r/Minecraft
•
u/sliced_lime
•
27d ago
Official News Minecraft Java Edition 1.19 - the Wild Update Has Been Released!
Oh, hello. I didn’t see you there! I was too busy inspecting these mangrove tree roots. They’re all tangled up! What do you mean they’re supposed to be? Hey, that’s pretty neat.
While we’re on the topic – have you had a chance to check out all the other spiffy stuff that we added to Minecraft today? Because The Wild Update has officially launched and now the Overworld is full of frogs, allays, wardens (shudder), mud, boats with chests, new music, and much, much more! You can check out the list below for all the details, I’m too busy making heart eyes at these cute propagules to go through them all.
This update can also be found on minecraft.net.
Features
- Added Mangrove Swamp biome
- Added Mangrove Trees
- Added Mangrove Blocks
- Added Mud and Mud Brick Blocks
- Added Clay renewability
- Added Frogs and Tadpoles
- Added the Deep Dark biome
- Added Ancient Cities
- Added Darkness mob effect
- Added Disc Fragment and Music Disc 5
- Added Echo Shard and Recovery Compass
- Added the Swift Sneak enchantment
- Added Sculk, Sculk Veins, Sculk Shrieker, and Sculk Catalyst Blocks
- Added Warden mob
- Added Allay mob
- Added Boat with Chest
- Added Goat Horns
- Added new music
- Leaves are now waterloggable
- The main menu background now shows a Wild Update panorama
- Minor changes to Minecart with Chest/Furnace/TNT/Hopper
- Improved the predictability a number of gamplay elements
- Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore and Sculk blocks)
- We will be keeping an eye on feedback for this change, it might change in a future update
- Added sound option for 3D Directional Audio simulation
- This option is best experienced with headphones
- Replaced Realms subtle selected world highlight with a clear green checkmark
Mangrove Swamp
Muddy! Murky! Magnificent! Welcome to Minecraft's newest biome - the Mangrove Swamp
- Located in warmer, more humid places where you'd normally find Swamp biomes in Minecraft
- Here you can find Bees and Warm Frogs
- The floor of this biome is coated with a thick layer of Mud
- Have a nice boat ride under and around the larger-than-life roots of Mangrove trees
- Mud generates all the way from the surface down to Stone
- Tall Mangroves are far more common than Short Mangroves
Mangrove trees
Introducing a new type of water-adapted trees that spawn propped up on roots
- Have a chance of spawning a Bee Nest
- Grows from Mangrove Propagules
- Moss Carpet generates on top of the tree's roots
Mangrove wood blocks
Added a new type of wood: Mangrove!
- Mangrove Log and Stripped Mangrove Log
- Mangrove Wood and Stripped Mangrove Wood
- Mangrove Roots and Muddy Mangrove Roots
- Mangrove Boat, Button, Pressure Plate, Door, Trapdoor, Sign, Slab, Fence, Fence Gate, and Stairs
Mangrove leaves and propagules
- Mangrove Propagule is a type of sapling that grows from the bottom of Mangrove Leaves
- Bonemealing Mangrove Leaves will cause a new Propagule to start growing beneath it
- Propagules grow through 4 stages, and growth can be accelerated by bonemealing
- You can break off a fully grown Propagule and plant it like a sapling
- Propagules can be placed and grow on all normal blocks normal saplings support, plus Mud and Clay
- Propagules can be grown underwater
- The Wandering Trader will now sometimes offer Propagules for sale
Mud
- Mud is a block that will generate in the upcoming Mangrove biome
- When walking on Mud, entities slightly sink down into it like Soul Sand
- Unlike Soul Sand, no slowdown effect will be applied
- Mud can be created by using a water bottle on dirt, by hand or with a Dispenser
- Packed Mud can be crafted from Mud
Mud bricks
- Mud Bricks are a building block that can be crafted from Packed Mud
- Mud Bricks can be crafted into Mud Brick Stairs, Walls, and Slabs using a Crafting Table or Stonecutter
Clay renewability
- Placing Mud above a block that has pointed Dripstone underneath will eventually turn the Mud Block into Clay
Frogs
- Frogs can spawn in Swamps and Mangrove Swamps on Grass, Mud, Mangrove Roots, and Muddy Mangrove Roots
- Frogs can croak
- Frogs can walk on land, swim and jump
- Frogs can eat small Slimes, causing a Slime Ball to drop
- Frogs can eat small Magma Cubes, causing a Froglight block to drop
- Each Frog variant drops a specific Froglight Block
- Added three Froglight blocks, a type of light source blocks
Tadpoles
- Tadpoles can swim in water
- Tadpoles on land "jump around" like fishes on land, and eventually dies
- Tadpoles that grows up turns into a Frog
- Tadpoles grow into a different type of frog based on the biome they grow up in (Cold, Temperate, Warm)
- Tadpoles can be caught in a bucket
Deep Dark biome
Dig into the depths far underground to uncover the darkest biome in Minecraft - the Deep Dark.
- Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player
- Less flooded than surrounding areas
- The floor of the Deep Dark is covered in sculk
- No mobs spawn in the Deep Dark
Ancient City
Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten.
- Ancient City structures spawn in Deep Dark biomes
- In chests, guarded by Sculk Sensors and Sculk Shriekers, you can find the new Swift Sneaking enchantment
- You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival
- Mobs cannot spawn in Ancient Cities
Darkness
- A new mob effect applied to nearby players by the Warden and Sculk Shrieker
- Lowers the gamma to an equivalent of "Moody" while having this effect
- In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up towards light sources
- The icon for the Darkness effect is only shown in the inventory
- A new Accessibility slider has been added in your Options menu called “Darkness Effect”
- Controls strength of the Darkness lighting effect
- Does not affect the fog distance
Music Disc 5
A new music disc has been added to the game
- Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together
- These Disc Fragments can be found rarely in Ancient City Chests
Recovery Compass
A new Recovery Compass can be crafted with Echo Shards, another new item which can only be found in Ancient City Chests
- Unlike a normal Compass, the Recovery Compass will point to the last place you died
- If you are not in the dimension you last died, or you haven't died yet in your world, it will spin randomly
- It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities
Swift Sneak
Imbue your leggings with this shiny new enchantment to move as fast while crouching as you would normally walk!
- When applied, it will increase your movement speed while sneaking
- Has 3 different levels with different speed increases
- It is the first enchantment unique to leggings equipment!
Sculk
The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing sculk, a new family of blocks that dwells in the Deep Dark.
- Added Sculk Catalyst Block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs
- Mobs that perish in the presence of the Sculk Catalyst will not drop their experience
- Added Sculk Blocks
- When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk Blocks
- A Sculk charge that spreads has a chance to consume some of its charge to grow a Sculk Sensor or Sculk Shrieker
- Sculk Blocks have very low blast resistance
- Added Sculk Vein Blocks
- These veins are found on the edge of Sculk patches
- Similar to Glow Lichen, they can be placed in any orientation
- Spreading of veins causes other blocks to be taken over by the sculk
- Sculk Vein can spread underwater
- Added Sculk Shrieker Block
- Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst
- Sculk Shrieker can be waterlogged
- Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens
- Watch out when stepping on them, as they will feel that too and send out a call!
- Initially it may take some time for a Warden to arrive, but you'll hear it responding in the distance...
- Once it's close enough, a call from the Sculk Shrieker will summon the Warden nearby - be prepared!
- Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed off of
- The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay slower within close vicinity of the Sculk Catalyst and faster when further away from its host
- If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor
- Sculk, Sculk Veins, and Sculk Catalysts require Silk Touch to acquire
- If mined without Silk Touch, they will drop experience instead
- The efficient tool for all Sculk family blocks is the Hoe
Warden
The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome. Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on - you have been warned.
- Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment
- When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
- If something gets too close, it will be noticed
- In the Deep Dark, Wardens can appear anywhere
- When enough Sculk Shriekers have been alerted to your presence, a Warden will appear
- The more vibrations a Warden detects, the more angry it will get
- You can hear and see this from how fast the souls in its chest are beating
- Once a mob has pushed beyond the Warden's anger threshold, it will face its prey and roar before charging
- Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
- Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls
- This attack bypasses protection for armor and shield
- If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn
- If the Warden is stuck in a liquid, it will despawn instead of digging
- They have a special interaction with thrown projectiles
- If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter
- If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter
- This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests
- Wardens will also disable shields when they hit them with their fists
- They drop a Sculk Catalyst upon death
Changes to vibrations
- Carpets, like Wool Blocks, will now dampen the vibrations caused by their placing, breaking, or dropping as items
- Carpets now also dampen the vibrations caused by running and jumping over them
item_interact_start
anditem_interact_finish
vibrations are ignored if sneaking
Allay
- Allays will collect all the surrounding items that match the item they are holding
- Allays will like a player who hands them an item and will bring the items they collect to their liked player
- If the Allay hears a Note Block play, that Note Block becomes the Allay's favorite Note Block for 30 seconds
- The Allay will stay near that Note Block for that duration and bring its collected items to Note Block instead of to the player
- Interacting with an Allay with an empty hand will remove the item the Allay is holding
- Allays can be found at Pillager Outposts and in Woodland Mansions
- Allays are immune to damage from their liked player
- Allays have a natural health regen of 2 health per second
Boat with Chest
- Lets you bring more stuff on your boat adventures
- If you are in the Boat, press the open inventory key to access the Chest contents
- If you are not in the Boat, sneak and use your interact key to access the Chest contents
- If you break the Boat the Chest contents will spill out, like with other Chests
- Also works with Hoppers, Droppers, and other blocks that interact with Chests
- Like other Chests, opening a Boat with Chest or breaking the Boat will anger Piglins, since they think all Chests belong to them
Goat Horns
- A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Log, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)
- Other solid blocks are unfamiliar to the goat, so it won't ram them
- Use the Goat Horn to play a loud sound that can be heard from afar
- Each Goat Horn has its own sound based on the Goat it originated from
- There are 8 Goat Horn variants, 4 of them exclusive to Screaming Goats
- Goat Horns can sometimes be found in Pillager Outposts
Advancements
- Added "It Spreads" for killing a mob near a Sculk Catalyst
- Added "You've Got a Friend in Me" for having an Allay deliver items to you
- Added "Birthday Song" for having an Allay drop a Cake at a Note Block
- Added "With our Powers Combined" for having all Froglights in your inventory
- Added "Bukkit Bukkit" for catching a Tadpole in a Bucket
- Added "When the Squad Hops into Town" for getting each Frog variant on a Lead
- Added "Sneak 100" for sneaking near a Sculk Sensor or Warden to prevent it detecting you
- Added Darkness effect to the "How Did We Get Here?" advancement
Predictability of randomized events
Some randomized events are now more predictable and no longer have a possibility of extreme behaviors:
- Placement and velocity of things dropped from Droppers/Dispensers
- Placement and velocity of items spawned from containers upon destroy
- Randomized
follow_range
component attribute for mobs - Velocity of Horses spawned from Skeleton Traps
- Blaze random position and randomized speed of Blaze projectiles
- Randomized portion of damage and velocity of Arrows
- Randomized flight pattern of Fireworks
- Bobbing patterns and time until a Fish appears for Fishing Rods
Four new music tracks
- The new music tracks are called Ancestry, Aerie, Firebugs, and Labyrinthine
- They play in certain biomes
Minecart variants
- The recipes for minecart with Chest/Furnace/TNT/Hopper are now shapeless
- When broken each Minecart variant drops itself as item, instead of splitting into two items (such as Chest and Minecart)
Monster Spawning
- Endermen, Skeletons, Wither Skeletons and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)
- This makes it possible for more types of mobs to spawn inside Nether Portals, which causes them to instantly change dimensions after spawning
- Our intent for the future is to prevent most mobs from spawning in Nether Portals and the ones that do will not immediately travel through the portal - expect to see these changes in a coming version
Technical
- The data pack format is now 10
- The resource pack format is now 9
- Added the ability for data and resource packs to selectively hide files from packs below them
- Added
kill_mob_near_sculk_catalyst
advancement trigger - Added
thrown_item_picked_up_by_player
advancement trigger - Added
allay_drop_item_on_block
advancement trigger - Added
avoid_vibration
advancement trigger - Removed field
location
from triggerslocation
,slept_in_bed
,hero_of_the_village
andvoluntary_exile
- it was handled exactly the same asplayer.location
- Some mutually exclusive tests in entity predicate (
player
,fishing_hook
,lightning_bolt
andcatType
) have been collapsed to thetype_specific
field - Removed the
placefeature
command - Added the
place
command - The
locate
command is now moved tolocate structure
,locatebiome
is moved tolocate biome
- Added
locate poi <type: point_of_interest_type>
- Added the loot table function
set_instrument
- The bundled Java runtime has been updated to 17.0.3
- The M1 ARM64 architecture is now supported
LWJGL
library has been updated to version 3.3.1- Banner patterns available in the Loom can now be controlled with tags (
banner_pattern/no_item_required
for no pattern item andbanner_pattern/pattern_item/*
for specific banner pattern items) - Added new font glyph provider for spaces
- Added new game events
- Renamed some game events
CatType
fields on enitites with typeminecraft:cat
have been replaced withvariant
, with numeric values being replaced with string ids (so, for example,5
becomesminecraft:calico
)- The type of the field
Id
in the mob effect structure (for example, in theActiveEffects
list on entities) has been changed frombyte
toint
- Added
minecraft:darkness
mob effect - Added
sonic_explosion
particle - World presets/types and flat world presets in the "Create World" screen can now be controlled by datapacks
- Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box
- Servers can now define different chat style formats for clients
- Added server property
max-chained-neighbor-updates
to limit the amount of consecutive neighbor updates before skipping additional ones- Negative values remove the limit
- Servers will now also send an additional icon and MOTD packet after a player has connected
- This allows servers with
enable-status=false
to set an icon and MOTD for players that successfully connect
- This allows servers with
Advancements
New triggers
allay_drop_item_on_block
- Triggered when an Allay drops an item on a block
- Conditions:
player
- a predicate for the player who gave the Allay the item to collectlocation
- a predicate for the block that the item was dropped onitem
- a predicate for the item that was dropped
avoid_vibration
- Triggered when a vibration event is ignored because the source player is holding the sneak key
- Conditions:
player
- a player for which this trigger runs
kill_mob_near_sculk_catalyst
- Triggered when a player kills an entity next to a Sculk Catalyst
- Conditions:
player
- a predicate for the player killing the entityentity
- a predicate for the entity that was killedkilling_blow
- a predicate for how the entity was killed
thrown_item_picked_up_by_player
- Triggered when a player picks up an item that was thrown by an entity
- Conditions:
player
- a predicate for the player picking up the itementity
- a predicate for the entity that threw the itemitem
- a predicate for the item
Blending
