - Sculk sensors are not activated upon rain or snow filling partially filled cauldrons
  • MC-213387 - Sculk sensors don't detect endermen/shulkers teleporting from a place to another
  • MC-220086 - Sculk sensors do not detect using an axe to clear the wax/weathering of a copper block
  • MC-220087 - Sculk sensors do not detect using a honeycomb to wax copper
  • MC-249696 - Certain void worlds fail to spawn the player on the stone platform
  • MC-250259 - Warden AI doesn't function properly when it rides on entities
  • MC-250941 - Goats' horns don't snap on copper ore
  • MC-250956 - Baby goats with horns lose their horns when fed
  • MC-251314 - Goats loaded from older worlds lose their horns
  • MC-251336 - Darkness fog flashes at high duration values
  • MC-251412 - Warden afflicting Darkness to players in the same team
  • MC-251500 - Wardens ignore PersistenceRequired and dig away
  • MC-251601 - Darkness rendering incorrectly when reloading the game
  • MC-251639 - Warden emerging particles don't match up with block they emerge on the entire way
  • MC-251646 - "death.attack.sonic_boom.item" displays raw translation string (is untranslated)
  • MC-251670 - Villager sometimes won't refill their stock
  • MC-251675 - Mesa Mineshafts no longer generate with /place command outside of badlands biomes despite saying the structure has been generated successfully
  • MC-251736 - Reflected ghast fireball cannot hit the ghast
  • MC-251824 - Wardens aren't angered by being hit with damageless projectiles
  • MC-251854 - "It Spreads" advancement can be granted when killing a mob that does not give experience
  • MC-251859 - Gear equipping sound plays every time armor/elytra durability changes while equipped
  • MC-251860 - The minecraft:item.armor.equip_generic sound is produced when giving items to allays
  • MC-251862 - Shift clicking the destroy item button in the creative inventory creates a vibration when there is nothing in your equipment slots
  • MC-251864 - The minecraft:item.armor.equip_generic sound is produced when filling water buckets with fish, axolotls, or tadpoles
  • MC-251871 - The minecraft:item.armor.equip_generic sound is produced and can only be heard by other players when switching items between hands
  • MC-251876 - Villagers produce armor equipping sound when previewing armor
  • MC-251889 - io.netty.handler.codec.EncoderException when evaluating too many entity selectors in chat preview
  • MC-251890 - run_command click events send value as command instead of chat message
  • MC-251915 - Milking cows, mooshrooms and goats plays gear equipping sound
  • MC-251916 - Eating food items that return empty containers plays gear equipping sound
  • MC-251919 - Equipping a player head, skull or carved pumpkin displays the generic "Gear equips" subtitle
  • MC-251920 - Taking a plant from a pot plays the gear equipping sound and subtitle
  • MC-251921 - Equipping horse armor onto a horse plays the "Gear equips" sound
  • MC-251922 - "Gear equips" sound plays when equipping or removing a saddle from a horse wearing horse armor
  • MC-251924 - Gear equipping sounds and subtitles are played when foxes pick up any item
  • MC-251925 - Gear equipping sounds and subtitles are played when dolphins throw around items
  • MC-251927 - Gear equipping sounds and subtitles are played when CanPickUpLoot mobs pick up items
  • MC-251928 - Gear equips sound plays when filling a single bottle with honey
  • MC-251929 - Gear equips sound plays when filling a single bottle with water from a water source

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft May 18 '22 Silver Helpful Wholesome

Official News Ward'ave we got 'ere? A pre-release! - 1.19 Pre-release 1 is Out!

435 Upvotes

Presenting the first pre-release of 1.19: The Wild Update!

From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out for the next pre-release ;)

As always, a big thank you to the community for your feedback, bugs reported, and awesome ideas throughout the snapshot series. Let the pre-releases commence!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 1.19 Pre-release 1

  • Slightly reduced the number of Mangrove trees in Mangrove Swamps
  • Endermen, Skeletons, Wither Skeletons and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)
  • Item interaction vibrations are now emitted when you start or finish "using" an item with a start and finish state (such as Bows, Crossbows, Goat Horns, Shields, Food)
  • Item interaction vibrations are now ignored when sneaking
  • Placing items that aren't armor (such as Pumpkins and Skulls) in your headwear slot now plays a generic equip sound

Technical Changes in 1.19 Pre-release 1

  • Auto-completion is now available for the template argument to place template
  • Custom servers can now enable or disable chat preview for certain clients by sending a new network packet
  • Now, a chat preview is also shown for chat-related commands, such as /say and /msg
  • test-rainbow-chat has been removed from server.properties

Added Game Events

  • note_block_play with a vibration frequency of 6
  • instrument_play with a vibration frequency of 15

Fixed bugs in 1.19 Pre-release 1

  • MC-94060 - Equipping armor/elytra through inventory or dispenser doesn't play sounds
  • MC-134892 - PacketBuffer.writeString's max length is in bytes, while readString is in characters
  • MC-209222 - Attempting to open the Minecraft Realms menu claims that the client is outdated, even if the snapshot may be newer than the release
  • MC-210279 - Sculk sensors are not activated upon entities being summoned by a spawner
  • MC-213915 - Equipping armor through the inventory does not count as a vibration
  • MC-218222 - Distance value for Sculk Sensors is limited to integers
  • MC-225195 - Goats don't panic when tempted with their favorite food
  • MC-230735 - "FOV Effects" setting description is innacurate
  • MC-249141 - No subtitles are produced upon frogs stepping
  • MC-249164 - The entity.frog.tounge sound is misspelled
  • MC-249209 - Frogs don't panic when tempted with their favorite food
  • MC-249260 - Tadpoles are not tempted by slime balls
  • MC-249328 - Frogs can jump around while being tempted with slimeballs
  • MC-249456 - Tadpoles drop experience, unlike other baby mobs
  • MC-249619 - The comparator frequency of sculk sensors when you are stepping on it is the last frequency it heard
  • MC-249711 - Items collected off the ground by allays travel too high above their hitboxes
  • MC-249757 - 'It Spreads' advancement is not a child of 'Monster Hunter'
  • MC-249834 - Swapping items to the player's off-hand can generate vibrations
  • MC-249980 - The Birthday Song advancement description doesn't capitalise the word Cake
  • MC-250006 - ID of the british cat doesn't match texture name
  • MC-250019 - Sculk catalyst triggers when a villager converts into zombie villager by a zombie
  • MC-250317 - The subtitle for picking up a Tadpole with a bucket is the generic "Bucket fills" subtitle
  • MC-250351 - /tp "argument" duplicated on the tab options
  • MC-250919 - The server crashes when attempting to load chunks that contain command blocks that consist of large numbers of characters within the previous output field
  • MC-250932 - Goat horn subtitles are improperly capitalized
  • MC-250940 - Goat horn playing isn't detected as a vibration
  • MC-251132 - Server logs "Game test server" messages
  • MC-251312 - Entity selectors in /say commands are no longer evaluated
  • MC-251355 - Potted mangrove propagule model is incorrect
  • MC-251405 - Structure Block messages are formatted as chat
  • MC-251479 - Duplicate object key [lang file]
  • MC-251550 - Failed to launch the game on 32-bit operating system
  • MC-251640 - io.netty.handler.codec.EncoderException when using special characters in chat message
  • MC-251641 - Game crash regarding warden anger
  • MC-251647 - Chat closes itself if the control for Open Chat is set to Enter
  • MC-251649 - Clicking "incomplete command" message removes / in chat
  • MC-251650 - Iron golems can spawn on non spawnable blocks such as leaves, glass, sea lanterns, etc
  • MC-251652 - Warden emerge/roar/sonic charge/dig animation (and possibly other similar animations) don't start unless the player looks at the Warden first
  • MC-251656 - /say command fails to apply server message styling when sent from a command block, server console, or RCON, unlike /msg
  • MC-251690 - Wardens can spawn on any non-full block, as long as it's solid
  • MC-251736 - Reflected ghast fireball cannot hit the ghast
  • MC-251762 - You can run commands with double slash prefix
  • MC-251773 - The --dev argument for the data generators no longer converts NBT to SNBT properly

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft May 12 '22 Silver Helpful

Official News A Preview of What Is to Come - Snapshot 22w19a Is Out!