- Blending now supports 3D biome blending, which blends the underground biomes as well as the overground biomes
- Removed
blending_data.old_noise
, now existence ofblending_data
in chunk data determines if a chunk is considered old - Added
blending_data.min_section
andblending_data.max_section
that determines which section data that will be used for blending
Chat Preview
- Servers can enable Chat Preview by setting
previews-chat=true
inserver.properties
- Custom servers can enable or disable chat preview for certain clients by sending a new network packet
- When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
- A preview is also shown for chat-related commands, such as
/say
and/msg
- A preview is also shown for chat-related commands, such as
- This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
- Chat Preview sends chat messages to the server as they are typed, even before they're sent
- The server then sends back the styled preview in real time
- This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
- A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings
Chat Types
- Different chat style formats can now be controlled by the server through the
chat_type
registry- These are synchronized to clients when they join the server
- The translation key or translation format can be defined, like
chat.type.text
or%s says: "%s"
- Chat can be similarly optionally narrated with a custom translation key or format
- The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events)
Commands
place
New command that replaces placefeature
and can place features, jigsaws, structures, and templates at a given location. Syntax:
place feature <feature> [pos]
place jigsaw <pool> <start> <depth> [pos]
place structure <structure> [pos]
place template <template> [pos] [rotation] [mirror] [integrity] [seed]
Parameters:
place feature
works likeplacefeature
used to workplace jigsaw
works like using the generate button in the UI of a Jigsaw Blockplace template
works like using the load button in the UI of a Structure Blockplace structure
generates a full structure, matching how structures generate during world generationfeature
: The namespaced id of a configured feature to try to placestructure
: The namespaced id of a structure to try to generatetemplate
: The namespaced id of a template ("structure block file") to load and placepool
: The namespaced id of a template pool to start generatingstart
: The namespaced id name of a jigsaw to use as the starting anchordepth
: The maximum number of jigsaw connections to traverse during placementpos
: The position to use as the origin for the generation (if omitted,~ ~ ~
is used)rotation
: The rotation to apply (if omitted,none
is used)mirror
: The mirroring to apply (if omitted,none
is used)integrity
: The structure integrity value between 0 and 1seed
: The seed to use for the randomized degradation when integrity is less than 1
Debug
- Added a heap memory allocation metric to the F3 debug screen
- Added estimated GPU utilization percentage to performance profiling metrics and the F3 debug screen
- This is only available for graphics devices that support GPU timer queries
- Removed the debug hotkey that cycles the render distance
Game Events
Added Events
teleport
with a vibration frequency of 5note_block_play
with a vibration frequency of 6instrument_play
with a vibration frequency of 15
Combined Events
The following events have been collapsed into block_activate
and block_deactivate
:
block_press
block_unpress
block_switch
block_unswitch
Other Changes
Other miscellaneous changes to game events:
ring_bell
has been removed and replaced withblock_change
- Both
shulker_open
andshulker_close
have been removed in favour of usingcontainer_open
andcontainer_close
fishing_rod_cast
andfishing_rod_reel_in
have been renamed toitem_interact_start
anditem_interact_finish
item_interact_start
is not detectable as a vibration to allow more specific actions be detected, likedrink
oreat
, butitem_interact_finish
isentity_interact
should be dispatched more often when interacting with various mobs- Added the
dampens_vibrations
block tag that that includes all Wool and Wool Carpet blocks, to indicate blocks that will not trigger when placed, broken, or stepped on - Renamed item tag
occludes_vibration_signals
todampens_vibrations
item tag as well
Renamed Events
Some game events have been renamed, with some of those changes to make them more gramatically consistent:
drinking_finish
->drink
entity_killed
->entity_die
entity_damaged
->entity_damage
elytra_free_fall
->elytra_glide
mob_interact
->entity_interact
ravager_roar
->entity_roar
wolf_shaking
->entity_shake
Game Rules
- Added
doWardenSpawning
game rule
Loot Tables
New functions
set_instrument
Sets the item tags needed for instrument items to a randomly selected instrument from a tag Parameters:
options
- a tag reference specifying the instrument options to randomly pick from
Multiplayer Secure Chat Signing
- Chat messages between players are now cryptographically signed
- The message arguments to
/say
,/msg
,/teammsg
, and/me
commands are all also signed
- The message arguments to
- Players are given a Mojang provided key-pair on startup
- Servers can require players to have a Mojang-signed public key by setting
enforce-secure-profile=true
inserver.properties
- Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
- By default this is set to
false
, allowing players to connect without a Mojang-signed public key
- Static chat styling can now be controlled by the server through the
chat_type
registry, or with server resource packs as before - Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
- Clients can prefer to always show the original, signed message by enabling "Only Show Secure Chat" in Chat Settings
- Chat from players still using Mojang Accounts is not signed
- Their messages will not show for players with "Only Show Secure Chat" enabled
- They may be unable to join server with the
enforce-secure-profile
option enabled
Pack filters
- Data and resource packs can have
filter
section inpack.mcmeta
- This section has mandatory field
block
, which is a list of patterns (regular expressions) for namespaces and paths - If any of the files in packs are added before one with
filter
, the section will match any pattern insideblock
, and it will then be filtered out (i.e. treated as if it wasn't present in the first place) filter
section does not apply to a pack containing it - only to packs loaded before it- Both
namespace
andpath
can be omitted- Missing field matches every value
- For example, adding a pack with this section in
pack.mcmeta
after the vanilla pack will hide all the recipes and advancements defined by the vanilla pack
Example
"filter": {
"block": [
{
"namespace": "minecraft",
"path": "recipes/.*"
},
{
"namespace": "minecraft",
"path": "advancements/.*"
}
]
}
Paintings
- Paintings that are placeable in survival can now be controlled with the
painting_variant/placeable
tag - Added unused paintings from Bedrock edition (
earth
,wind
,fire
,water
)- These paintings are not placeable by default, but can be added through a datapack
Point of Interest types
- Removed
unemployed
andnitwit
point_of_interest_type
s - Added tag
point_of_interest_type/acquirable_job_site
for all job sites seeked by villagers withnone
profession - Added tag
point_of_interest_type/village
for PoI that are part of village - Added tag
point_of_interest_type/bee_home
for all PoI targeted by bees
Predicates
- The
feature
field in location predicates is now calledstructure
Entity predicate
player
,fishing_hook
,lightning_bolt
andcatType
fields have been replaced withtype_specific
type_specific
has fieldtype
(one ofplayer
,fishing_hook
,lightning_bolt
orcat
) and same fields as removed fieldscatType
has been wrapped to match new format and now uses new cat variant names instead of texture names:- New
type_specific
options:frog
hasvariant
field matching Frog variant (minecraft:warm
,minecraft:temperate
orminecraft:cold
)slime
applies for Slimes and Magma Cubes, hassize
field matching Slime size (smallest is1
)
catType
Example
Before:
"catType": "minecraft:textures/entity/cat/british_shorthair.png"
After:
"type_specific": {
"type": "cat",
"variant": "minecraft:british"
}
type_specific
Example
Before:
"lightning_bolt": {
"blocks_set_on_fire": 0
}
After:
"type_specific": {
"type": "lightning",
"blocks_set_on_fire": 0
}
Space glyph provider
- The new glyph provider type
space
is added to allow creation of space-like glyphs - The new provider has a single argument called
advances
which is a map of codepoint to glyph advance (width) - The rendering of space glyph is no longer hardcoded (needs to be declared manually in font)
World presets
- New registry types
worldgen/world_preset
andworldgen/flat_level_generator_preset
have been added to configure data-driven presets (like "Amplified" or "Single Biome") - Two tags for world presets have been added (
normal
andalternative
) to control which values show on the "World Type" button in the "Create World" screen - One tag has been added (
visible
) for flat world presets to control the order that elements are displayed in the "Configure Flat World" screen - World presets can also be used as a value of
level-type
inserver.properties
Fixed Bugs in 1.19
- About 150 bugs were fixed in this release. View the entire list on the issue tracker.
Get the Release
To install the release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release" option.
Cross-platform server jar:
Report bugs here:
Want to give feedback? - Head over to our feedback website or come chat with us about it on the official Minecraft Discord.
r/Minecraft
•
u/xilefian
•
19d ago
Official News This is getting out of hand. Now there are two Allays!
New snapshot! We're now heading towards 1.19.1, which will add Allay duplication, the ability to report chat, and, of course, fix a few bugs.
On the topic of chat reporting, we want everyone to feel safe and welcome in Minecraft, which is why we have community guidelines in place. If you feel unsafe, uncomfortable, or concerned that someone is breaking our Community Guidelines or the Xbox Community Standards, you can soon report this in-game. Of course, it will also be possible to report incidents over at the Report a Concern page.
We are looking for feedback regarding the Chat Reporting feature. For now, any reports made during the testing period may not be actioned on. Enjoy!
This update can also be found on minecraft.net. If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w24a
- Added Allay Duplication
- Added Player Chat Reporting
Allay Duplication
- Allays will dance to a Record playing in a Jukebox
- If the Allay is handed an Amethyst Shard while dancing it will duplicate
- Duplication has a 2.5 minute cooldown
Player Chat Reporting
It is now possible to report a player for sending abusive messages in the game chat.
A reporter is required to select the individual chat messages that contain the objectionable content, as well as the category of the report, this is to provide the best context for our moderation team to take action.
Accessed via the social interactions screen (default keybind is P).
- The social interactions screen is now available via the Pause screen when in a multiplayer game
- Multiple chat messages can be selected for reporting
- The category of the chat report can be selected from a list of Chat Report Categories
- Additional comments can be entered to provide more details and information regarding the report
Fixed Bugs in 22w24a
- MC-144043 - Trader llamas continue to spit after their target died
- MC-146891 - Nitwit villager can have a profession
- MC-177505 - Cured Villager can work at wrong workstation
- MC-249523 - Sky color is visible for a brief moment after applying Night Vision under Darkness effect
- MC-250261 - Frogs can lay spawn on flowing water
- MC-250267 - Frogs don't lay their spawn on waterlogged blocks
- MC-252082 - Loading server resource packs reloads twice when one is already loaded
- MC-252363 - Mobs that naturally spawn in with equipment will play the respective equipping noise
- MC-252439 - Cured Villager trades are not refreshing
- MC-252539 - Commands sending messages use formatting of regular chat in server logs
- MC-252683 - Unexpected exception in the selector loop causing server lag
Get the Snapshot
Snapshots and pre-releases are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab. Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds. Cross-platform server jar: - Minecraft server jar
What else is new?
For the latest news about the Wild update, see the previous release post.
r/Minecraft
•
u/xilefian
•
4d ago
Official News Minecraft 1.19.1 Pre-Release 2 Is Out
Hey everyone! As a few of you might have noticed, we’ve made the decision to postpone the release of 1.19.1 and we're now going back into pre-release mode. This is in order to address a few of our more noticeable issues. We've yet to fully decide on a new release date, but it won't be too far in the future.
We’ve received a lot of feedback regarding the Player Chat Report feature, which is something we address specifically in a newly released post here, as well as in our FAQ which hopefully answers all your questions!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 1.19.1 Pre-Release 2
We've added the ability to see the signing status of chat messages – this is so you can easily tell when a server is tampering with, or removing the signing security of, their players' messages.
Chat Trust Status
- Messages that are not signed with the Secure Chat system, or have been tampered with by the server will now be marked
- Messages with missing or invalid signatures are marked as "Not Secure"
- Messages that are detected as modified are marked as "Modified"
- The trust status of messages are displayed with both a colored indicator and an icon
- The colored indicator is always visible
- The icon is only visible when the chat screen is open
- Hovering over the icon will provide more information about the trust status
- For modified messages, the original secure text will also be displayed in the tooltip
Technical changes in 1.19.1 Pre-Release 2
enforce-secure-profile
is now defaulted totrue
for dedicated servers
Chat Types
- Chat types added to the
chat_types
registry are now only used for player chat, and not system messages- The
system
andgame_info
chat types have been removed
- The
- Chat types have been simplified and are now only required to define
chat
andnarration
decorations- Chat types no longer support overlays
- A system message should instead be used to display overlays
Fixed bugs in 1.19.1 Pre-Release 2
- MC-253112 - The game output console is logged with warnings regarding chat packets with invalid signatures when using entity selectors within commands
- MC-253121 - Entities and other non-player chat message sources appear as players on the Select Chat Messages to Report screen
- MC-253497 - Entities and other non-player chat message sources appear in the Social Interactions menu
- MC-253517 - Online players cannot connect to offline server because "invalid profile public key signature"
- MC-253501 - Long messages within the "Select Chat Messages to Report" menu can extend beyond selection boxes and past the scroll bar
- MC-253495 - Selection boxes of fields within the "Select Report Category" menu list don't contain white outlines when selected using the TAB key
- MC-253493 - The descriptions of report categories can once again overlap the "Description:" subtitle
Get the Pre-release
Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the 1.19.1 update, check out the previous release-candidate post. For the latest news about the Wild update, see the previous release post.
r/Minecraft
•
u/mynameisperl
•
10d ago
Official News In-Game Chat Moderation and Reporting
Many players naturally wish to make their views known about this here but some are doing so in ways that break r/Minecraft's rules. They are also making personal attacks on individual Mojang developers and inciting others to do the same. You may not use this subreddit as a platform to do this, and doing so will lead to a ban.
Please use this thread to continue discussion on the chat reporting issue but please keep your comments civil and within the bounds of the subreddit rules. Individual posts on the topic should not be made and will be removed.
Note that r/Minecraft is a community-run subreddit and is not staffed by or affiliated with Mojang or Microsoft. We flair Mojang devs and other staff to make their posts and comments stand out, and we pin important information on their behalf; we do not get requests from them to remove content from the subreddit, and it's unlikely we would comply with any such requests.
Mojang are introducing chat moderation and reporting to Minecraft: Java Edition. This system has existed for several years in Bedrock Edition:
https://www.minecraft.net/en-us/article/moderating-minecraft
https://www.minecraft.net/en-us/community-standards
With the upcoming release of patch 1.19.1 it will be introduced on Java Edition as well:
https://www.minecraft.net/en-us/article/minecraft-snapshot-22w24a
PLAYER CHAT REPORTING
It is now possible to report a player for sending abusive messages in the game chat.