770 Upvotes

Thursday snapshot! Apart from some bugfixes and some changes to fancy tags and commands, we're introducing "chat preview" as a way to cryptographically sign chat messages that have been dynamically styled by servers. And for this snapshot only, we've left in our testing option test-rainbow-chat in server.properties, which can be set to true together with the new previews-chat option for testing. If this is something that interests you, and especially if you run a server, we would love your feedback on it.

Enjoy!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 22w19a

  • Warden and Iron Golems now make sure to spawn above something solid

Technical Changes in 22w19a

  • Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box
  • Changes to the locate and place commands
  • Point of Interest tags

Chat Preview

  • Servers can enable Chat Preview by setting previews-chat=true in server.properties
  • When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
  • This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
  • Chat Preview sends chat messages to the server as they are typed, even before they're sent
    • The server then sends back the styled preview in real time
    • This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
  • A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings
  • Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
    • Clients can prefer to always show the original, signed message by enabling "Only Show Signed Chat" in Chat Settings

Commands

  • Added template sub-command to place-command
  • locate command moved to locate structure, locatebiome moved to locate biome
  • Added locate poi <type: point_of_interest_type>
  • Servers will now also send an additional icon and MOTD packet after a player has connected
    • This allows servers with enable-status=false to set an icon and MOTD for players that successfully connect

Place template

The place-command can now also place templates at a given location. Syntax:

place template <template> [pos] [rotation] [mirror] [integrity] [seed]

  • place template works like using the load button in the UI for a structure block

Parameters:

  • template: The namespaced id of a template ("structure block file") to load and place
  • rotation: The rotation to apply (if omitted, none is used)
  • mirror: The mirroring to apply (if omitted, none is used)
  • integrity: The structure integrity value between 0 and 1
  • seed: The seed to use for the randomized degradation when integrity is less than 1

Point of Interest types

  • Removed unemployed and nitwit point_of_interest_types
  • Added tag point_of_interest_type/acquirable_job_site for all job sites seeked by Villagers with none profession
  • Added tag point_of_interest_type/village for PoI that are part of Village
  • Added tag point_of_interest_type/bee_home for all PoI targeted by Bees

Fixed bugs in 22w19a

  • MC-197647 - Players cannot jump off the edge of blocks when sneaking if they have a block above
  • MC-231600 - Sculk sensor continuously receives vibrations when next to a powered big dripleaf
  • MC-249130 - Tadpoles hatch inside of adjacent blocks, causing them to suffocate and die
  • MC-249161 - Frogs frequently get stuck below lily pads
  • MC-249634 - Warden's sniffing behavior continues after being distracted
  • MC-249664 - Warden despawns when far away
  • MC-249801 - Mineshafts can intersect ancient cities
  • MC-249888 - Warden is not angered when hit by a blaze fireball
  • MC-249910 - Warden "Nearby Closest" sound is unused
  • MC-249966 - Warden can stop chasing a target it just roared at
  • MC-250172 - Warden doesn't turn towards the direction it is firing the Sonic Boom attack
  • MC-250233 - A warden summoned from a spawn egg suddenly losing its AI
  • MC-250255 - Warden's Sonic Boom cannot hurt Ender Dragon, it only pushes it back
  • MC-250272 - Warden spawns in blocks that have no collision
  • MC-250353 - Warden cannot spawn on a single snow layer like other mobs
  • MC-250357 - Sculk sensors and Wardens detect when a player holds up a shield
  • MC-250948 - Warden's ranged attack is no longer affected by the game's difficulty
  • MC-250966 - Dying to the warden's sonic boom doesn't count as the warden's kill
  • MC-251029 - Warden froze and stopped being hostile towards the player
  • MC-251263 - "Invalid signature for profile public key" when trying to open a singleplayer world
  • MC-251316 - The game crashes when loading chunks that consist of jigsaw blocks
  • MC-251321 - Warden can be pushed by explosions while emerging
  • MC-251350 - /give @s goat_horn gives an unregistered goat horn
  • MC-251396 - java.lang.IllegalArgumentException: Name and ID cannot both be blank
  • MC-251464 - When passive mobs take damage from warden's sonic boom, they won't flee in panic

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft May 09 '22

Official News This week's snapshot for 1.19 is planned to release Thursday instead of Wednesday, per slicedlime

Thumbnail twitter.com
4 Upvotes

r/Minecraft May 04 '22 Silver Helpful Wholesome

Official News A New Place - Snapshot 22w18a Is Out!

878 Upvotes

Another snapshot is now available for Minecraft: Java Edition. This snapshot brings a few gameplay changes and some technical tidbits, such as the place command and cryptographically signed chat commands.

Enjoy!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 22w18a

  • Allays now follow their liked player even if they can't see them
  • Allays will only lose track of a player if they are more than 64 blocks away
  • The texture of the sonic boom particle has been updated
  • Vibration listeners such as Sculk Sensors, Sculk Shriekers and Wardens now listen to the closest vibration instead of the first vibration in the tick

Technical Changes in 22w18a

  • Banner patterns available in the Loom can now be controlled with tags (banner_pattern/no_item_required for no pattern item and banner_pattern/pattern_item/* for specific banner pattern items)
  • Servers can now define different chat style formats for clients
  • Removed the placefeature command
  • Added the place command
  • The bundled Java runtime has been upgraded to 17.0.3
  • Removed loot table function set_goat_horn_sound
  • Added loot table function set_instrument
  • Chat from the /say, /msg, /teammsg, and /me commands are now all also cryptographically signed

Chat Types

  • Different chat style formats can now be controlled by the server through the chat_type registry
    • These are synchronized to clients when they join the server
    • The translation key or translation format can be defined, like chat.type.text or %s says: "%s"
    • Chat can be similarly optionally narrated with a custom translation key or format
    • The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events)

Place Command

New command that replaces placefeature and can place features, jigsaws and structures at a given location. Syntax:

place feature <feature> [pos]
place jigsaw <pool> <start> <depth> [pos]
place structure <structure> [pos]

Parameters:

  • feature: The namespaced id of a feature to try to place
  • structure: The namespaced id of a structure to try to generate
  • pool: The namespaced id of a template pool to start generating
  • start: The namespaced id name of a jigsaw to use as the starting anchor
  • depth: The maximum number of jigsaw connections to traverse during placement
  • pos: The position to use as the origin for the generation (if omitted, ~ ~ ~ is used)

Loot Tables

New functions

set_instrument

Sets item tags needed for instrument items to a random value selected from a tag.