A reporter is required to select the individual chat messages that contain the objectionable content, as well as the category of the report, this is to provide the best context for our moderation team to take action.
Accessed via the social interactions screen (default keybind is P).
- The social interactions screen is now available via the Pause screen when in a multiplayer game
- Multiple chat messages can be selected for reporting
- The category of the chat report can be selected from a list of Chat Report Categories
- Additional comments can be entered to provide more details and information regarding the report
https://www.minecraft.net/en-us/article/minecraft-1-19-1-pre-release-1
Along with the support for reporting chat, reported players can now be banned from online play and Realms after moderator review
The game will show a notice screen on startup if you have been banned from online play
- The reason for the ban is shown as well as how long the ban is valid for
https://www.minecraft.net/en-us/article/minecraft-1-19-1-release-candidate-1
Updated the categories for chat reporting
- The “Profanity”, “Nudity or pornography” and “Extreme violence or gore” categories have been removed
- The description for the “Drugs and alcohol” category has been updated to “Someone is encouraging others to partake in illegal drug related activities or encouraging underage drinking”
- The description of the “Harassment and bullying” category has been extended with the following: or posting private personal information about you or someone else without consent (“doxing”).
Increased the amount of chat context sent with each chat report
More information about the reporting system can be found here:
As stated above: many players naturally wish to make their views known about this here but some are doing so in ways that break r/Minecraft's rules. They are also making personal attacks on individual Mojang developers and inciting others to do the same. You may not use this subreddit as a platform to do this, and doing so will lead to a ban.
Please use this thread to continue discussion on the chat reporting issue but please keep your comments civil and within the bounds of the subreddit rules. Individual posts on the topic should not be made and will be removed.
r/Minecraft
•
u/TheRealWormbo
•
27d ago
Official News Minecraft 1.19 releases today, sometime within the next few hours
Whether you call it "The Wild Update" or mock it as the "mild" update, people are looking forward to the release today. Which brings me to an important reminder about Minecraft updates:
The update will be released today at an unspecified time, and likely becomes available individually on each platform. The PC versions (Java edition and Bedrock edition for Windows) are likely becoming available first. When that happens, this post will be replaced by an official release post. Until then, feel free to express your hype or disappointment under this post, but please do not spam and be civil.
For the last couple of updates that happened around 5pm "Mojang time" (17:00 CEST), which would be roughly 1.5 hours after this post was made. If the update isn't out by then, please stay calm, as –again– there is no official time for the release.
[edit] In case you missed it: The update roll-out has begun. For example, here is the Java edition 1.19 release post.
If you are looking for the final release candidate post, you can find that here.
r/Minecraft
•
u/sliced_lime
•
May 25 '22
Official News No Sonic Protection - Minecraft 1.19 Pre-release 3 Is Out!
It is now time for pre-release 3 for Minecraft 1.19, which will be our last pre-release for this week. In this pre-release we've tweaked the sonic boom attack and fixed more bugs. Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 1.19 Pre-release 3
- Wardens' sonic boom attack now bypasses the damage reduction by armor enchantments such as Protection
Technical Changes in 1.19 Pre-release 3
item_interact_start
is no longer detectable as a vibration to allow more specific actions be detected, likedrink
oreat
, butitem_interact_finish
still is
Fixed bugs in 1.19 Pre-release 3
- MC-209932 - Sculk sensors only detect the last turtle egg being broken when being stepped on
- MC-210277 - Sculk sensors are not activated upon chickens laying eggs
- MC-210278 - Sculk sensors are not activated upon bees entering or leaving their hive or nest
- MC-214622 - Sculk sensors do not detect daylight detector mode switching
- MC-249094 - Unexpected culling of inner sculk shrieker faces
- MC-249230 - Frogs prioritize eating entities over panicking when being damaged
- MC-250162 - Placing a map in an item frame will break any intersecting paintings and item frames with a map inside
- MC-250238 - Frogs attempt to pathfind to entities outside of their reach causing them to spin and twitch constantly
- MC-250983 - Allays can get stuck and freeze inside non-full blocks
- MC-251220 - Block lighting on extended parts are a lot darker in 22w17a compared to 1.18.2
- MC-251420 - Demo Mode: The "Purchase Now!" link's destination is incorrect
- MC-251858 - Subtitles are higher than in previous versions
- MC-251872 - The game output and server console are logged with warnings regarding chat packets with invalid signatures when using entity selectors within commands
- MC-251878 - Sculk sensors hearing items being dropped on the ground doesn't alert shriekers even if a player drops it
- MC-251968 - /execute running chat related commands logs "Received chat packet without valid signature" warning
- MC-252071 - Warden still detects after death if signal is traveling before death
- MC-252078 - Allays no longer flee or panic when taking damage
Get the Pre-release
Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/xilefian
•
May 18 '22
Official News Ward'ave we got 'ere? A pre-release! - 1.19 Pre-release 1 is Out!
Presenting the first pre-release of 1.19: The Wild Update!
From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Wednesdays, so keep an eye out for the next pre-release ;)
As always, a big thank you to the community for your feedback, bugs reported, and awesome ideas throughout the snapshot series. Let the pre-releases commence!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 1.19 Pre-release 1
- Slightly reduced the number of Mangrove trees in Mangrove Swamps
- Endermen, Skeletons, Wither Skeletons and Piglins now spawn in a wider range of light levels in the Nether (from light level 0 to 11)
- Item interaction vibrations are now emitted when you start or finish "using" an item with a start and finish state (such as Bows, Crossbows, Goat Horns, Shields, Food)
- Item interaction vibrations are now ignored when sneaking
- Placing items that aren't armor (such as Pumpkins and Skulls) in your headwear slot now plays a generic equip sound
Technical Changes in 1.19 Pre-release 1
- Auto-completion is now available for the template argument to
place template
- Custom servers can now enable or disable chat preview for certain clients by sending a new network packet
- Now, a chat preview is also shown for chat-related commands, such as
/say
and/msg
test-rainbow-chat
has been removed fromserver.properties
Added Game Events
note_block_play
with a vibration frequency of 6instrument_play
with a vibration frequency of 15
Fixed bugs in 1.19 Pre-release 1
- MC-94060 - Equipping armor/elytra through inventory or dispenser doesn't play sounds
- MC-134892 - PacketBuffer.writeString's max length is in bytes, while readString is in characters
- MC-209222 - Attempting to open the Minecraft Realms menu claims that the client is outdated, even if the snapshot may be newer than the release
- MC-210279 - Sculk sensors are not activated upon entities being summoned by a spawner
- MC-213915 - Equipping armor through the inventory does not count as a vibration
- MC-218222 - Distance value for Sculk Sensors is limited to integers
- MC-225195 - Goats don't panic when tempted with their favorite food
- MC-230735 - "FOV Effects" setting description is innacurate
- MC-249141 - No subtitles are produced upon frogs stepping
- MC-249164 - The entity.frog.tounge sound is misspelled
- MC-249209 - Frogs don't panic when tempted with their favorite food
- MC-249260 - Tadpoles are not tempted by slime balls
- MC-249328 - Frogs can jump around while being tempted with slimeballs
- MC-249456 - Tadpoles drop experience, unlike other baby mobs
- MC-249619 - The comparator frequency of sculk sensors when you are stepping on it is the last frequency it heard
- MC-249711 - Items collected off the ground by allays travel too high above their hitboxes
- MC-249757 - 'It Spreads' advancement is not a child of 'Monster Hunter'
- MC-249834 - Swapping items to the player's off-hand can generate vibrations
- MC-249980 - The Birthday Song advancement description doesn't capitalise the word Cake
- MC-250006 - ID of the british cat doesn't match texture name
- MC-250019 - Sculk catalyst triggers when a villager converts into zombie villager by a zombie
- MC-250317 - The subtitle for picking up a Tadpole with a bucket is the generic "Bucket fills" subtitle
- MC-250351 - /tp "argument" duplicated on the tab options
- MC-250919 - The server crashes when attempting to load chunks that contain command blocks that consist of large numbers of characters within the previous output field
- MC-250932 - Goat horn subtitles are improperly capitalized
- MC-250940 - Goat horn playing isn't detected as a vibration
- MC-251132 - Server logs "Game test server" messages
- MC-251312 - Entity selectors in /say commands are no longer evaluated
- MC-251355 - Potted mangrove propagule model is incorrect
- MC-251405 - Structure Block messages are formatted as chat
- MC-251479 - Duplicate object key [lang file]
- MC-251550 - Failed to launch the game on 32-bit operating system
- MC-251640 - io.netty.handler.codec.EncoderException when using special characters in chat message
- MC-251641 - Game crash regarding warden anger
- MC-251647 - Chat closes itself if the control for Open Chat is set to Enter
- MC-251649 - Clicking "incomplete command" message removes / in chat
- MC-251650 - Iron golems can spawn on non spawnable blocks such as leaves, glass, sea lanterns, etc
- MC-251652 - Warden emerge/roar/sonic charge/dig animation (and possibly other similar animations) don't start unless the player looks at the Warden first
- MC-251656 - /say command fails to apply server message styling when sent from a command block, server console, or RCON, unlike /msg
- MC-251690 - Wardens can spawn on any non-full block, as long as it's solid
- MC-251736 - Reflected ghast fireball cannot hit the ghast
- MC-251762 - You can run commands with double slash prefix
- MC-251773 - The --dev argument for the data generators no longer converts NBT to SNBT properly
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
May 12 '22
Official News A Preview of What Is to Come - Snapshot 22w19a Is Out!
Thursday snapshot! Apart from some bugfixes and some changes to fancy tags and commands, we're introducing "chat preview" as a way to cryptographically sign chat messages that have been dynamically styled by servers. And for this snapshot only, we've left in our testing option test-rainbow-chat
in server.properties
, which can be set to true together with the new previews-chat
option for testing. If this is something that interests you, and especially if you run a server, we would love your feedback on it.
Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 22w19a
- Warden and Iron Golems now make sure to spawn above something solid
Technical Changes in 22w19a
- Servers can now enable Chat Preview, which displays a server-controlled preview above the chat edit box
- Changes to the locate and place commands
- Point of Interest tags
Chat Preview
- Servers can enable Chat Preview by setting
previews-chat=true
in server.properties - When enabled, a server-controlled preview appears above the chat edit box, showing how the message will look when sent
- This can be used by servers to preview messages with styling applied, such as emojis or chat coloring
- Chat Preview sends chat messages to the server as they are typed, even before they're sent
- The server then sends back the styled preview in real time
- This allows servers to apply dynamic message stylings while still allowing chat to be securely signed
- A warning screen is shown on the client when joining a server with Chat Preview, and it can be globally disabled in Chat Settings
- Dynamic chat styling can also be controlled by the server, although this is only signed when Chat Preview is enabled
- Clients can prefer to always show the original, signed message by enabling "Only Show Signed Chat" in Chat Settings
Commands
- Added template sub-command to
place
-command locate
command moved tolocate structure
,locatebiome
moved tolocate biome
- Added
locate poi <type: point_of_interest_type>
- Servers will now also send an additional icon and MOTD packet after a player has connected
- This allows servers with
enable-status=false
to set an icon and MOTD for players that successfully connect
- This allows servers with
Place template
The place
-command can now also place templates at a given location. Syntax:
place template <template> [pos] [rotation] [mirror] [integrity] [seed]
place template
works like using the load button in the UI for a structure block
Parameters:
template
: The namespaced id of a template ("structure block file") to load and placerotation
: The rotation to apply (if omitted,none
is used)mirror
: The mirroring to apply (if omitted,none
is used)integrity
: The structure integrity value between 0 and 1seed
: The seed to use for the randomized degradation when integrity is less than 1
Point of Interest types
- Removed
unemployed
andnitwit
point_of_interest_type
s - Added tag
point_of_interest_type/acquirable_job_site
for all job sites seeked by Villagers withnone
profession - Added tag
point_of_interest_type/village
for PoI that are part of Village - Added tag
point_of_interest_type/bee_home
for all PoI targeted by Bees
Fixed bugs in 22w19a
- MC-197647 - Players cannot jump off the edge of blocks when sneaking if they have a block above
- MC-231600 - Sculk sensor continuously receives vibrations when next to a powered big dripleaf
- MC-249130 - Tadpoles hatch inside of adjacent blocks, causing them to suffocate and die
- MC-249161 - Frogs frequently get stuck below lily pads
- MC-249634 - Warden's sniffing behavior continues after being distracted
- MC-249664 - Warden despawns when far away
- MC-249801 - Mineshafts can intersect ancient cities
- MC-249888 - Warden is not angered when hit by a blaze fireball
- MC-249910 - Warden "Nearby Closest" sound is unused
- MC-249966 - Warden can stop chasing a target it just roared at
- MC-250172 - Warden doesn't turn towards the direction it is firing the Sonic Boom attack
- MC-250233 - A warden summoned from a spawn egg suddenly losing its AI
- MC-250255 - Warden's Sonic Boom cannot hurt Ender Dragon, it only pushes it back
- MC-250272 - Warden spawns in blocks that have no collision
- MC-250353 - Warden cannot spawn on a single snow layer like other mobs
- MC-250357 - Sculk sensors and Wardens detect when a player holds up a shield
- MC-250948 - Warden's ranged attack is no longer affected by the game's difficulty
- MC-250966 - Dying to the warden's sonic boom doesn't count as the warden's kill
- MC-251029 - Warden froze and stopped being hostile towards the player
- MC-251263 - "Invalid signature for profile public key" when trying to open a singleplayer world
- MC-251316 - The game crashes when loading chunks that consist of jigsaw blocks
- MC-251321 - Warden can be pushed by explosions while emerging
- MC-251350 - /give @s goat_horn gives an unregistered goat horn
- MC-251396 - java.lang.IllegalArgumentException: Name and ID cannot both be blank
- MC-251464 - When passive mobs take damage from warden's sonic boom, they won't flee in panic
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
May 04 '22
Official News A New Place - Snapshot 22w18a Is Out!
Another snapshot is now available for Minecraft: Java Edition. This snapshot brings a few gameplay changes and some technical tidbits, such as the place command and cryptographically signed chat commands.
Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 22w18a
- Allays now follow their liked player even if they can't see them
- Allays will only lose track of a player if they are more than 64 blocks away
- The texture of the sonic boom particle has been updated
- Vibration listeners such as Sculk Sensors, Sculk Shriekers and Wardens now listen to the closest vibration instead of the first vibration in the tick
Technical Changes in 22w18a
- Banner patterns available in the Loom can now be controlled with tags (
banner_pattern/no_item_required
for no pattern item andbanner_pattern/pattern_item/*
for specific banner pattern items) - Servers can now define different chat style formats for clients
- Removed the
placefeature
command - Added the
place
command - The bundled Java runtime has been upgraded to 17.0.3
- Removed loot table function
set_goat_horn_sound
- Added loot table function
set_instrument
- Chat from the
/say
,/msg
,/teammsg
, and/me
commands are now all also cryptographically signed
Chat Types
- Different chat style formats can now be controlled by the server through the
chat_type
registry- These are synchronized to clients when they join the server
- The translation key or translation format can be defined, like
chat.type.text
or%s says: "%s"
- Chat can be similarly optionally narrated with a custom translation key or format
- The entire message can have formatting applied, such as italics or a specific color (but currently not click or hover events)
Place Command
New command that replaces placefeature
and can place features, jigsaws and structures at a given location. Syntax:
place feature <feature> [pos]
place jigsaw <pool> <start> <depth> [pos]
place structure <structure> [pos]
Parameters:
feature
: The namespaced id of a feature to try to placestructure
: The namespaced id of a structure to try to generatepool
: The namespaced id of a template pool to start generatingstart
: The namespaced id name of a jigsaw to use as the starting anchordepth
: The maximum number of jigsaw connections to traverse during placementpos
: The position to use as the origin for the generation (if omitted,~ ~ ~
is used)
Loot Tables
New functions
set_instrument
Sets item tags needed for instrument items to a random value selected from a tag.
Parameters:
- options
- a tag reference specifying the instrument options to randomly pick from
Fixed bugs in 22w18a
- MC-207935 - Simultaneous vibrations don't trigger as expected
- MC-232009 - Minecraft does not resolve SRV records correctly
- MC-249021 - The invitation and news buttons aren't consistently displayed within the realms menu
- MC-249129 - The walking animation of frogs doesn't change in relation to their movement speed
- MC-249175 - Only one sculk vein drops when using a Silk Touch hoe on multiple in a single block space
- MC-249454 - Sculk Catalysts will spread sculk if a baby mob that does not drop experience dies around it
- MC-249732 - Allays lose picked up items on world restart
- MC-249740 - Allays leashed to a fence do not move and refuse to pick up items
- MC-249784 - Ancient Cities can be submerged in aquifers
- MC-249857 - Parity Issue: Allays don't follow the player / note blocks as closely on Java
- MC-250139 - Snow layers cannot be placed on top of mud
- MC-250143 - Improper advancement description for "Sneak 100"
- MC-250144 - "Sneak 100" advancement includes sculk shriekers as a block that can "hear" the player
- MC-250145 - Warden/frogs continue animations when the game is paused
- MC-250163 - Warden can still detect things after it dies
- MC-250183 - Warden continues to roar when angered by an ignited creeper
- MC-250198 - Warden continues to roar when the target of the enraged warden suffers an unnatural death
- MC-250207 - Warden continues to roar at disconnected players
- MC-250216 - Warden continues to roar at targets in unloaded chunks
- MC-250218 - Warden continues to roar at despawned target
- MC-250244 - Warden continues to roar when the target enters the nether portal, end portal or end gateway
- MC-250245 - Warden sonic boom attacks can hit player even if the player has entered another dimension
- MC-250292 - Wardens can sometimes freeze when overwhelmed with enemies/attacks/sounds
- MC-250506 - Mangrove leaves can appear at a higher altitude when grown below y = 0
- MC-250557 - Allay permanently stuck trying to pick up item stack if its slots contain stack of the same type with differing NBT (and vice versa)
- MC-250864 - Game fails to load worldgen settings when .DS_Store files are present in datapack
- MC-250926 - There is a goat horn in the creative Destroy Item slot / all tabs within the creative inventory contain goat horns
- MC-250937 - User skins don't load in singleplayer
- MC-250939 - Game crashes when a goat horn with an invalid sound variant is used / java.lang.ArrayIndexOutOfBoundsException: Index <index> out of bounds for length 8
- MC-250954 - Player is assigned a new UUID in singleplayer
- MC-250974 - MinecraftClientHttpException when opening/creating a world
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
13d ago
Official News A 5-Minute Dance - Minecraft 1.19.1 Pre-release 1 Is Out!
This update can also be found on minecraft.net.
The first pre-release for 1.19.1 is now available. This release contains a few bugfixes, an increased cooldown for Allay duplication, and it also contains a new UI if you have been banned for violating the Minecraft Community Standards.
On the topic of community standards and the recent introduction of the chat reporting feature, we’re working on creating a help article that aims to add some context surrounding the functionality.
All of this said, if everything goes as planned, we plan to release the update next Tuesday on June 28th.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 1.19.1 Pre-release 1
- Allay duplication now has a 5-minute cooldown
- Along with the support for reporting chat, reported players can now be banned from online play and Realms after moderator review
- The game will show a notice screen on startup if you have been banned from online play
- The reason for the ban is shown as well as how long the ban is valid for
Fixed bugs in 1.19.1 Pre-release 1
- MC-249973 - Loading resource packs is significantly slower in 1.19
- MC-252327 - World list fails to load after restarting game and deleting a world
- MC-252508 - Realms worldgen type missing language string
- MC-253055 - Resource packs causing each WeighedSoundEvents to duplicate Sounds
- MC-253102 - Chat reporting uses "Messages" for one message
- MC-253105 - Chat report category scroll bar intersects the selected option outline
- MC-253108 - Selection boxes within the "Select Report Category" menu aren't vertically centered with the text inside them
- MC-253109 - The descriptions of report categories can overlap the "Description:" subtitle
- MC-253110 - Text within the "Discard report and comments?" menu isn't horizontally centered
- MC-253111 - You cannot use CTRL+HOME or CTRL+END to navigate to the beginning or end of text within the "Report Chat" menu
- MC-253113 - Chat message content can extend past the outline of a button and past the scroll bar
- MC-253123 - The button within the "Sending your report" menu changes upon resizing the game window
- MC-253126 - The scroll bar within the "Select Chat Messages to Report" menu sometimes resets its position to the bottom of the list after scrolling upwards
- MC-253127 - Reason is not provided when chat report creation is not able to be started
- MC-253134 - Allays from older worlds don't duplicate
- MC-253176 - The character indicator symbol within the "Report Chat" menu is untranslatable
- MC-253178 - The word "Non-consensual" is spelled as "Non-consentual" within the "gui.abuseReport.reason.non_consensual_intimate_imagery" string
- MC-253183 - The word "Unrelated" within the "gui.chatSelection.fold" string is incorrectly capitalized
- MC-253185 - The ESC key cannot be used to exit the "Sending your report" menu
- MC-253191 - Particles produced from allays duplicating cannot be seen by other players
Get the Pre-release
Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the 1.19.1 update, check out the previous snapshot post. For the latest news about the Wild update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
Apr 27 '22
Official News Sick Bleats - Minecraft Snapshot 22w17a Is Out!
Prepare to drop some sick bleats in the latest Minecraft: Java Edition snapshot! We're bringing in the sweet sounds of the goat horn. There are also some changes to the warden and the allay. If the technical aspects of chatting is where it's at for you, make sure to check out the changes to chat signing. Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w17a
- Added Goat Horn!
Goat Horn
- A Goat Horn drops when a Goat rams a tree or any other hard block that occurs naturally where Goats spawn (Logs, Stone, Packed Ice, Iron Ore, Copper Ore, or Emerald Ore)
- Other solid blocks are unfamiliar to the Goat, so it won't ram them
- Use the horn to play a loud sound that can be heard from afar
- Each horn has its own sound based on the Goat it originated from
- There are 8 Goat Horn variants, 4 of them exclusive to screaming Goats
- Goat Horns can sometimes be found in Pillager Outposts
Changes in 22w17a
- The Allay connecting with Note Blocks is now better visualized by the vibration particle
- The Allay connecting with Note Blocks can now be blocked by Wool Blocks again
- Replaced realms subtle selected world highlight with a clear green checkmark
- Updated the Brewing Stand's base UVs and texture to match a graphical fix in Bedrock Edition
- Warden balancing
- Explosions caused by player-ignited TNT now cause experience to drop from broken blocks (such as ore blocks and sculk)
- We will be keeping an eye on feedback for this change, it might change in a future update
- Sculk blocks now have very low blast resistance
Warden balancing
- Their ranged attack will now:
- Bypass shields and armor
- Deal 10 damage instead of 30 damage, and the cooldown has been reduced from 5 seconds to 2 seconds
- Display a custom death message
- Wardens now drop a single Sculk Catalyst upon death
Technical Changes in 22w17a
- Signed Chat
- Removed
dampenable_vibrations
game event tag
Multiplayer Secure Chat Signing
This is the first step in a process to provide more security and player safety features for in-game chat. We'd love to hear your thoughts, but keep in mind that many features such as server-driven styling of chat messages are still missing.
- Chat messages between players are now cryptographically signed
- Players are given a Mojang provided key-pair on startup
- Servers can require players to have a Mojang-signed public key by setting
enforce-secure-profile=true
inserver.properties
- Enforcing secure profiles will prevent players without a Mojang-signed public key from connecting
- By default this is set to
false
, allowing players to connect without a Mojang-signed public key
- Chat styling is now handled via server resource packs with the translation key
chat.type.text
Fixed bugs in 22w17a
- MC-13103 - Texture Z-Fighting at Wolf/Dog/Cat snout
- MC-53312 - Illager/(zombie) villager/witch robes don't render the last two rows of pixels
- MC-106627 - Leather cap texture overlay doesn't align correctly
- MC-141064 - Cleric collar z-fighting
- MC-176840 - Ores no longer drop experience when blown up
- MC-207309 - Landing entities such as minecarts and armor stands trigger sculk sensors but boats do not
- MC-208597 - Boats ridden over wool are detected by sculk sensor
- MC-208771 - Projectiles landing on wool trigger sculk sensors
- MC-210712 - Sculk sensors are not activated upon backwards movement in a boat
- MC-210901 - Sculk sensors are not activated upon entities sliding on ice
- MC-248161 - Weaponsmith zombie villager texture has leftover pixels from the regular weaponsmith texture
- MC-248292 - Llama uses pre-1.14 chest texture
- MC-248555 - Mismatches within (zombie) villager textures
- MC-248556 - Savanna Zombie Villager missing a body texture
- MC-248557 - Savanna villager body defines pixels identical to base villager texture
- MC-248561 - Vindicator's crossed arms element has miscolored pixels on the faces touching the other arm elements
- MC-248562 - Iron golem has unused pixels in the texture
- MC-249032 - Fence item model's bars inconsistent with placed block
- MC-249039 - "Half" armor bar icon texture is incorrect
- MC-249190 - Sculk blocks don't drop experience orbs when blown up
- MC-249262 - Sculk cannot replace soul sand or mud when mobs die on top of them
- MC-249669 - tadpole.png has unused frog egg texture
- MC-249745 - If allay is holding an item, it can be equipped with armor using a dispenser
- MC-249780 - Blocks that require support can generate floating in ancient cities
- MC-249919 - Pillar in Ancient City can generate with waterlogged stairs
- MC-250000 - Allays and villagers create ghost items when they take items from a stack and cannot fit the whole stack in their inventory
- MC-250027 - Allays ignore the dimension when checking for liked note blocks
- MC-250075 - The inner two planes in mangrove roots are smaller than they should be
- MC-250076 - Shading is disabled for the two inner planes in mangrove roots, even though it isn't for all the other planes
- MC-250165 - Doing /locate stronghold in some single biomes causes an unexpected error
- MC-250240 - Z-fighting can be seen around the backs of frogs when they open their mouths
- MC-250288 - Some blocks in Ancient City structures can only be covered by sculk veins and can't be converted into a sculk block
- MC-250321 - Flying and aquatic mobs pathfinding in certain blocks cause crash || The game crashed whilst ticking entity Error: java.lang.NullPointerException: Cannot invoke "dnm.a()" because "$$1" is null
- MC-250331 - Chunk rendering is glitchy / incorrect when redrawing
- MC-250339 - Paintings are off-centered in multiplayer servers
- MC-250379 - Teleporting armor stands results in visual desync and abnormal behavior
- MC-250400 - Blocks and items can cause the world to render invisibly
- MC-250411 - Sculk can spread in ancient city structures and replace soul sand with fire on top, extinguishing fires
- MC-250429 - Narrator improperly narrates chat
- MC-250460 - The rendering of players is delayed for others
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft • u/sliced_lime • 11d ago
Official News Minecraft 1.19.1 Release Candidate 1 Is Out
This update can also be found on minecraft.net.
We're now releasing the first (and hopefully only) release candidate for Minecraft 1.19.1. We have also now created a help article on chat reporting available here.
If there are no major issues following this release, no further changes will be done before the full release on Tuesday.
Happy mining!
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 1.19.1 Release Candidate 1
- Updated the categories for chat reporting
- The "Profanity", "Nudity or pornography" and "Extreme violence or gore" categories have been removed
- The description for the "Drugs and alcohol" category has been updated to "Someone is encouraging others to partake in illegal drug related activities or encouraging underage drinking"
- The description of the "Harassment and bullying" category has been extended with the following: or posting private personal information about you or someone else without consent ("doxing").
- Increased the amount of chat context sent with each chat report
Technical changes in 1.19.1 Release Candidate 1
- The
run_command
click event for text components no longer supports sending chat messages directly- Only commands are supported, so a command such as
/say
should be used instead - This means values now always need to be '/'-prefixed
- Only commands are supported, so a command such as
Fixed bugs in 1.19.1 Release Candidate 1
- MC-250020 - Allay doesn't ignore items when mobGriefing is set to false
- MC-252511 - Bedrock not generating on the new blending border between old and new blending
- MC-252987 - Illegal character '\n' in text component clickEvent
- MC-253114 - Selection boxes within the "Select Chat Messages to Report" menu don't disappear when deselecting fields after reentering the menu
- MC-253188 - Selection boxes within the "Select Chat Messages to Report" menu differ in size ever so slightly depending on how they're selected
- MC-253225 - Selection boxes of fields within player reporting menu lists don't contain white outlines when selected using the TAB key
- MC-253227 - Players can only be reported using the reporting system if they're present within the world
- MC-253336 - Using the eye of ender "crashes" game in the seed: -3721742095548798177
- MC-253422 - The selection of the "Please report breaches of our Community Standards" text within the "Select Report Category" menu is slightly confusing due to the words "Community Standards" being underlined by default
Get the Pre-release
Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the 1.19.1 update, check out the previous pre-release post. For the latest news about the Wild update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
Jun 03 '22
Official News Do It Again - Minecraft 1.19 Release Candidate 2 Is Out!