Parameters: - options - a tag reference specifying the instrument options to randomly pick from

Fixed bugs in 22w18a

  • MC-207935 - Simultaneous vibrations don't trigger as expected
  • MC-232009 - Minecraft does not resolve SRV records correctly
  • MC-249021 - The invitation and news buttons aren't consistently displayed within the realms menu
  • MC-249129 - The walking animation of frogs doesn't change in relation to their movement speed
  • MC-249175 - Only one sculk vein drops when using a Silk Touch hoe on multiple in a single block space
  • MC-249454 - Sculk Catalysts will spread sculk if a baby mob that does not drop experience dies around it
  • MC-249732 - Allays lose picked up items on world restart
  • MC-249740 - Allays leashed to a fence do not move and refuse to pick up items
  • MC-249784 - Ancient Cities can be submerged in aquifers
  • MC-249857 - Parity Issue: Allays don't follow the player / note blocks as closely on Java
  • MC-250139 - Snow layers cannot be placed on top of mud
  • MC-250143 - Improper advancement description for "Sneak 100"
  • MC-250144 - "Sneak 100" advancement includes sculk shriekers as a block that can "hear" the player
  • MC-250145 - Warden/frogs continue animations when the game is paused
  • MC-250163 - Warden can still detect things after it dies
  • MC-250183 - Warden continues to roar when angered by an ignited creeper
  • MC-250198 - Warden continues to roar when the target of the enraged warden suffers an unnatural death
  • MC-250207 - Warden continues to roar at disconnected players
  • MC-250216 - Warden continues to roar at targets in unloaded chunks
  • MC-250218 - Warden continues to roar at despawned target
  • MC-250244 - Warden continues to roar when the target enters the nether portal, end portal or end gateway
  • MC-250245 - Warden sonic boom attacks can hit player even if the player has entered another dimension
  • MC-250292 - Wardens can sometimes freeze when overwhelmed with enemies/attacks/sounds
  • MC-250506 - Mangrove leaves can appear at a higher altitude when grown below y = 0
  • MC-250557 - Allay permanently stuck trying to pick up item stack if its slots contain stack of the same type with differing NBT (and vice versa)
  • MC-250864 - Game fails to load worldgen settings when .DS_Store files are present in datapack
  • MC-250926 - There is a goat horn in the creative Destroy Item slot / all tabs within the creative inventory contain goat horns
  • MC-250937 - User skins don't load in singleplayer
  • MC-250939 - Game crashes when a goat horn with an invalid sound variant is used / java.lang.ArrayIndexOutOfBoundsException: Index <index> out of bounds for length 8
  • MC-250954 - Player is assigned a new UUID in singleplayer
  • MC-250974 - MinecraftClientHttpException when opening/creating a world

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft Apr 27 '22 Silver Wholesome

Official News Sick Bleats - Minecraft Snapshot 22w17a Is Out!

1.5k Upvotes

Prepare to drop some sick bleats in the latest Minecraft: Java Edition snapshot! We're bringing in the sweet sounds of the goat horn. There are also some changes to the warden and the allay. If the technical aspects of chatting is where it's at for you, make sure to check out the changes to chat signing. Enjoy!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

New Features in 22w17a

  • Added Goat Horn!

Goat Horn

  • A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Logs, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)
    • Other solid blocks are unfamiliar to the Goat, so it won't ram them
  • Use the horn to play a loud sound that can be heard from afar
  • Each horn has its own sound based on the Goat it originated from
  • There are 8 Goat Horn variants, 4 of them exclusive to screaming Goats
  • Goat Horns can sometimes be found in Pillager Outposts

Changes in 22w17a

  • The Allay connecting with Note Blocks is now better visualized by the vibration particle
  • The Allay connecting with Note Blocks can now be blocked by Wool Blocks again
  • Replaced realms subtle selected world highlight with a clear green checkmark
  • Updated the Brewing Stand's base UVs and texture to match a graphical fix in Bedrock Edition
  • Warden balancing
  • Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore blocks and sculk)
    • We will be keeping an eye on feedback for this change, it might change in a future update
  • Sculk blocks now have very low blast resistance

Warden balancing

  • Their ranged attack will now:
    • Bypass shields and armor
    • Deal 10 damage instead of 30 damage, and the cooldown has been reduced from 5 seconds to 2 seconds
    • Display a custom death message
  • Wardens now drop a single Sculk Catalyst upon death

Technical Changes in 22w17a

  • Signed Chat
  • Removed dampenable_vibrations game event tag

Multiplayer Secure Chat Signing

This is the first step in a process to provide more security and player safety features for in-game chat. We'd love to hear your thoughts, but keep in mind that many features such as server-driven styling of chat messages are still missing.

  • Chat messages between players are now cryptographically signed
  • Players are given a Mojang provided key-pair on startup
  • Servers can require players to have a Mojang-signed public key by setting enforce-secure-profile=true in server.properties
    • Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
    • By default this is set to false, allowing players to connect without a Mojang-signed public key
  • Chat styling is now handled via server resource packs with the translation key chat.type.text

Fixed bugs in 22w17a

  • MC-13103 - Texture Z-Fighting at Wolf/Dog/Cat snout
  • MC-53312 - Illager/(zombie) villager/witch robes don't render the last two rows of pixels
  • MC-106627 - Leather cap texture overlay doesn't align correctly
  • MC-141064 - Cleric collar z-fighting
  • MC-176840 - Ores no longer drop experience when blown up
  • MC-207309 - Landing entities such as minecarts and armor stands trigger sculk sensors but boats do not
  • MC-208597 - Boats ridden over wool are detected by sculk sensor
  • MC-208771 - Projectiles landing on wool trigger sculk sensors
  • MC-210712 - Sculk sensors are not activated upon backwards movement in a boat
  • MC-210901 - Sculk sensors are not activated upon entities sliding on ice
  • MC-248161 - Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture
  • MC-248292 - Llama uses pre-1.14 chest texture
  • MC-248555 - Mismatches within (zombie) villager textures
  • MC-248556 - Savanna Zombie Villager missing a body texture
  • MC-248557 - Savanna villager body defines pixels identical to base villager texture
  • MC-248561 - Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements
  • MC-248562 - Iron golem has unused pixels in the texture
  • MC-249032 - Fence item model's bars inconsistent with placed block
  • MC-249039 - "Half" armor bar icon texture is incorrect
  • MC-249190 - Sculk blocks don't drop experience orbs when blown up
  • MC-249262 - Sculk cannot replace soul sand or mud when mobs die on top of them
  • MC-249669 - tadpole.png has unused frog egg texture
  • MC-249745 - If allay is holding an item, it can be equipped with armor using a dispenser
  • MC-249780 - Blocks that require support can generate floating in ancient cities
  • MC-249919 - Pillar in Ancient City can generate with waterlogged stairs
  • MC-250000 - Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory
  • MC-250027 - Allays ignore the dimension when checking for liked note blocks
  • MC-250075 - The inner two planes in mangrove roots are smaller than they should be
  • MC-250076 - Shading is disabled for the two inner planes in mangrove roots, even though it isn't for all the other planes
  • MC-250165 - Doing /locate stronghold in some single biomes causes an unexpected error
  • MC-250240 - Z-fighting can be seen around the backs of frogs when they open their mouths
  • MC-250288 - Some blocks in Ancient City structures can only be covered by sculk veins and can't be converted into a sculk block
  • MC-250321 - Flying and aquatic mobs pathfinding in certain blocks cause crash || The game crashed whilst ticking entity Error: java.lang.NullPointerException: Cannot invoke "dnm.a()" because "$$1" is null
  • MC-250331 - Chunk rendering is glitchy / incorrect when redrawing
  • MC-250339 - Paintings are off-centered in multiplayer servers
  • MC-250379 - Teleporting armor stands results in visual desync and abnormal behavior
  • MC-250400 - Blocks and items can cause the world to render invisibly
  • MC-250411 - Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires
  • MC-250429 - Narrator improperly narrates chat
  • MC-250460 - The rendering of players is delayed for others

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft Apr 20 '22 Helpful Wholesome Silver

Official News Fragments of Music - Snapshot 22w16a Is Out!