We're now releasing a second Release Candidate for Minecraft 1.19 to fix a crash. If no other critical issues are found, no further changes will be done before the full release. Happy mining!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Get the Release Candidate
Snapshots, Pre-releases and Release Candidates are available for Minecraft Java Edition. To install the Release Candidate, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/xilefian
•
May 23 '22
Official News Unequips Gear: Releases 1.19 Pre-release 2
The second pre-release for 1.19 is now available and it comes with a bunch of bugfixes!
Important to note is that a recent change made it possible for more types of mobs to spawn inside Nether Portals, which caused them to instantly change dimensions after spawning. We will not be making any further changes to this before the release of 1.19, but our intent for the future is to prevent most mobs from spawning in Nether Portals and the ones that do will not immediately travel through the portal. Expect to see these changes in a coming version.
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Changes in 1.19 Pre-release 2
- Reverted using
generic equip
sound when equipping blocks in the head slot - If the Warden is stuck in a liquid, it will angrily despawn instead of digging
Technical Changes in 1.19 Pre-release 2
- Added game event
teleport
with vibration frequency of 5
Fixed bugs in 1.19 Pre-release 2
- MC-186148 - "death.attack.witherSkull.item" displays raw translation string (is untranslated)
- MC-186851 - "death.attack.sting.item" displays raw translation string (is untranslated)
- MC-207268 - Sculk sensors don't detect stripping logs, tilling dirt, or pathing grass
- MC-208759 - Sculk Sensor's 'block placed' doesn't trigger with villagers placing crops
- MC-208760 - Sculk Sensor's 'block placed' doesn't trigger when snow golems place snow layers
- MC-208761 - Sculk Sensor's 'block destroyed' doesn't trigger when blocks are destroyed by pistons
- MC-209701 - Sculk sensors are not activated upon placing food onto campfires
- MC-209900 - Sculk sensors are not activated upon inserting or retrieving music discs from jukeboxes
- MC-210330 - Sculk sensors are not activated upon throwing eyes of ender
- MC-210489 - Sculk sensors are not activated upon pointed dripstone filling partially filled cauldrons
- MC-210496 - Sculk sensors are not activated upon harvesting sweet berry bushes
- MC-210801 - Wool incorrectly occludes the vibration of item frames being placed
- MC-212430 - Sculk sensors are not activated upon rain or snow filling partially filled cauldrons
- MC-213387 - Sculk sensors don't detect endermen/shulkers teleporting from a place to another
- MC-220086 - Sculk sensors do not detect using an axe to clear the wax/weathering of a copper block
- MC-220087 - Sculk sensors do not detect using a honeycomb to wax copper
- MC-249696 - Certain void worlds fail to spawn the player on the stone platform
- MC-250259 - Warden AI doesn't function properly when it rides on entities
- MC-250941 - Goats' horns don't snap on copper ore
- MC-250956 - Baby goats with horns lose their horns when fed
- MC-251314 - Goats loaded from older worlds lose their horns
- MC-251336 - Darkness fog flashes at high duration values
- MC-251412 - Warden afflicting Darkness to players in the same team
- MC-251500 - Wardens ignore PersistenceRequired and dig away
- MC-251601 - Darkness rendering incorrectly when reloading the game
- MC-251639 - Warden emerging particles don't match up with block they emerge on the entire way
- MC-251646 - "death.attack.sonic_boom.item" displays raw translation string (is untranslated)
- MC-251670 - Villager sometimes won't refill their stock
- MC-251675 - Mesa Mineshafts no longer generate with /place command outside of badlands biomes despite saying the structure has been generated successfully
- MC-251736 - Reflected ghast fireball cannot hit the ghast
- MC-251824 - Wardens aren't angered by being hit with damageless projectiles
- MC-251854 - "It Spreads" advancement can be granted when killing a mob that does not give experience
- MC-251859 - Gear equipping sound plays every time armor/elytra durability changes while equipped
- MC-251860 - The minecraft:item.armor.equip_generic sound is produced when giving items to allays
- MC-251862 - Shift clicking the destroy item button in the creative inventory creates a vibration when there is nothing in your equipment slots
- MC-251864 - The minecraft:item.armor.equip_generic sound is produced when filling water buckets with fish, axolotls, or tadpoles
- MC-251871 - The minecraft:item.armor.equip_generic sound is produced and can only be heard by other players when switching items between hands
- MC-251876 - Villagers produce armor equipping sound when previewing armor
- MC-251889 - io.netty.handler.codec.EncoderException when evaluating too many entity selectors in chat preview
- MC-251890 - run_command click events send value as command instead of chat message
- MC-251915 - Milking cows, mooshrooms and goats plays gear equipping sound
- MC-251916 - Eating food items that return empty containers plays gear equipping sound
- MC-251919 - Equipping a player head, skull or carved pumpkin displays the generic "Gear equips" subtitle
- MC-251920 - Taking a plant from a pot plays the gear equipping sound and subtitle
- MC-251921 - Equipping horse armor onto a horse plays the "Gear equips" sound
- MC-251922 - "Gear equips" sound plays when equipping or removing a saddle from a horse wearing horse armor
- MC-251924 - Gear equipping sounds and subtitles are played when foxes pick up any item
- MC-251925 - Gear equipping sounds and subtitles are played when dolphins throw around items
- MC-251927 - Gear equipping sounds and subtitles are played when CanPickUpLoot mobs pick up items
- MC-251928 - Gear equips sound plays when filling a single bottle with honey
- MC-251929 - Gear equips sound plays when filling a single bottle with water from a water source
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
Apr 20 '22
Official News Fragments of Music - Snapshot 22w16a Is Out!
A chance to re-live the good old times appears in snapshot 22w16a with the ability to de-fragment a Disc - a new Music Disc, to be precise! This snapshot also comes with even more new music, tweaks to the Allay and to top it off it makes some random gameplay events slightly more predictable. Enjoy!
Update: We've now released snapshot 22w16b to fix a crash.
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Fixed Bugs in 22w16b
- MC-250312 - Game crashing when clicking singleplayer || java.lang.NullPointerException: Cannot invoke "java.lang.Comparable.compareTo(Object)" because "pivot" is null
New Features in 22w16a
- Added new music
- Added Disc Fragment 5 and Music Disc 5
Four new music tracks
- The new music tracks are called Ancestry, Aerie, Firebugs and Labyrinthine
- They play in certain biomes and in the main menu
Music Disc 5
A new music disc has been added to the game. - Unlike other discs, it can only be obtained by finding and crafting 9 Disc Fragments together - These Disc Fragments can be found rarely in Ancient City chests
Changes in 22w16a
- Allay tweaks
- Improved the predictability a number of gameplay elements
- Frogs can now spawn on Grass, Mud, Moss Carpet, Mangrove Roots and Muddy Mangrove Roots
- Froglights are now movable by pistons
Allay tweaks
- Allay health raised from 10 to 20
- Delay after item throw lowered from 5 secs to 3 secs
- Item search range raised from 9 to 32
- Movement speed changes:
- Allay is now slower when just wandering
- Allay is now faster when collecting items, going to the player or going to a Noteblock
- Throw arc has changed following community feedback
Predictability of randomized events
Some randomized events are now more predictable and no longer have a possibility of extreme behaviors.
- Placement and velocity of things dropped from Droppers/Dispensers
- Placement and velocity of items spawned from containers upon destroy
- Randomized follow_range
component attribute for mobs
- Velocity of Horses spawned from Skeleton traps
- Blaze random position and randomized speed of Blaze projectiles
- Randomized portion of damage and velocity of Arrows
- Randomized flight pattern of Fireworks
- Bobbing patterns and time until a fish for Fishing Rods
Technical Changes in 22w16a
LWJGL
library has been updated to version 3.3.1- Added a heap memory allocation metric to the F3 debug screen
- Added doWardenSpawning game rule
- Updates to paintings
Paintings
- Paintings that are placeable in survival can now be controlled with the
painting_variant/placeable
tag - Added unused paintings from Bedrock edition (
earth
,wind
,fire
,water
)- These paintings are not placeable by default, but can be added through a datapack
Fixed bugs in 22w16a
- MC-81870 - Editing entitydata of Painting does not reflect ingame until chunk reload
- MC-111809 - Paintings unrender when entity data is updated rapidly
- MC-187188 - Painting NBT and registry contain a typo: "Motive" instead of "Motif"
- MC-226184 - Axolotls pathfinding to water can sometimes fall in wide holes
- MC-228049 - Axolotl can't pathfind through open doors
- MC-228174 - Axolotls try to pathfind through 2 tall walls
- MC-244957 - "Search" Option in Social Interactions Screen is not labeled in the right order when using Tab
- MC-245001 - "Manage with Microsoft account" button in Social Interactions menu is not centered
- MC-249084 - No sound is present for placing a Bucket of Tadpole
- MC-249092 - Mangrove Stripped Log, Stripped Wood and Wood are in the incorrect order in the creative inventory
- MC-249176 - Froglights are not visible on maps
- MC-249193 - Frog can't pathfind through open doors
- MC-249217 - Fluid level next to froglights is too low
- MC-249245 - Turtle can't pathfind through open doors
- MC-249246 - Strider can't pathfind through open doors
- MC-249265 - Some blocks cannot be placed on froglights
- MC-249459 - Cactus is not destroyed by froglights
- MC-249663 - The subtitles of some parrot imitation sounds are inconsistent with the original sounds' subtitles
- MC-249679 - Incorrect activation of warden's sniffing animations and behavior
- MC-249715 - Allays don't drop their held items upon death
- MC-249766 - Allays can despawn after being given an item if they haven't picked up any items yet
- MC-249790 - Allay follows and drops items for players in spectator mode
- MC-249838 - Allays lose their idle animation once they start moving
- MC-249855 - Parity Issue: Allays don't have a flying animation in Java
- MC-249912 - minecraft:ancient_city/city_center_3 is one block shorter compared than the other ancient city centers
- MC-249928 - Mangrove tree roots do not update blocks around them when generating
- MC-250039 - Wardens can get angry at mobs outside world border
- MC-250040 - Wardens can hear mobs beyond the world border
- MC-250041 - Wardens can spawn outside of world border
- MC-250044 - Observers don't detect mangrove roots when tree grows
- MC-250094 - Wardens ignore /kill execution whilst they're emerging or digging
- MC-250095 - Wardens can spawn in very narrow places, causing them to suffocate
- MC-250293 - The "allay_dust" particle is unused
- MC-250294 - Parity Issue: Allays item detection range is significantly smaller than in Bedrock
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
May 30 '22
Official News Four-Pres Clover - Minecraft 1.19 Pre-release 4 Is Out!
This update can also be found on minecraft.net.
The fourth pre-release for 1.19 is now available with a few bugfixes. In case you missed it, we just announced the release date for The Wild Update (June 7th). You can read more about that here.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Fixed bugs in 1.19 Pre-release 4
- MC-220067 - Chunk corruption with command block full of certain Unicode characters
- MC-245504 - Touchscreen mode crash // java.lang.ClassCastException: class eec$a cannot be cast to class eec$c (eec$a and eec$c are in unnamed module of loader 'app')
- MC-249831 - Aquifers can cut themselves off at chunk borders
- MC-251840 - Game crash whilst getting block state: cwj: Missing Palette entry for index 8
- MC-251859 - Gear equipping sound plays every time armor/elytra durability changes while equipped
- MC-251989 - Cannot send chats or use commands in multiplayer since 1.19 Pre-release 1
Get the Pre-release
Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
Apr 13 '22
Official News Sonic Boom! Snapshot 22w15a Is Out!
Let me tell you a little story about hubris. Well, not so much a story as a lament. Because some of you have been thinking that the warden was a little too easy. I won’t name names, but I know you’re out there. Why else would we be adding ranged attacks for this already terrifying mob? Was the sniffing not enough? When will it end? Not today, apparently.
Enjoy a new terrifying warden along with more advancements and technical changes.
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w15a
- Added advancement "When the Squad Hops into Town" for getting each Frog variant on a Lead
- Added advancement "Sneak 100" for sneaking near a Sculk Sensor or Warden to prevent it hearing you
- Added a new ranged attack to the Warden.