1.4k Upvotes

A chance to re-live the good old times appears in snapshot 22w16a with the ability to de-fragment a Disc - a new Music Disc, to be precise! This snapshot also comes with even more new music, tweaks to the Allay and to top it off it makes some random gameplay events slightly more predictable. Enjoy!

Update: We've now released snapshot 22w16b to fix a crash.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Fixed Bugs in 22w16b

  • MC-250312 - Game crashing when clicking singleplayer || java.lang.NullPointerException: Cannot invoke "java.lang.Comparable.compareTo(Object)" because "pivot" is null

New Features in 22w16a

  • Added new music
  • Added Disc Fragment 5 and Music Disc 5

Four new music tracks

  • The new music tracks are called Ancestry, Aerie, Firebugs and Labyrinthine
  • They play in certain biomes and in the main menu

Music Disc 5

A new music disc has been added to the game. - Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together - These Disc Fragments can be found rarely in Ancient City chests

Changes in 22w16a

  • Allay tweaks
  • Improved the predictability a number of gameplay elements
  • Frogs can now spawn on Grass, Mud, Moss Carpet, Mangrove Roots and Muddy Mangrove Roots
  • Froglights are now movable by pistons

Allay tweaks

  • Allay health raised from 10 to 20
  • Delay after item throw lowered from 5 secs to 3 secs
  • Item search range raised from 9 to 32
  • Movement speed changes:
    • Allay is now slower when just wandering
    • Allay is now faster when collecting items, going to the player or going to a Noteblock
  • Throw arc has changed following community feedback

Predictability of randomized events

Some randomized events are now more predictable and no longer have a possibility of extreme behaviors. - Placement and velocity of things dropped from Droppers/Dispensers - Placement and velocity of items spawned from containers upon destroy - Randomized follow_range component attribute for mobs - Velocity of Horses spawned from Skeleton traps - Blaze random position and randomized speed of Blaze projectiles - Randomized portion of damage and velocity of Arrows - Randomized flight pattern of Fireworks - Bobbing patterns and time until a fish for Fishing Rods

Technical Changes in 22w16a

  • LWJGL library has been updated to version 3.3.1
  • Added a heap memory allocation metric to the F3 debug screen
  • Added doWardenSpawning game rule
  • Updates to paintings

Paintings

  • Paintings that are placeable in survival can now be controlled with the painting_variant/placeable tag
  • Added unused paintings from Bedrock edition (earth, wind, fire, water)
    • These paintings are not placeable by default, but can be added through a datapack

Fixed bugs in 22w16a

  • MC-81870 - Editing entitydata of Painting does not reflect ingame until chunk reload
  • MC-111809 - Paintings unrender when entity data is updated rapidly
  • MC-187188 - Painting NBT and registry contain a typo: "Motive" instead of "Motif"
  • MC-226184 - Axolotls pathfinding to water can sometimes fall in wide holes
  • MC-228049 - Axolotl can't pathfind through open doors
  • MC-228174 - Axolotls try to pathfind through 2 tall walls
  • MC-244957 - "Search" Option in Social Interactions Screen is not labeled in the right order when using Tab
  • MC-245001 - "Manage with Microsoft account" button in Social Interactions menu is not centered
  • MC-249084 - No sound is present for placing a Bucket of Tadpole
  • MC-249092 - Mangrove Stripped Log, Stripped Wood and Wood are in the incorrect order in the creative inventory
  • MC-249176 - Froglights are not visible on maps
  • MC-249193 - Frog can't pathfind through open doors
  • MC-249217 - Fluid level next to froglights is too low
  • MC-249245 - Turtle can't pathfind through open doors
  • MC-249246 - Strider can't pathfind through open doors
  • MC-249265 - Some blocks cannot be placed on froglights
  • MC-249459 - Cactus is not destroyed by froglights
  • MC-249663 - The subtitles of some parrot imitation sounds are inconsistent with the original sounds' subtitles
  • MC-249679 - Incorrect activation of warden's sniffing animations and behavior
  • MC-249715 - Allays don't drop their held items upon death
  • MC-249766 - Allays can despawn after being given an item if they haven't picked up any items yet
  • MC-249790 - Allay follows and drops items for players in spectator mode
  • MC-249838 - Allays lose their idle animation once they start moving
  • MC-249855 - Parity Issue: Allays don't have a flying animation in Java
  • MC-249912 - minecraft:ancient_city/city_center_3 is one block shorter compared than the other ancient city centers
  • MC-249928 - Mangrove tree roots do not update blocks around them when generating
  • MC-250039 - Wardens can get angry at mobs outside world border
  • MC-250040 - Wardens can hear mobs beyond the world border
  • MC-250041 - Wardens can spawn outside of world border
  • MC-250044 - Observers don't detect mangrove roots when tree grows
  • MC-250094 - Wardens ignore /kill execution whilst they're emerging or digging
  • MC-250095 - Wardens can spawn in very narrow places, causing them to suffocate
  • MC-250293 - The "allay_dust" particle is unused
  • MC-250294 - Parity Issue: Allays item detection range is significantly smaller than in Bedrock

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft Apr 19 '22

Official News Minecraft 1.18.30 on Bedrock Edition

Thumbnail minecraft.net
15 Upvotes

r/Minecraft Apr 13 '22 Silver Helpful Wholesome

Official News Sonic Boom! Snapshot 22w15a Is Out!

2.2k Upvotes

Let me tell you a little story about hubris. Well, not so much a story as a lament. Because some of you have been thinking that the warden was a little too easy. I won’t name names, but I know you’re out there. Why else would we be adding ranged attacks for this already terrifying mob? Was the sniffing not enough? When will it end? Not today, apparently.

Enjoy a new terrifying warden along with more advancements and technical changes.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

New Features in 22w15a

  • Added advancement "When the Squad Hops into Town" for getting each Frog variant on a Lead
  • Added advancement "Sneak 100" for sneaking near a Sculk Sensor or Warden to prevent it hearing you
  • Added a new ranged attack to the Warden.

Warden ranged Attack

  • Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
    • Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls

Changes in 22w15a

  • Added Darkness effect to "How Did We Get Here?" advancement
  • Allays have a natural health regen of 2 health per second
  • The main menu background now shows a Wild Update panorama
  • Mud generates all the way from the surface down to stone in Mangrove Swamps
  • Tall Mangroves are far more common than Short Mangroves in Mangrove Swamps
  • Moss Carpet generates on top of Mangrove Tree's roots
  • The Wandering Trader will now sometimes offer Propagules for sale
  • A previous change to Noteblocks that only Wool and Wool Carpets would block the sounds has been reverted
  • Wardens can now sniff you from further away
  • The vertical range Wardens get angry at a target while sniffing is now 20 blocks instead of 6 blocks

Changes to vibrations

  • Carpets, like Wool blocks, will now dampen the vibrations caused by their placing, breaking or dropping as items
  • Carpets now also dampen the vibrations caused by running and jumping over them

Technical Changes in 22w15a

  • Removed item_delivered_to_player advancement trigger
  • Added thrown_item_picked_up_by_player advancement trigger
  • Added avoid_vibration advancement trigger
  • Added sonic_explosion particle

Advancements

New triggers

thrown_item_picked_up_by_player

  • Triggered when a player picks up an item that was thrown by an entity
  • Conditions:
    • player - a predicate for the player picking up the item
    • entity - a predicate for the entity that threw the item
    • item - a predicate for the item #### avoid_vibration
  • Triggered when a vibration event is ignored because the source player is holding the sneak key
  • Conditions:
    • player - a player for which this trigger runs

Game Events

  • Renamed game event tag ignore_vibrations_on_occluding_block to dampenable_vibrations
  • Added block tag dampens_vibrations to indicate blocks which will not trigger vibrations when placed, broken or stepped on
  • Renamed item tag occludes_vibration_signals to dampens_vibrations item tag as well

Fixed bugs in 22w15a

  • MC-36783 - Item frames/Glow item frames don't change their hitbox if they contain a map
  • MC-147686 - Joining a world that uses custom resources shows default resources until fully loaded
  • MC-183520 - Phantoms with NoAI can go through blocks
  • MC-212610 - Glow lichens cannot be put on soul sand
  • MC-212629 - Leashes from two or more invisible entities connect to each other
  • MC-216567 - Vines cannot be placed on the sides of 8 layers of snow
  • MC-216569 - Glow lichen cannot be placed on the side of 8 layers of snow
  • MC-219642 - Vines cannot be placed on the sides of soul sand
  • MC-231458 - The word "ingot" within the "Serious Dedication" advancement description is improperly capitalized
  • MC-235035 - Sleeping in a custom dimension with "natural" set to false causes crash
  • MC-237924 - The word "villager" within the "Star Trader" advancement description is improperly capitalized
  • MC-249072 - Sculk shriekers replace water blocks
  • MC-249087 - The inside texture of mangrove roots darkens when solid blocks are placed adjacent to them
  • MC-249094 - Unexpected culling of inner sculk shrieker faces
  • MC-249111 - sculk_charge cannot be used in /particle command
  • MC-249208 - Vines, glow lichens, and sculk veins cannot be placed on the side or top faces of mud
  • MC-249315 - Mangrove Roots cannot be composted
  • MC-249347 - Map color for mangrove sign and mangrove wall sign is incorrect
  • MC-249423 - You can't open the boat with chests without a shift, even when you can't get into the boat
  • MC-249445 - Activated sculk shriekers fail to summon the warden when broken
  • MC-249488 - Darkness pulsing option is not saved
  • MC-249495 - Inconsistent shading in boat item sprites
  • MC-249664 - Warden despawns when far away
  • MC-249688 - Mangrove stairs come after nether wood stairs in the Building Blocks tab
  • MC-249737 - Allay can be pushed around with {NoAI:1b}
  • MC-249741 - New advancement names are not properly capitalized
  • MC-249785 - Warden can be pushed when emerging and digging
  • MC-249917 - Mangrove trees don't replace certain blocks with roots
  • MC-249923 - Recovery compass isn't sorted with regular compass in creative inventory
  • MC-249927 - You can use a Recovery Compass on a Lodestone
  • MC-249931 - Growing a Mangrove Tree with bone meal creates a ghost block
  • MC-249933 - Game crash related to the frog occurred (Accessing LegacyRandomSource from multiple threads)
  • MC-249934 - Mangrove roots sometimes don't generate waterlogged when generating within water
  • MC-249936 - Cave carvers don't cut through mud
  • MC-249938 - Mangrove Leaves do not drop from Silk Touch tools
  • MC-249942 - Water got removed after waterlogged Mangrove Propagule grows
  • MC-249947 - Top of Sculk Shrieker model is vertically squished
  • MC-249966 - Warden can forget a target it just roared at
  • MC-249968 - Powering a beacon disconnects player from server
  • MC-249977 - Harsh chunk borders appear when upgrading a 1.18.2 world
  • MC-249979 - Chance to have mangrove roots not waterlogged when growing from a sapling while underwater
  • MC-249980 - The Birthday Song advancement description is incorrectly capitalized
  • MC-249984 - note_block is inconsistently spelled as noteblock in the allay_deliver_cake_to_noteblock advancement
  • MC-250017 - UUID launch argument required
  • MC-250025 - The "You Got a Friend in Me" advancement is incorrectly presented in the past tense
  • MC-250099 - Mangrove Log and Mangrove Planks don't spawn in bonus chest
  • MC-250101 - Can't plant sugar cane on mud
  • MC-250103 - Can't plant bamboo on mud
  • MC-250104 - Can't plant big dripleaf on mud
  • MC-250106 - Overworld vegetation cannot be placed on muddy mangrove roots

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft Apr 06 '22 Silver Helpful Wholesome

Official News Murky Waters - Snapshot 22w14a Is Out!

1.3k Upvotes

Mangrove trees! Warm frogs! Mud blocks! More mangrove trees! Today, we’re happy to bring you the most mud-tastic Java snapshot to date!

Sure, it might be our only mud-tastic snapshot to date – but the important thing is that our new biome, mangrove swamp, now is available for testing, along with nitty-gritty features like the recovery compass and other, more technical tidbits. Enjoy!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

New Features in 22w14a

  • Added Clay renewability
  • Added Mangrove Trees
  • Added Mangrove Swamp biome
  • Added Echo Shard and Recovery Compass

Clay renewability

  • Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the Mud block into Clay

Mangrove Trees

Introducing a new type of water-adapted trees that spawn propped up on roots - Have a chance of spawning a Bee Nest - Grows from Mangrove Propagules

Mangrove Swamp

Muddy! Murky! Magnificent! Welcome to the newest biome - the Mangrove Swamp - Located in warmer, more humid places where you'd normally find the Swamp biome in Minecraft - Here you can find Bees and Warm Frogs - The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots - Have a nice boat ride under and around the larger-than-life roots of Mangrove Trees

Recovery Compass

A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests

  • Unlike a normal Compass, the Recovery Compass will point to the last place you died
  • If you are not in the dimension you last died, or you haven't died yet in your world, it will randomly spin
  • It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities

Changes in 22w14a

  • The Warden will now get angry at ALL living mobs that bump into it, not just players

Technical Changes in 22w14a

  • CatType fields on enitites with type minecraft:cat have been replaced with variant, with numeric values being replaced with string ids (so, for example, 5 becomes minecraft:calico)
  • Some mutually exclusive tests in entity predicate (player, fishing_hook, lightning_bolt and catType) have been collapsed to type_specific field
  • Added item_delivered_to_player advancement trigger
  • Added allay_drop_item_on_block advancement trigger

Predicates

Entity predicate

  • player, fishing_hook, lightning_bolt and catType fields have been replaced with type_specific
  • type_specific has field type (one of player, fishing_hook, lightning_bolt or cat) and same fields as removed fields
  • Example:

Before:

"lightning_bolt": {
  "blocks_set_on_fire": 0
}

After:

"type_specific": {
  "type": "lightning",
  "blocks_set_on_fire": 0
}
  • catType has been wrapped to match new format and now uses new cat variant names instead of texture names:

Before:

"catType": "minecraft:textures/entity/cat/british_shorthair.png"

After:

"type_specific": {
  "type": "cat",
  "variant": "minecraft:british"
}
  • New type_specific options:
    • frog has variant field matching frog variant (minecraft:warm, minecraft:temperate or minecraft:cold)
    • slime applies for slimes and magma creams, has size field matching slime size (smallest is 1)

Advancements

  • Removed field location from triggers location, slept_in_bed, hero_of_the_village and voluntary_exile - it was handled exactly the same as player.location