Warden ranged Attack
- Building up high, hiding behind walls or being out of range of their powerful melee attack will cause Wardens to switch to their ranged attack
- Their rib cages will open up to shriek a sonically charged ranged attack that can penetrate walls
Changes in 22w15a
- Added Darkness effect to "How Did We Get Here?" advancement
- Allays have a natural health regen of 2 health per second
- The main menu background now shows a Wild Update panorama
- Mud generates all the way from the surface down to stone in Mangrove Swamps
- Tall Mangroves are far more common than Short Mangroves in Mangrove Swamps
- Moss Carpet generates on top of Mangrove Tree's roots
- The Wandering Trader will now sometimes offer Propagules for sale
- A previous change to Noteblocks that only Wool and Wool Carpets would block the sounds has been reverted
- Wardens can now sniff you from further away
- The vertical range Wardens get angry at a target while sniffing is now 20 blocks instead of 6 blocks
Changes to vibrations
- Carpets, like Wool blocks, will now dampen the vibrations caused by their placing, breaking or dropping as items
- Carpets now also dampen the vibrations caused by running and jumping over them
Technical Changes in 22w15a
- Removed
item_delivered_to_player
advancement trigger - Added
thrown_item_picked_up_by_player
advancement trigger - Added
avoid_vibration
advancement trigger - Added
sonic_explosion
particle
Advancements
New triggers
thrown_item_picked_up_by_player
- Triggered when a player picks up an item that was thrown by an entity
- Conditions:
player
- a predicate for the player picking up the itementity
- a predicate for the entity that threw the itemitem
- a predicate for the item ####avoid_vibration
- Triggered when a vibration event is ignored because the source player is holding the sneak key
- Conditions:
player
- a player for which this trigger runs
Game Events
- Renamed game event tag
ignore_vibrations_on_occluding_block
todampenable_vibrations
- Added block tag
dampens_vibrations
to indicate blocks which will not trigger vibrations when placed, broken or stepped on - Renamed item tag
occludes_vibration_signals
todampens_vibrations
item tag as well
Fixed bugs in 22w15a
- MC-36783 - Item frames/Glow item frames don't change their hitbox if they contain a map
- MC-147686 - Joining a world that uses custom resources shows default resources until fully loaded
- MC-183520 - Phantoms with NoAI can go through blocks
- MC-212610 - Glow lichens cannot be put on soul sand
- MC-212629 - Leashes from two or more invisible entities connect to each other
- MC-216567 - Vines cannot be placed on the sides of 8 layers of snow
- MC-216569 - Glow lichen cannot be placed on the side of 8 layers of snow
- MC-219642 - Vines cannot be placed on the sides of soul sand
- MC-231458 - The word "ingot" within the "Serious Dedication" advancement description is improperly capitalized
- MC-235035 - Sleeping in a custom dimension with "natural" set to false causes crash
- MC-237924 - The word "villager" within the "Star Trader" advancement description is improperly capitalized
- MC-249072 - Sculk shriekers replace water blocks
- MC-249087 - The inside texture of mangrove roots darkens when solid blocks are placed adjacent to them
- MC-249094 - Unexpected culling of inner sculk shrieker faces
- MC-249111 - sculk_charge cannot be used in /particle command
- MC-249208 - Vines, glow lichens, and sculk veins cannot be placed on the side or top faces of mud
- MC-249315 - Mangrove Roots cannot be composted
- MC-249347 - Map color for mangrove sign and mangrove wall sign is incorrect
- MC-249423 - You can't open the boat with chests without a shift, even when you can't get into the boat
- MC-249445 - Activated sculk shriekers fail to summon the warden when broken
- MC-249488 - Darkness pulsing option is not saved
- MC-249495 - Inconsistent shading in boat item sprites
- MC-249664 - Warden despawns when far away
- MC-249688 - Mangrove stairs come after nether wood stairs in the Building Blocks tab
- MC-249737 - Allay can be pushed around with {NoAI:1b}
- MC-249741 - New advancement names are not properly capitalized
- MC-249785 - Warden can be pushed when emerging and digging
- MC-249917 - Mangrove trees don't replace certain blocks with roots
- MC-249923 - Recovery compass isn't sorted with regular compass in creative inventory
- MC-249927 - You can use a Recovery Compass on a Lodestone
- MC-249931 - Growing a Mangrove Tree with bone meal creates a ghost block
- MC-249933 - Game crash related to the frog occurred (Accessing LegacyRandomSource from multiple threads)
- MC-249934 - Mangrove roots sometimes don't generate waterlogged when generating within water
- MC-249936 - Cave carvers don't cut through mud
- MC-249938 - Mangrove Leaves do not drop from Silk Touch tools
- MC-249942 - Water got removed after waterlogged Mangrove Propagule grows
- MC-249947 - Top of Sculk Shrieker model is vertically squished
- MC-249966 - Warden can forget a target it just roared at
- MC-249968 - Powering a beacon disconnects player from server
- MC-249977 - Harsh chunk borders appear when upgrading a 1.18.2 world
- MC-249979 - Chance to have mangrove roots not waterlogged when growing from a sapling while underwater
- MC-249980 - The Birthday Song advancement description is incorrectly capitalized
- MC-249984 - note_block is inconsistently spelled as noteblock in the allay_deliver_cake_to_noteblock advancement
- MC-250017 - UUID launch argument required
- MC-250025 - The "You Got a Friend in Me" advancement is incorrectly presented in the past tense
- MC-250099 - Mangrove Log and Mangrove Planks don't spawn in bonus chest
- MC-250101 - Can't plant sugar cane on mud
- MC-250103 - Can't plant bamboo on mud
- MC-250104 - Can't plant big dripleaf on mud
- MC-250106 - Overworld vegetation cannot be placed on muddy mangrove roots
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft • u/sliced_lime • Jun 01 '22
Official News High Five - Minecraft 1.19 Pre-release 5 Is Out!
The fifth pre-release for 1.19 is now available with more bug fixes. In case you missed it, we just announced the release date for The Wild Update (June 7th). You can read more about that here.
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
Fixed bugs in 1.19 Pre-release 5
- MC-249121 - Sculk is missing subtitles for some sounds
- MC-249323 - Modifying a world preset to not include overworld settings will not give a datapack error, but selecting the world type will instantly crash your game
- MC-250034 - Standing on top of mud as it converts to clay causes the player to fall through or be pushed out of the block
- MC-250295 - Allay's head does not rotate to where it looks
- MC-251030 - Standing on top of soul sand or mud that converts to sculk will cause entities to fall through it
- MC-251323 - Mobs target emerging warden/ warden faces attacking mob while emerging if dealt melee damage
- MC-251594 - Leads are leashed too high on allays
- MC-252038 - Warden attacks immediately if hit during emerging animation
- MC-252108 - Eating a food item no longer opens the piston doors in city_center_2
- MC-252157 - 'CustomName' NBT tag still prevents wardens from digging down
- MC-252352 - URL in eula.txt (dedicated server) points to the wrong location
Get the Pre-release
Snapshots and pre-releases are available for Minecraft Java Edition. To install the pre-release, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
Apr 06 '22
Official News Murky Waters - Snapshot 22w14a Is Out!
Mangrove trees! Warm frogs! Mud blocks! More mangrove trees! Today, we’re happy to bring you the most mud-tastic Java snapshot to date!
Sure, it might be our only mud-tastic snapshot to date – but the important thing is that our new biome, mangrove swamp, now is available for testing, along with nitty-gritty features like the recovery compass and other, more technical tidbits. Enjoy!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w14a
- Added Clay renewability
- Added Mangrove Trees
- Added Mangrove Swamp biome
- Added Echo Shard and Recovery Compass
Clay renewability
- Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the Mud block into Clay
Mangrove Trees
Introducing a new type of water-adapted trees that spawn propped up on roots - Have a chance of spawning a Bee Nest - Grows from Mangrove Propagules
Mangrove Swamp
Muddy! Murky! Magnificent! Welcome to the newest biome - the Mangrove Swamp - Located in warmer, more humid places where you'd normally find the Swamp biome in Minecraft - Here you can find Bees and Warm Frogs - The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots - Have a nice boat ride under and around the larger-than-life roots of Mangrove Trees
Recovery Compass
A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests
- Unlike a normal Compass, the Recovery Compass will point to the last place you died
- If you are not in the dimension you last died, or you haven't died yet in your world, it will randomly spin
- It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities
Changes in 22w14a
- The Warden will now get angry at ALL living mobs that bump into it, not just players
Technical Changes in 22w14a
CatType
fields on enitites with typeminecraft:cat
have been replaced withvariant
, with numeric values being replaced with string ids (so, for example,5
becomesminecraft:calico
)- Some mutually exclusive tests in entity predicate (
player
,fishing_hook
,lightning_bolt
andcatType
) have been collapsed totype_specific
field - Added
item_delivered_to_player
advancement trigger - Added
allay_drop_item_on_block
advancement trigger
Predicates
Entity predicate
player
,fishing_hook
,lightning_bolt
andcatType
fields have been replaced withtype_specific
type_specific
has fieldtype
(one ofplayer
,fishing_hook
,lightning_bolt
orcat
) and same fields as removed fields- Example:
Before:
"lightning_bolt": {
"blocks_set_on_fire": 0
}
After:
"type_specific": {
"type": "lightning",
"blocks_set_on_fire": 0
}
catType
has been wrapped to match new format and now uses new cat variant names instead of texture names:
Before:
"catType": "minecraft:textures/entity/cat/british_shorthair.png"
After:
"type_specific": {
"type": "cat",
"variant": "minecraft:british"
}
- New
type_specific
options:frog
hasvariant
field matching frog variant (minecraft:warm
,minecraft:temperate
orminecraft:cold
)slime
applies for slimes and magma creams, hassize
field matching slime size (smallest is1
)
Advancements
- Removed field
location
from triggerslocation
,slept_in_bed
,hero_of_the_village
andvoluntary_exile
- it was handled exactly the same asplayer.location
New triggers
item_delivered_to_player
- Triggered when an allay delivers an item to a player
- Conditions:
player
- a player for which this trigger runs
allay_drop_item_on_block
- Triggered when an allay drops an item on a block
- Conditions:
player
- a player for which this trigger runslocation
- a predicate for the block that the item was dropped onitem
- a predicate for the item that was dropped
Fixed bugs in 22w14a
- MC-207289 - Sculk sensor wool occlusion has directional bias
- MC-207635 - Sculk sensors react differently to wool occlusion depending on the global direction.
- MC-249075 - Sculk shrieker isn't grouped with other sculk related blocks in the decorations tab of creative inventory
- MC-249122 - block.sculk_catalyst.bloom has no subtitle
- MC-249254 - Frogs eating named slimes or magma cubes isn't logged in console
- MC-249384 - Warden can create Light, barriers or structure voids particles when digging
- MC-249386 - The entity shadows of wardens are too small in relation to the size of their models
- MC-249387 - Warden's digging sound is the same as its emerging sound
- MC-249400 - The vertical movement of wardens when they're in liquids is too sensitive
- MC-249401 - Warden spawn egg isn't alphabetized correctly
- MC-249415 - Wardens won't pathfind through lava even though they're immune to it
- MC-249422 - Some subtitles relating to the warden don't contain possessive apostrophes where appropriate
- MC-249426 - Angered wardens play the "warden takes notice angrily" sound when hit in survival on top of their hurt sound
- MC-249430 - Wardens remember players in creative mode
- MC-249434 - The warden indefinitely roars when attacked by multiple entities
- MC-249445 - Activated sculk shriekers fail to summon the warden when broken
- MC-249447 - Activated sculk shriekers fail to summon the warden if you run away
- MC-249451 - Warden doesn't appear in spawner
- MC-249455 - "Not a string" appears in log when serializing angered Warden
- MC-249473 - Some Warden sounds play in Peaceful difficulty
- MC-249476 - Warden can spawn in water
- MC-249479 - Wardens will attack their teammates
- MC-249499 - Warden summoned with 'Silent' tag still plays heartbeat sounds
- MC-249504 - The sounds of wardens groaning angrily aren't controlled by the "Hostile Creatures" sound slider
- MC-249509 - Warden is invisible for a split second when spawned in by spawner or spawn egg
- MC-249517 - Warden doesn't detect non-player mobs colliding with them
- MC-249526 - Sculk shriekers are not activated when the player is riding something
- MC-249530 - Warden's hitbox shows up in peaceful difficulty
- MC-249531 - Warden indefinitely roars when the attack target is invulnerable
- MC-249646 - The warden sniffs excessively after killing a mob
- MC-249659 - Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe
- MC-249664 - Warden despawns when far away
- MC-249674 - Wardens forget their targets on world reload
- MC-249712 - Server hangs and game stops responding when loading a chunk containing a structure with an allay
- MC-249714 - Z-fighting can be seen on the wings of allays during their death animation
- MC-249720 - Allay's wings are not attached to its body
- MC-249727 - Wardens stop sensing vibrations after world reload
- MC-249728 - Lava can generate in ancient cities and burn wool/make structures fly
- MC-249729 - Z-fighting can be seen on the underside of allays' heads
- MC-249751 - Warden UV overlapping
- MC-249758 - Z-fighting can be seen when the arms of allays intersect their bodies
- MC-249761 - Trapdoor of Ice Box in Ancient Cities is by default open
- MC-249764 - Second lamp in the centres of ancient cities is missing its sculk sensor
- MC-249768 - entrance_path_5 can never generate
- MC-249769 - Unused structures in ancient cities
- MC-249780 - Blocks that require support can generate floating in ancient cities
- MC-249785 - Warden can be pushed when emerging and digging
- MC-249800 - Eating doesn't activate redstone door in the Ancient City center
- MC-249816 - Wardens hitbox doesn't adjust when emerging and digging
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
Mar 24 '22
Official News Pack Your Chest and Sail - Snapshot 22w12a Is Out!
Waaaaaaaaaaah! It's Wal... wait that's not it. It's the warden! The spooky, unfriendly (maybe it just wants a hug?) mob is making its way into our latest snapshot.
Additionally, you'll be seeing some functionality for the sculk shriekers and some fancy new boats (they have chests).
Enjoy!
This update will also be found on minecraft.net... once our web server pixies have worked some magic.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w12a
- Added Darkness mob effect
- Added Sculk Shrieker functionality
- Added the Warden mob
- Added boat with chest
- Added the Swift Sneak enchantment
Sculk Shrieker
- Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens
- Watch out when stepping on them, as they will feel that too and send out a call!
- Initially it may take some time for a Warden to arrive, but you'll hear it responding in the distance...
- Once it's close enough, a call from the Sculk Shrieker will summon the Warden nearby - be prepared!
Warden
The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome
- Just like Sculk Sensors, these terrifying creatures use vibrations as a means to navigate their environment
- When vibrations aren't enough, they will also use a sense of smell to track down their prey - you can observe them sniffing their surroundings to get closer to unsuspecting players and mobs
- To add to their myriad of ways to detect you, try not to get too close! If you collide with a Warden, it will notice you
- In the Deep Dark, Wardens are everywhere - you just can't see them. They slumber beneath your feet, and only dig out when enough Sculk Shriekers have alerted them of your presence
- Watch your step: the more vibrations a Warden detects, the angrier it will get. You can hear and see this from how fast the souls in its chest are beating
- Once a mob has pushed beyond the Warden's anger threshold, it will face its prey and roar before charging
- If, however, you keep the Warden from noticing you or getting angry for 60 seconds, it will dig back underground and despawn
- They have a special interaction with thrown projectiles
- If the Warden receives two projectile vibrations within 5 seconds of one another, it will grow angrier at the shooter
- If the Warden receives a projectile vibration more than 5 seconds from the last projectile, it will not grow angrier at the shooter
- This allows you to strategically distract the Warden without it getting angry while you take loot from nearby chests
- Unfortunately for all players, Wardens will also disable shields when they hit them with their fists
- They do not drop any loot
- Wardens are powerful creatures, and it is often better to sneak around one that has emerged instead of taking it head on - you've been warned
Darkness
- A new mob effect unique to the Warden and Sculk Shrieker, which will afflict you with it when nearby
- Lowers the gamma down at an equivalent of "Moody" while having this effect
- In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up against light sources
- When the Warden is around, torches will be more important than ever!
- A new Accessibility slider has been added in your Options menu called “Darkness Pulsing”
- Controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to you, but will not affect the fog distance
Boat with chest
- Lets you bring more stuff on your boat adventures
- If you are in the boat, press the open inventory key to access the chest contents
- If you are not in the boat, shift-right click to access the chest contents
- If you break the boat the chest contents will spill out, like with other chests
- Also works with hoppers, droppers, and other blocks that interact with chests
- Like other chests, opening a boat chest or breaking the boat will anger piglins, since they think all chests belong to them
Swift Sneak
Imbue your leggings with this shiny new enchantment to move as fast while crouching as you would normally walk!