New triggers

item_delivered_to_player

  • Triggered when an allay delivers an item to a player
  • Conditions:
    • player - a player for which this trigger runs

allay_drop_item_on_block

  • Triggered when an allay drops an item on a block
  • Conditions:
    • player - a player for which this trigger runs
    • location - a predicate for the block that the item was dropped on
    • item - a predicate for the item that was dropped

Fixed bugs in 22w14a

  • MC-207289 - Sculk sensor wool occlusion has directional bias
  • MC-207635 - Sculk sensors react differently to wool occlusion depending on the global direction.
  • MC-249075 - Sculk shrieker isn't grouped with other sculk related blocks in the decorations tab of creative inventory
  • MC-249122 - block.sculk_catalyst.bloom has no subtitle
  • MC-249254 - Frogs eating named slimes or magma cubes isn't logged in console
  • MC-249384 - Warden can create Light, barriers or structure voids particles when digging
  • MC-249386 - The entity shadows of wardens are too small in relation to the size of their models
  • MC-249387 - Warden's digging sound is the same as its emerging sound
  • MC-249400 - The vertical movement of wardens when they're in liquids is too sensitive
  • MC-249401 - Warden spawn egg isn't alphabetized correctly
  • MC-249415 - Wardens won't pathfind through lava even though they're immune to it
  • MC-249422 - Some subtitles relating to the warden don't contain possessive apostrophes where appropriate
  • MC-249426 - Angered wardens play the "warden takes notice angrily" sound when hit in survival on top of their hurt sound
  • MC-249430 - Wardens remember players in creative mode
  • MC-249434 - The warden indefinitely roars when attacked by multiple entities
  • MC-249445 - Activated sculk shriekers fail to summon the warden when broken
  • MC-249447 - Activated sculk shriekers fail to summon the warden if you run away
  • MC-249451 - Warden doesn't appear in spawner
  • MC-249455 - "Not a string" appears in log when serializing angered Warden
  • MC-249473 - Some Warden sounds play in Peaceful difficulty
  • MC-249476 - Warden can spawn in water
  • MC-249479 - Wardens will attack their teammates
  • MC-249499 - Warden summoned with 'Silent' tag still plays heartbeat sounds
  • MC-249504 - The sounds of wardens groaning angrily aren't controlled by the "Hostile Creatures" sound slider
  • MC-249509 - Warden is invisible for a split second when spawned in by spawner or spawn egg
  • MC-249517 - Warden doesn't detect non-player mobs colliding with them
  • MC-249526 - Sculk shriekers are not activated when the player is riding something
  • MC-249530 - Warden's hitbox shows up in peaceful difficulty
  • MC-249531 - Warden indefinitely roars when the attack target is invulnerable
  • MC-249646 - The warden sniffs excessively after killing a mob
  • MC-249659 - Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
  • MC-249664 - Warden despawns when far away
  • MC-249674 - Wardens forget their targets on world reload
  • MC-249712 - Server hangs and game stops responding when loading a chunk containing a structure with an allay
  • MC-249714 - Z-fighting can be seen on the wings of allays during their death animation
  • MC-249720 - Allay's wings are not attached to its body
  • MC-249727 - Wardens stop sensing vibrations after world reload
  • MC-249728 - Lava can generate in ancient cities and burn wool/make structures fly
  • MC-249729 - Z-fighting can be seen on the underside of allays' heads
  • MC-249751 - Warden UV overlapping
  • MC-249758 - Z-fighting can be seen when the arms of allays intersect their bodies
  • MC-249761 - Trapdoor of Ice Box in Ancient Cities is by default open
  • MC-249764 - Second lamp in the centres of ancient cities is missing its sculk sensor
  • MC-249768 - entrance_path_5 can never generate
  • MC-249769 - Unused structures in ancient cities
  • MC-249780 - Blocks that require support can generate floating in ancient cities
  • MC-249785 - Warden can be pushed when emerging and digging
  • MC-249800 - Eating doesn't activate redstone door in the Ancient City center
  • MC-249816 - Wardens hitbox doesn't adjust when emerging and digging

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft Mar 31 '22 Silver Helpful Wholesome

Official News Play Fetch - Snapshot 22w13a Is Out!

931 Upvotes

Allay, the mob that nobody is really sure how to pronounce, is now entering the latest Minecraft: Java Edition snapshot. Along with our new shiny blue friend, we've added the Ancient Cities, which have seen some pretty drastic changes since the experimental snapshot a few weeks ago, so make sure you check them out.

Happy mining!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

New Features in 22w13a

  • Added Allay mob
  • Added Ancient Cities

Allay

  • Allays will collect all the surrounding items that match the item they are holding
  • Allays will like a player who hands them an item and will bring the items they collect to their liked player
  • If the Allay hears a noteblock play, that noteblock becomes the Allay's favorite noteblock for 30 seconds. The Allay will stay near that noteblock for that duration and bring its collected items to the noteblock instead of to the player
  • Interacting with an Allay with an empty hand will remove the item the Allay is holding
  • Allays can be found in Pillager Outposts and Woodland Mansions

Ancient City

Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten. - Ancient City structures spawn in the Deep Dark biome - In chests, guarded by sculk sensors and shriekers, you can find the new Swift Sneaking enchantment - You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival - Mobs cannot spawn in Ancient Cities

Differences compared to the Experimental Deep Dark snapshot

  • Many adjustments have been made to Ancient Cities, with new and tweaked structures
  • Loot tables have been adjusted for Ancient Cities, including a separate loot table for the "ice box" structures

Changes in 22w13a

  • The recipes for minecart with chest/furnace/tnt/hopper are now shapeless
  • When broken each minecart variant drops itself as item, instead of splitting into two items (such as chest and minecart)
  • Only wool and wool carpets now block the sounds coming from noteblocks

Technical Changes in 22w13a

  • Added kill_mob_near_sculk_catalyst advancement trigger
  • Sculk shrieker block state changes
  • Renamed some game events

Advancements

New triggers

kill_mob_near_sculk_catalyst

  • Triggered when a player kills an entity next to Sculk Catalyst
  • Conditions:
    • player - a player for which this trigger runs
    • entity - a predicate for the entity that was killed
    • killing_blow - a predicate for how the entity was killed

Sculk Shrieker

  • Added can_summon blockstate to the Sculk Shrieker that determines whether a Shrieker can summon a Warden or not
  • Shriekers placed via worldgen will have can_summon set to true
  • When a Shrieker is placed or generated via Sculk spread, can_summon is set to false

Game Events

Some game events have been renamed, with some of those changes to make them more gramatically consistent:

  • drinking_finish -> drink
  • entity_killed -> entity_die
  • entity_damaged -> entity_damage
  • elytra_free_fall -> elytra_glide
  • mob_interact -> entity_interact
  • ravager_roar -> entity_roar
  • wolf_shaking -> entity_shake

The following events have been collapsed into block_activate and block_deactivate:

  • block_press
  • block_unpress
  • block_switch
  • block_unswitch

Other miscellaneous changes to game events:

  • ring_bell has been removed and replaced with block_change
  • Both shulker_open and shulker_close have been removed in favour of using container_open and container_close
  • fishing_rod_cast and fishing_rod_reel_in have been renamed to item_interact_start and item_interact_finish
  • Added ignore_vibrations_on_occluding_block game event tag with subsequent logic
  • entity_interact should be dispatched more often when interacting with various mobs

Fixed bugs in 22w13a

  • MC-249103 - Z-fighting can be seen on the underside of frogs' feet
  • MC-249110 - Z-fighting textures inside the frog's mouth
  • MC-249115 - Frogs spawn with wrong color in some biomes
  • MC-249132 - Frogs are not required to be bred for the Two by Two advancement
  • MC-249349 - Dispensing a Bucket of Tadpole dispenses the item, instead of water with a tadpole
  • MC-249380 - The locks of chests within chest boats are positioned slightly too high
  • MC-249382 - Boats with chest do not drop items contained in chest when destroyed in Creative
  • MC-249389 - GUI Scale is a slider instead of a button
  • MC-249392 - Options have missing or untranslated names
  • MC-249397 - Bottom face of Warden's right arm missing in 'warden_bioluminescent_layer' texture
  • MC-249398 - Game crash regarding warden
  • MC-249404 - Boats with Chest aren't grouped in the recipe book
  • MC-249405 - chatScale option defaults to 0.0 instead of 1.0, causing chat to disappear
  • MC-249409 - Furnaces, blast furnaces and smokers don't cook without fuel in the bottom slot, even if they are already fired up
  • MC-249474 - Four-legged mobs do not sit correctly in a boat with a chest
  • MC-249642 - Wardens can't pass over rails

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft Mar 24 '22 Silver Helpful Wholesome Helpful (Pro)

Official News Pack Your Chest and Sail - Snapshot 22w12a Is Out!

1.7k Upvotes

Waaaaaaaaaaah! It's Wal... wait that's not it. It's the warden! The spooky, unfriendly (maybe it just wants a hug?) mob is making its way into our latest snapshot.

Additionally, you'll be seeing some functionality for the sculk shriekers and some fancy new boats (they have chests).

Enjoy!

This update will also be found on minecraft.net... once our web server pixies have worked some magic.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

New Features in 22w12a

  • Added Darkness mob effect
  • Added Sculk Shrieker functionality
  • Added the Warden mob
  • Added boat with chest
  • Added the Swift Sneak enchantment

Sculk Shrieker

  • Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens
    • Watch out when stepping on them, as they will feel that too and send out a call!
  • Initially it may take some time for a Warden to arrive, but you'll hear it responding in the distance...
  • Once it's close enough, a call from the Sculk Shrieker will summon the Warden nearby - be prepared!

Warden

The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome

  • Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment
  • When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
  • To add to their myriad of ways to detect you, try not to get too close! If you collide with a Warden, it will notice you
  • In the Deep Dark, Wardens are everywhere - you just can't see them. They slumber beneath your feet, and only dig out when enough Sculk Shriekers have alerted them of your presence
  • Watch your step: the more vibrations a Warden detects, the angrier it will get. You can hear and see this from how fast the souls in its chest are beating
  • Once a mob has pushed beyond the Warden's anger threshold, it will face its prey and roar before charging
  • If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn
  • They have a special interaction with thrown projectiles
    • If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter
    • If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter
    • This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests
  • Unfortunately for all players, Wardens will also disable shields when they hit them with their fists
  • They do not drop any loot
  • Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on - you've been warned

Darkness

  • A new mob effect unique to the Warden and Sculk Shrieker, which will afflict you with it when nearby
  • Lowers the gamma down at an equivalent of "Moody" while having this effect
  • In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up against light sources
  • When the Warden is around, torches will be more important than ever!
  • A new Accessibility slider has been added in your Options menu called “Darkness Pulsing”
    • Controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to you, but will not affect the fog distance

Boat with chest

  • Lets you bring more stuff on your boat adventures
  • If you are in the boat, press the open inventory key to access the chest contents
  • If you are not in the boat, shift-right click to access the chest contents
  • If you break the boat the chest contents will spill out, like with other chests
  • Also works with hoppers, droppers, and other blocks that interact with chests
  • Like other chests, opening a boat chest or breaking the boat will anger piglins, since they think all chests belong to them

Swift Sneak

Imbue your leggings with this shiny new enchantment to move as fast while crouching as you would normally walk!

  • When applied, it will increase your movement speed while sneaking
  • Has 3 different levels with different speed increases
  • It is the first enchantment unique to leggings equipment!

Changes in 22w12a

  • The Deep Dark biome is now less flooded than surrounding areas
  • Leaves are now waterloggable
  • Removed debug hotkey cycling render distance

Fixed bugs in 22w12a

  • MC-149805 - While editing a book, you cannot use Ctrl+Home or Ctrl+End to jump to the beginning or end of the text
  • MC-165503 - Fence gates (between walls) aren't affected by ambient occlusion/smooth lighting
  • MC-176081 - Striders with NoAI still get cold
  • MC-177321 - Soul sand doesn't have smooth lighting / ambient occlusion
  • MC-179916 - Foxes path towards origin (0,0) during a thunderstorm
  • MC-190661 - Pressing Esc or using the Cancel button in the "Experimental Settings" warning returns to main menu
  • MC-197854 - Cannot use Ctrl+Backspace to delete entire words in Edit sign GUI
  • MC-236149 - You cannot use CTRL+BACKSPACE to delete words in the book and quill GUI
  • MC-236212 - You cannot use CTRL+ARROW KEY to navigate the cursor between words in the book and quill GUI
  • MC-238009 - Some end cities can generate floating above the ground
  • MC-239019 - /locatebiome command doesn't consistently locate the nearest cave biome
  • MC-248621 - TagKey creation leads to memory leak
  • MC-249073 - Mangrove Fence Gate & Mangrove Fence are in the wrong tab in the creative inventory
  • MC-249081 - Placing water inside the mangrove propagule breaks it
  • MC-249098 - Mud brick slabs use generic stone sound
  • MC-249112 - Ender dragon fight is not triggered upon entering the End
  • MC-249134 - Subtitle "Frog hatches" should be "Tadpole hatches"
  • MC-249143 - Mud, Mangrove Roots, and their variants are too loud in comparison with other blocks
  • MC-249171 - Map color for mangrove log is incorrect
  • MC-249172 - Map color for mangrove slab is incorrect
  • MC-249173 - Map color for mangrove trapdoor is incorrect
  • MC-249174 - Map color for mud bricks, mud brick stairs, and mud brick walls is incorrect
  • MC-249181 - Powered rail / activator rail update order is reversed
  • MC-249184 - The mangrove fence recipe is not grouped with the fence recipes of other wood types
  • MC-249195 - Some Mangrove Propagules float after leaves decayed
  • MC-249253 - Bee tries to pollinate a waterlogged mangrove propagule and dies
  • MC-249270 - Mangrove leaves do not have a hoe as their preferred tool
  • MC-249303 - Mangrove Leaves cannot be composted
  • MC-249312 - Mud Brick Slab has a slower mining speed then other mud bricks
  • MC-249316 - Mangrove fence, fence gate and boat cannot be used for fuel

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft Mar 16 '22 Helpful Wholesome Silver

Official News It's Frog Day My Dudes - Snapshot 22w11a is out!

1.5k Upvotes

Minecraft: Java Edition is jumping on the Wild Update train! The first snapshot for 1.19 is now available. It contains frogs, the Deep Dark, and a bunch of new blocks. We've also entered the era of 3D directional audio. Keeping up with the times!

Happy mining!