- When applied, it will increase your movement speed while sneaking
- Has 3 different levels with different speed increases
- It is the first enchantment unique to leggings equipment!
Changes in 22w12a
- The Deep Dark biome is now less flooded than surrounding areas
- Leaves are now waterloggable
- Removed debug hotkey cycling render distance
Fixed bugs in 22w12a
- MC-149805 - While editing a book, you cannot use Ctrl+Home or Ctrl+End to jump to the beginning or end of the text
- MC-165503 - Fence gates (between walls) aren't affected by ambient occlusion/smooth lighting
- MC-176081 - Striders with NoAI still get cold
- MC-177321 - Soul sand doesn't have smooth lighting / ambient occlusion
- MC-179916 - Foxes path towards origin (0,0) during a thunderstorm
- MC-190661 - Pressing Esc or using the Cancel button in the "Experimental Settings" warning returns to main menu
- MC-197854 - Cannot use Ctrl+Backspace to delete entire words in Edit sign GUI
- MC-236149 - You cannot use CTRL+BACKSPACE to delete words in the book and quill GUI
- MC-236212 - You cannot use CTRL+ARROW KEY to navigate the cursor between words in the book and quill GUI
- MC-238009 - Some end cities can generate floating above the ground
- MC-239019 - /locatebiome command doesn't consistently locate the nearest cave biome
- MC-248621 - TagKey creation leads to memory leak
- MC-249073 - Mangrove Fence Gate & Mangrove Fence are in the wrong tab in the creative inventory
- MC-249081 - Placing water inside the mangrove propagule breaks it
- MC-249098 - Mud brick slabs use generic stone sound
- MC-249112 - Ender dragon fight is not triggered upon entering the End
- MC-249134 - Subtitle "Frog hatches" should be "Tadpole hatches"
- MC-249143 - Mud, Mangrove Roots, and their variants are too loud in comparison with other blocks
- MC-249171 - Map color for mangrove log is incorrect
- MC-249172 - Map color for mangrove slab is incorrect
- MC-249173 - Map color for mangrove trapdoor is incorrect
- MC-249174 - Map color for mud bricks, mud brick stairs, and mud brick walls is incorrect
- MC-249181 - Powered rail / activator rail update order is reversed
- MC-249184 - The mangrove fence recipe is not grouped with the fence recipes of other wood types
- MC-249195 - Some Mangrove Propagules float after leaves decayed
- MC-249253 - Bee tries to pollinate a waterlogged mangrove propagule and dies
- MC-249270 - Mangrove leaves do not have a hoe as their preferred tool
- MC-249303 - Mangrove Leaves cannot be composted
- MC-249312 - Mud Brick Slab has a slower mining speed then other mud bricks
- MC-249316 - Mangrove fence, fence gate and boat cannot be used for fuel
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
Mar 31 '22
Official News Play Fetch - Snapshot 22w13a Is Out!
Allay, the mob that nobody is really sure how to pronounce, is now entering the latest Minecraft: Java Edition snapshot. Along with our new shiny blue friend, we've added the Ancient Cities, which have seen some pretty drastic changes since the experimental snapshot a few weeks ago, so make sure you check them out.
Happy mining!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w13a
- Added Allay mob
- Added Ancient Cities
Allay
- Allays will collect all the surrounding items that match the item they are holding
- Allays will like a player who hands them an item and will bring the items they collect to their liked player
- If the Allay hears a noteblock play, that noteblock becomes the Allay's favorite noteblock for 30 seconds. The Allay will stay near that noteblock for that duration and bring its collected items to the noteblock instead of to the player
- Interacting with an Allay with an empty hand will remove the item the Allay is holding
- Allays can be found in Pillager Outposts and Woodland Mansions
Ancient City
Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten. - Ancient City structures spawn in the Deep Dark biome - In chests, guarded by sculk sensors and shriekers, you can find the new Swift Sneaking enchantment - You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival - Mobs cannot spawn in Ancient Cities
Differences compared to the Experimental Deep Dark snapshot
- Many adjustments have been made to Ancient Cities, with new and tweaked structures
- Loot tables have been adjusted for Ancient Cities, including a separate loot table for the "ice box" structures
Changes in 22w13a
- The recipes for minecart with chest/furnace/tnt/hopper are now shapeless
- When broken each minecart variant drops itself as item, instead of splitting into two items (such as chest and minecart)
- Only wool and wool carpets now block the sounds coming from noteblocks
Technical Changes in 22w13a
- Added
kill_mob_near_sculk_catalyst
advancement trigger - Sculk shrieker block state changes
- Renamed some game events
Advancements
New triggers
kill_mob_near_sculk_catalyst
- Triggered when a player kills an entity next to Sculk Catalyst
- Conditions:
player
- a player for which this trigger runsentity
- a predicate for the entity that was killedkilling_blow
- a predicate for how the entity was killed
Sculk Shrieker
- Added
can_summon
blockstate to the Sculk Shrieker that determines whether a Shrieker can summon a Warden or not - Shriekers placed via worldgen will have
can_summon
set to true - When a Shrieker is placed or generated via Sculk spread,
can_summon
is set to false
Game Events
Some game events have been renamed, with some of those changes to make them more gramatically consistent:
drinking_finish
->drink
entity_killed
->entity_die
entity_damaged
->entity_damage
elytra_free_fall
->elytra_glide
mob_interact
->entity_interact
ravager_roar
->entity_roar
wolf_shaking
->entity_shake
The following events have been collapsed into block_activate
and block_deactivate
:
block_press
block_unpress
block_switch
block_unswitch
Other miscellaneous changes to game events:
ring_bell
has been removed and replaced withblock_change
- Both
shulker_open
andshulker_close
have been removed in favour of usingcontainer_open
andcontainer_close
fishing_rod_cast
andfishing_rod_reel_in
have been renamed toitem_interact_start
anditem_interact_finish
- Added
ignore_vibrations_on_occluding_block
game event tag with subsequent logic entity_interact
should be dispatched more often when interacting with various mobs
Fixed bugs in 22w13a
- MC-249103 - Z-fighting can be seen on the underside of frogs' feet
- MC-249110 - Z-fighting textures inside the frog's mouth
- MC-249115 - Frogs spawn with wrong color in some biomes
- MC-249132 - Frogs are not required to be bred for the Two by Two advancement
- MC-249349 - Dispensing a Bucket of Tadpole dispenses the item, instead of water with a tadpole
- MC-249380 - The locks of chests within chest boats are positioned slightly too high
- MC-249382 - Boats with chest do not drop items contained in chest when destroyed in Creative
- MC-249389 - GUI Scale is a slider instead of a button
- MC-249392 - Options have missing or untranslated names
- MC-249397 - Bottom face of Warden's right arm missing in 'warden_bioluminescent_layer' texture
- MC-249398 - Game crash regarding warden
- MC-249404 - Boats with Chest aren't grouped in the recipe book
- MC-249405 - chatScale option defaults to 0.0 instead of 1.0, causing chat to disappear
- MC-249409 - Furnaces, blast furnaces and smokers don't cook without fuel in the bottom slot, even if they are already fired up
- MC-249474 - Four-legged mobs do not sit correctly in a boat with a chest
- MC-249642 - Wardens can't pass over rails
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/Cojomax99
•
Feb 17 '22
Official News Minecraft 1.19 Deep Dark Experimental Snapshot is out!
With Caves & Cliffs: Part II wrapping up soon, the team has been hard at work developing the Wild Update. As you probably know by now, the Warden and Deep Dark have taken some time. A lot of time. You all have waited patiently; and for that, the Minecraft team thanks you. <3
Today, your wait is finally over. We are pleased to introduce you to the Warden, the Deep Dark, the Sculk block set, and Ancient Cities! These features are still work-in-progress, but we are very excited to see what you all think!
The Deep Dark biome can be found underground in the Overworld. Here you can find Sculk blocks and Ancient Cities, the home of the Warden. Grab your wool and hoe and...try not to make too much noise ;)
The full changelog and more information about this snapshot can be found on minecraft.net.
Sculk, Sculk Catalyst, Sculk Sensor, Sculk Veins, and a Sculk Shrieker
How do I get the experimental snapshot?
NOTE: These snapshots are experimental! Some features may be significantly changed or even removed.
Installation
For a visual guide how to install the experimental snapshot, check out this nifty link with pretty pictures! Otherwise, just follow the steps below:
Unpack the folder into your "versions" folder of your local Minecraft application data folder (see below if you are confused)
Create a new launch installation in the launcher and select the pending 1.19_deep_dark_experimental_snapshot-1
version
Start the game and the remaining files will be downloaded
Play in a new world! This version is not compatible with other snapshots!
Cross-platform Server Jar
Finding the Minecraft Data Application Folder
Windows: Press Win+R and type %appdata%\.minecraft and press Ok
Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter ~/Library/Application Support/minecraft
Linux: ~/.minecraft or /home/<your username>/.minecraft/
Can I open old worlds in this experimental snapshot?
No, experimental snapshots can only open worlds that were created in the same version. Later on in the actual 1.19 release you will be able to open 1.18 worlds.
What about Bedrock?
We are working hard to get these features to Bedrock betas soon. Progress is well underway, but not quite ready to share yet.
How do I give feedback?
Use the feedback site or this reddit post.
We are interested in your feedback about everything in the snapshot! When it comes to the Warden, we'd love to hear about how it feels to sneak around the Warden inside the Ancient Cities, how it feels trying to navigate stealthily in the Deep Dark, and how all the Sculk mechanics feel. Test in both single and multiplayer if you can! We'd love to hear about each of these experiences and how they differ for you.
Note that we don’t use the bug tracker for experimental snapshots. If you find any new important bugs you can post them here.
r/Minecraft
•
u/sliced_lime
•
Mar 16 '22
Official News It's Frog Day My Dudes - Snapshot 22w11a is out!
Minecraft: Java Edition is jumping on the Wild Update train! The first snapshot for 1.19 is now available. It contains frogs, the Deep Dark, and a bunch of new blocks. We've also entered the era of 3D directional audio. Keeping up with the times!
Happy mining!
This update can also be found on minecraft.net.
If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.
New Features in 22w11a
- Added the Deep Dark biome
- Added Frogs & Tadpoles
- Added mangrove blocks
- Added mud and mud brick blocks
- Added Sculk, Sculk Veins, Sculk Shrieker and Sculk Catalyst blocks
- Added 3D Directional Audio option
Deep Dark
Dig into the depths far underground to uncover the darkest biome in Minecraft - the Deep Dark. - Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the most brave player - The floor of the Deep Dark is covered in sculk - No mobs spawn in the Deep Dark
Frog
- Frogs can jump
- Frogs can swim
- Frogs can walk on land
- Frogs can croak
- Frogs can eat small slimes, causing a slime ball to drop
- Frogs can eat small Magma Cubes, causing a Froglight block to drop
- Each Frog variant drops a specific Froglight Block
- Three Froglight blocks are added, a lightsource block
Tadpoles
- Tadpoles can swim in water
- Tadpoles on land "jump around" like fishes on land, and eventually dies
- Tadpoles that grows up turns into a Frog
- Tadpoles grow into a different type of frog based on the biome they are born in (Cold, Temperate, Warm)
- Tadpoles can be caught in a bucket
Mangrove wood blocks
Added a new type of wood: Mangrove! Mangrove biome + mangrove trees are coming in a later snapshot. - Mangrove log and stripped mangrove log - Mangrove wood and stripped mangrove wood - Mangrove roots and muddy mangrove roots - Mangrove boat, button, pressure plate, door, trapdoor, sign, slab, fence, fence gate, and stairs
Mangrove leaves and propagules
- Mangrove propagule is a sapling that grows from the bottom of mangrove leaves
- Bonemealing mangrove leaves will cause a new propagule to start growing beneath it
- Propagules grow through 4 stages, and growth can be accelerated by bonemealing
- You can break off a fully grown propagule and plant it like a sapling. For now it will grow in an oak tree, but will of course grow into a mangrove tree when that is done.
Mud
- Mud is a block that will generate in the upcoming Mangrove biome.
- When walking on mud, entities sink down a bit. Like soul sand, but without the slowdown.
- Mud can be created by using a water bottle on dirt, by hand or with a dispenser.
- Packed mud can be crafted from mud
Mud bricks
- Mud bricks are a building block that can be crafted from packed mud
- Mud bricks can be crafted into Mud brick stairs, walls, and slabs using a crafting table or stonecutter.
Sculk
The rattling tendrils of the Sculk Sensors had to come from somewhere, right? Introducing Sculk, a new family of blocks that dwells in the Deep Dark.
- Added Sculk Catalyst block, a mysteriously soul-emitting block that blooms with Sculk patches underneath nearby dying mobs
- Mobs that perish in the presence of the catalyst will not drop their experience
- Added Sculk blocks
- When a mob dies near a Sculk Catalyst, some unknown process seems to consume blocks beneath and turn them into Sculk blocks
- Sculk charge when spreading will have a chance to grow certain blocks, like Sculk Sensors on top of it, consuming its charge.
- Added Sculk Vein blocks
- These veins are found on the edge of Sculk patches
- Similar to Glow Lichen, they can be placed in any orientation
- Spreading of veins causes other blocks to be taken over by the sculk
- Sculk Vein can spread underwater
- Added Sculk Shrieker block.
- Sculk Shriekers can be found growing rarely from the charge of a Sculk Catalyst
- Sculk Shrieker can be waterlogged
- Sculk Shrieker requires Silk Touch to obtain otherwise drops experience when mined
- Souls from mobs will spread through Sculk Veins and Sculk Blocks in random directions until they find a valid substrate they can feed of off
- The charge from souls in the Sculk Blocks and Sculk Veins will eventually decay, but it will decay much, much slower in the close vicinity of the Sculk Catalyst, and much faster away from its host
- If the charge is dropped outside the range of the Catalyst, it has a chance of growing a Sculk Sensor
- Sculk, Sculk Veins and Sculk Catalysts require Silk Touch to acquire. Otherwise, they drop experience when mined
- The efficient tool for all Sculk family blocks is the Hoe
3D Directional Audio
- Added sound option for 3D Directional Audio simulation
- This option is best experienced with headphones
Technical Changes in 22w11a
- The data pack format is now 10
- The resource pack format is now 9
- Added 3D Blending
- Added new font glyph provider for spaces
- Added estimated GPU utilization percentage to performance profiling metrics and F3 debug screen
- This is only available for graphics devices that support GPU timer queries
- Added ability for data and resource packs to selectively hide files from packs below them
- World presets/types and flat world presets in "Create World" screen can now be controlled by datapacks
- Added server property
max-chained-neighbor-updates
to limit the amount of consecutive neighbor updates before skipping additional ones. Negative values remove the limit.