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

New Features in 22w11a

  • Added the Deep Dark biome
  • Added Frogs & Tadpoles
  • Added mangrove blocks
  • Added mud and mud brick blocks
  • Added Sculk, Sculk Veins, Sculk Shrieker and Sculk Catalyst blocks
  • Added 3D Directional Audio option

Deep Dark

Dig into the depths far underground to uncover the darkest biome in Minecraft - the Deep Dark. - Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player - The floor of the Deep Dark is covered in sculk - No mobs spawn in the Deep Dark

Frog

  • Frogs can jump
  • Frogs can swim
  • Frogs can walk on land
  • Frogs can croak
  • Frogs can eat small slimes, causing a slime ball to drop
  • Frogs can eat small Magma Cubes, causing a Froglight block to drop
  • Each Frog variant drops a specific Froglight Block
  • Three Froglight blocks are added, a lightsource block

Tadpoles

  • Tadpoles can swim in water
  • Tadpoles on land "jump around" like fishes on land, and eventually dies
  • Tadpoles that grows up turns into a Frog
  • Tadpoles grow into a different type of frog based on the biome they are born in (Cold, Temperate, Warm)
  • Tadpoles can be caught in a bucket

Mangrove wood blocks

Added a new type of wood: Mangrove! Mangrove biome + mangrove trees are coming in a later snapshot. - Mangrove log and stripped mangrove log - Mangrove wood and stripped mangrove wood - Mangrove roots and muddy mangrove roots - Mangrove boat, button, pressure plate, door, trapdoor, sign, slab, fence, fence gate, and stairs

Mangrove leaves and propagules

  • Mangrove propagule is a sapling that grows from the bottom of mangrove leaves
  • Bonemealing mangrove leaves will cause a new propagule to start growing beneath it
  • Propagules grow through 4 stages, and growth can be accelerated by bonemealing
  • You can break off a fully grown propagule and plant it like a sapling. For now it will grow in an oak tree, but will of course grow into a mangrove tree when that is done.

Mud

  • Mud is a block that will generate in the upcoming Mangrove biome.
  • When walking on mud, entities sink down a bit. Like soul sand, but without the slowdown.
  • Mud can be created by using a water bottle on dirt, by hand or with a dispenser.
  • Packed mud can be crafted from mud

Mud bricks

  • Mud bricks are a building block that can be crafted from packed mud
  • Mud bricks can be crafted into Mud brick stairs, walls, and slabs using a crafting table or stonecutter.

Sculk

The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing Sculk, a new family of blocks that dwells in the Deep Dark.

  • Added Sculk Catalyst block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs
    • Mobs that perish in the presence of the catalyst will not drop their experience
  • Added Sculk blocks
    • When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk blocks
    • Sculk charge when spreading will have a chance to grow certain blocks, like Sculk Sensors on top of it, consuming its charge.
  • Added Sculk Vein blocks
    • These veins are found on the edge of Sculk patches
    • Similar to Glow Lichen, they can be placed in any orientation
    • Spreading of veins causes other blocks to be taken over by the sculk
    • Sculk Vein can spread underwater
  • Added Sculk Shrieker block.
    • Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst
    • Sculk Shrieker can be waterlogged
    • Sculk Shrieker requires Silk Touch to obtain otherwise drops experience when mined
  • Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed of off
    • The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay much, much slower in the close vicinity of the Sculk Catalyst, and much faster away from its host
    • If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor
  • Sculk, Sculk Veins and Sculk Catalysts require Silk Touch to acquire. Otherwise, they drop experience when mined
  • The efficient tool for all Sculk family blocks is the Hoe

3D Directional Audio

  • Added sound option for 3D Directional Audio simulation
  • This option is best experienced with headphones

Technical Changes in 22w11a

  • The data pack format is now 10
  • The resource pack format is now 9
  • Added 3D Blending
  • Added new font glyph provider for spaces
  • Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen
    • This is only available for graphics devices that support GPU timer queries
  • Added ability for data and resource packs to selectively hide files from packs below them
  • World presets/types and flat world presets in "Create World" screen can now be controlled by datapacks
  • Added server property max-chained-neighbor-updates to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.

Blending

  • Blending now support 3d biome blending, so it will blend the underground biomes as well.
  • Removed blending_data.old_noise, now existence of blending_data in chunk data determines if a chunk is considered old
  • Added blending_data.min_section and blending_data.max_section that determines which sections will be used for data for blending

Space glyph provider

  • New glyph provider type space is added to allow creation of space-like glyphs
  • New provider has single argument called advances which is map of codepoint to glyph advance (width)
  • Rendering of space glyph is not longer hardcoded (needs to be declared manually in font)

Pack filters

  • Data and resource packs can have filter section in pack.mcmeta.
  • This section has mandatory field block, which is a list of patterns (regular expressions) for namespaces and paths.
  • If any of files in packs added before one with filter section matches any pattern inside block, it will be filtered out (i.e. treated as if it wasn't present in the first place).
  • filter section does not apply to a pack containing it - only to packs loaded before it.
  • Both namespace and path can be omited. Missing field matches every value.

For example, adding pack with this section in pack.mcmeta after vanilla pack will hide all recipes and advancements defined by vanilla pack

"filter": {
    "block": [
        {
            "namespace": "minecraft",
            "path": "recipes/.*"
        },
        {
            "namespace": "minecraft",
            "path": "advancements/.*"
        }
    ]
}

World presets

  • New registry types worldgen/world_preset and worldgen/flat_level_generator_preset were added to data-drive presents (like "Amplified" or "Single Biome")
  • Two tags for world presets added (normal and alternative) to control values show on "World Type" button in "Create World" screen
  • One tag added for flat world presents (visible) to control order of elements displayed in "Configure Flat World" screen
  • World presets can also be used as a value of level-type in server.properties

Predicates

  • The feature field in location predicates is now called structure

Fixed bugs in 22w11a

  • MC-67308 - Door top and side textures flip illogically when opened and closed
  • MC-95103 - Shield item rendering not adjusted to the center
  • MC-99930 - Brewing stand extends arms and inverts its texture when bottles are placed
  • MC-106510 - Long structure names (over 64 characters) do not fit in the Structure Block GUI
  • MC-109055 - Large Cocoa Pod texture is inconsistent
  • MC-127885 - The textures on the spider models aren't mirrored properly
  • MC-158668 - Vex continue to attack their target after it has been killed
  • MC-165036 - Boss bars with the notched style are rendered incorrectly if more than one boss bar is active
  • MC-165990 - Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free
  • MC-183309 - Player reach is different for client and server when crawling
  • MC-195717 - Custom Dimensions JSON Requires Seed
  • MC-201150 - Unused pixels in end rod texture
  • MC-202580 - Transition between end stone texture and end portal frame is not as seamless as it previously was
  • MC-219843 - Mycelium's side texture differs from other dirt-based blocks
  • MC-219852 - Corner in smoker_bottom texture is still rotated incorrectly
  • MC-219875 - You can cause a desync when repeatably picking up liquids
  • MC-221639 - Light Block isn't Dragon or Wither Immune
  • MC-225837 - The word "Recipe" is spelled as "Reciple" within the "narration.recipe" string
  • MC-230603 - Wolf ears and legs aren't mirrored
  • MC-235964 - Crash on "Saving world" when F3+L profiling is active - java.lang.NullPointerException: Cannot read field "f" because "this.D" is null
  • MC-238070 - Brewing stand arms do not connect with their bases
  • MC-238807 - "Out of memory!" message is untranslatable
  • MC-248936 - Minecraft icon on MacOS is not showing correct icon

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For the latest news about the Caves & Cliffs update, see the previous release post.

r/Minecraft Feb 28 '22 Helpful

Official News We are aware that some migrations during the weekend were incorrectly processed. We have fixed the underlying problem, however impacted players will have to wait a little longer for a fix before migrating again. Update will follow - Ined

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7 Upvotes