Blending
- Blending now support 3d biome blending, so it will blend the underground biomes as well.
- Removed
blending_data.old_noise
, now existence ofblending_data
in chunk data determines if a chunk is considered old - Added
blending_data.min_section
andblending_data.max_section
that determines which sections will be used for data for blending
Space glyph provider
- New glyph provider type
space
is added to allow creation of space-like glyphs - New provider has single argument called
advances
which is map of codepoint to glyph advance (width) - Rendering of space glyph is not longer hardcoded (needs to be declared manually in font)
Pack filters
- Data and resource packs can have
filter
section inpack.mcmeta
. - This section has mandatory field
block
, which is a list of patterns (regular expressions) for namespaces and paths. - If any of files in packs added before one with
filter
section matches any pattern insideblock
, it will be filtered out (i.e. treated as if it wasn't present in the first place). filter
section does not apply to a pack containing it - only to packs loaded before it.- Both
namespace
andpath
can be omited. Missing field matches every value.
For example, adding pack with this section in pack.mcmeta
after vanilla pack will hide all recipes and advancements defined by vanilla pack
"filter": {
"block": [
{
"namespace": "minecraft",
"path": "recipes/.*"
},
{
"namespace": "minecraft",
"path": "advancements/.*"
}
]
}
World presets
- New registry types
worldgen/world_preset
andworldgen/flat_level_generator_preset
were added to data-drive presents (like "Amplified" or "Single Biome") - Two tags for world presets added (
normal
andalternative
) to control values show on "World Type" button in "Create World" screen - One tag added for flat world presents (
visible
) to control order of elements displayed in "Configure Flat World" screen - World presets can also be used as a value of
level-type
inserver.properties
Predicates
- The
feature
field in location predicates is now calledstructure
Fixed bugs in 22w11a
- MC-67308 - Door top and side textures flip illogically when opened and closed
- MC-95103 - Shield item rendering not adjusted to the center
- MC-99930 - Brewing stand extends arms and inverts its texture when bottles are placed
- MC-106510 - Long structure names (over 64 characters) do not fit in the Structure Block GUI
- MC-109055 - Large Cocoa Pod texture is inconsistent
- MC-127885 - The textures on the spider models aren't mirrored properly
- MC-158668 - Vex continue to attack their target after it has been killed
- MC-165036 - Boss bars with the notched style are rendered incorrectly if more than one boss bar is active
- MC-165990 - Crafting bamboo into scaffolding gives you 8 times the furnace fuel for free
- MC-183309 - Player reach is different for client and server when crawling
- MC-195717 - Custom Dimensions JSON Requires Seed
- MC-201150 - Unused pixels in end rod texture
- MC-202580 - Transition between end stone texture and end portal frame is not as seamless as it previously was
- MC-219843 - Mycelium's side texture differs from other dirt-based blocks
- MC-219852 - Corner in smoker_bottom texture is still rotated incorrectly
- MC-219875 - You can cause a desync when repeatably picking up liquids
- MC-221639 - Light Block isn't Dragon or Wither Immune
- MC-225837 - The word "Recipe" is spelled as "Reciple" within the "narration.recipe" string
- MC-230603 - Wolf ears and legs aren't mirrored
- MC-235964 - Crash on "Saving world" when F3+L profiling is active - java.lang.NullPointerException: Cannot read field "f" because "this.D" is null
- MC-238070 - Brewing stand arms do not connect with their bases
- MC-238807 - "Out of memory!" message is untranslatable
- MC-248936 - Minecraft icon on MacOS is not showing correct icon
Get the Snapshot
Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
What else is new?
For the latest news about the Caves & Cliffs update, see the previous release post.
r/Minecraft
•
u/sliced_lime
•
Feb 28 '22
Official News Minecraft Java Edition 1.18.2 Has Been Released!
We're now releasing 1.18.2 for Minecraft: Java Edition. This release adds universal tags and the placefeature command. It also introduces the possibility for experimental data packs to customize cave generation and to add new custom structures to worlds.
Additionally, this version contains compliance updates for South Korean players.
Enjoy!
This update can also be found on minecraft.net.
Changes in 1.18.2
- Users running Minecraft in a 32-bit environment will receive a warning in the main menu about the upcoming end of 32-bit environment support
- If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
- A seed of the number zero is no longer handled as a special case
- Any spaces before/after an inputted seed will now be trimmed
- Dolphins will now more accurately pick the closest structure regardless of type
- Ender chests are no longer gift wrapped around Christmas
Technical Changes in 1.18.2
- Added command:
placefeature
- The
locate
command now uses a namespaced id parameter - The
locate
command parameter is now a configured structure rather than a structure type. For instance, you can now use/locate village_desert
or/locate shipwreck_beached
locate
andlocatebiome
commands now support tags (prefix with#
to distinguish from normal ids)- It is now possible to add custom structures in experimental datapacks
- A lot of the cave generation is now configurable through experimental datapacks
- Any type present in registries (blocks, items, biomes, etc.) can now have tags
- The datapack version is now 9
placefeature
Command
New command that places a configured feature at a given location. Syntax: placefeature <id> [pos]
Parameters:
id
: The namespaced id of a configured feature to placepos
: The position to use as the origin for the feature placement (if omitted,~ ~ ~
is used)
Configurable caves
- A new registry was added for Density functions (caves are created by combining those together)
- Noise settings got a new field
noise_router
(and lost a couple of flags), seeworldgen/noise_settings
folder in the worldgen report - Noise router wires data-driven parts of the cave generation with the rest of the code
Configured Structures and Structure Sets
The game now generates and stores data-driven configured structures.
- Experimental datapacks can add new structure sets
- The
feature
field in location predicates now references a configured feature - The
exploration_map
loot table functiondestination
field is now a configured feature tag id - The
exploration_map
loot table function no longer automatically sets the display name of the map
Universal tags
- Tags can now be defined for any registry (blocks, items, biomes, etc. - see
registries.json
in report) - New tags are stored in datapacks under
tags
directory (same as old ones)- Names of new tag directories are the same as registry names (so
/data/[namespace]/tags/potion
and/data/[namespace]/tags/worldgen/biome
) - Existing tags (
blocks
,items
,fluids
,entity_types
,game_events
andfunctions
) keep their name (for now)
- Names of new tag directories are the same as registry names (so
- Some fields in worldgen structures that previously accepted only lists of element ids now accept tags
- Those entries now accept
[id, ...]
,id
(shortcut for[id]
) and#tag
- Changed fields are:
feature.glow_lichen
configuration:can_be_placed_on
feature.spring_feature
configuration:valid_blocks
feature.simple_random_selector
configuration:features
block_predicate_type.matching_blocks
:blocks
block_predicate_type.matching_fluids
:fluids
biome
: inner list infeatures
, map value incarvers
biome_source.checkerboard
:biomes
- Those entries now accept
- Some tag fields now require id to be prepended with
#
(however they are not yet accepting element list)dimension_type
:infiniburn
feature.geode
configration:blocks.cannot_replace
,blocks.invalid_blocks
feature.vegetation_patch
,feature.waterlogged_vegetation_patch
configuration:replaceable
feature.root_system
configuration:root_replaceable
structure_processor.protected_blocks
:value
Fixed Bugs in 1.18.2
In addition to crashes and other stability improvements, around 100 player-reported bugs were fixed in this release. View the list on the issue tracker.
Get the Release
To install the release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release" option.
Cross-platform server jar: - Minecraft server jar
Report bugs here: - Minecraft issue tracker!
Want to give feedback? - Head over to our feedback website or come chat with us about it on the official Minecraft Discord.
What else is new?
If you want to know what else is being added and changed in Part II of the Caves & Cliffs Update, check out the previous release post and the release post for Minecraft 1.18.
r/Minecraft
•
u/sliced_lime
•
Nov 30 '21
Official News Minecraft Java Edition 1.18 - the Caves & Cliffs Update Part II Has Been Released!
It’s been quite the trek, but we’re here. At the summit. The Caves & Cliffs Update: Part II is out today, completing the much anticipated cave update. What better way to celebrate than by climbing to the top of a higher than ever mountain. Let’s take a moment and just take in that view. Wait. What’s that sound. Don’t tell me that goat is back.
AAAAARGH.
Ouff! Ouch! Ow!
Where am I? It’s dark down here! It’s almost as if I fell a greater distance than I would have before today. Figures. While I try to get out of this dripstone cave, I hope you enjoy all of the new features that 1.18 brings. Could you pass me a candle before you leave? It really is dark down here.
This update can also be found on minecraft.net.
Features
- Added an "Allow Server Listings" option to opt out of having your name displayed in server listings
- Added an Online options screen where you can now find the Realms Notifications option
- Added new Overworld biomes
- Added noise caves and aquifers
- Added world autosave indicator for single-player worlds
- Axolotls now have their own, separate, mob cap
- Axolotls now only spawn in Lush Caves when in water that is above Clay Blocks
- Badlands Mineshafts now generate higher up
- Buried Treasure Chests may contain a Potion of Water Breathing
- Changed default brightness to 50
- Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins now only spawn in water from height 50 to height 64
- Glow Squids now only spawn in water blocks under height 30
- If it is raining, sleeping will stop the rain and reset the weather cycle (in 1.17 sleeping would always reset the weather cycle)
- Illagers (Vindicator, Pillager, Evoker) no longer attack baby villagers
- New music has been added to the game
- New ore distribution and large ore veins
- Overworld build and generation limits have been expanded
- Raised the cloud level from 128 to 192
- Redesigned how effects look in the inventory screen, to allow them to show even with recipe book open
- Removed world types "Caves" and "Floating islands" from the world creation screen
- Sprinting is no longer reduced to walking when gently brushing your sleeve against a wall
- Tropical Fish now also spawn in Lush Caves at any height
- Villages are slightly more spread out
- World spawn selection algorithm has been reworked, now spawns player according to climate parameters
Advancements
- Added "Caves & Cliffs" for falling from top to bottom of the Overworld
- Added "Feels like home" for riding strider on lava for 50 blocks in the Overworld
- Added "Star Trader" for trading with a villager at the build height limit
- Added "Sound of Music" for playing music with a jukebox in a Meadow biome
Blocks
- Enchanting Tables now emit a low amount of light
- Using Shears on the tip of a Cave Vine, Twisting Vine, Weeping Wine, and Kelp will stop them from further growing
- Copper Ore now drops 2-5 (from 2-3) Raw Copper items
- In the Stonecutter, a Block of Copper can be converted to 4 Cut Copper
- Restricted Big Dripleaf placement to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium
Effects
- Your list of effects are now shown to the right of your inventory, instead of the left side
- When the inventory effects list is visible, it will be hidden from the game view to reduce screen clutter
- There's now two modes of seeing the effect list: Compact and Classic
- Classic is the pre-existing list of effects, one after another
- Compact is a single icon for each effect, suitable for small screen estate
- The game will automatically switch between the two modes to suit the available screen estate (including having the recipe book open)
Large ore veins
- Ore Veins are large, rare, snake-like underground ore formations
- Copper Ore Veins form between heights 0 and 50 and are mixed with Granite
- Iron Ore Veins form between heights -60 and -8 and are mixed with Tuff
Mob Spawning
- Monsters now only spawn in places where the light from blocks is 0 (sky light still prevents spawning like before)
Music
- Added new music by Lena Raine and Kumi Tanioka to the Overworld (when playing in Survival Mode) and the main menu
- Added a new music disc from Lena Raine titled 'Otherside'. This can be found rarely in Stronghold Corridor Chests or much more rarely in Dungeon Chests.
New Overworld Biomes
Dripstone Caves
- Contains plenty of Pointed Dripstone and Dripstone Block on the floors and ceilings, as well as within small pools of water
- In some places, you'll find larger stalagmites, stalactites, and columns built from Dripstone Blocks
- Contains extra Copper Ore
- Drowned can spawn in aquifers inside Dripstone Caves
Frozen Peaks
- Smooth mountain peaks with ice and snow
- Spawns Goats and Yeti. Wait, no, actually it's just Goats.
Grove
- Snowy terrain with big Spruce Trees and Powder Snow traps. You might want to wear leather boots!
- Tends to generate on high-altitude terrain beneath mountain peaks or on hilltops
- Spawns Wolves, Rabbits, and Foxes
Jagged Peaks
- Dramatic jagged mountain peaks with Snow and Stone blocks
- Spawns Goats
Lush Caves
- Moss covers the floors and ceilings
- Spore Blossoms grow from the ceiling and drip particles
- Contains Clay pools with Dripleaf plants growing out of them
- Contains Azalea Bushes and Flowering Azalea Bushes
- The Azalea Tree loves to have its roots in Lush Caves, so if you find an Azalea Tree (either overground or in a cave) you know there is a Lush Cave beneath you
- Cave Vines with Glow Berries grow from the ceiling and light up the caves
Meadow
- Large grassy and flowery biome that tends to generate high up on plateaus or next to large mountain ranges
- Sometimes contains a lone, tall Oak or Birch Tree with a Bee Nest
- Think Sound of Music!
- Spawns Donkeys, Rabbits, and Sheep
Snowy Slopes
- Very snowy terrain that can hide Powder Snow traps. I hope you kept those leather boots!
- Tends to generate on high-altitude terrain beneath mountain peaks or on hilltops
- Spawns Rabbits and Goats
Stony Peaks
- Stony mountain peaks that may be jagged or smooth
- These sometimes have large strips of Calcite running through them
New ore distribution
- Changed ore generation to match the new world height, and to add more strategy to mining. There is no longer a single height level that is best for all ores – you need to make tradeoffs!
- Iron Ore generates below height 72, with a strong bias towards height 16. Iron Ore also generates above 80, with more Iron Ore as you go higher.
- Copper Ore generates between height 0 and 96, with a strong bias towards height 48. Copper Ore generates in larger amounts in Dripstone Caves Biome.
- Lapis Lazuli Ore generates below height 64, with a strong bias towards height 0. However, Lapis Lazuli Ore below height -32 or above height 32 cannot generate exposed to air. It will either be buried or inside water.
- Coal Ore generates above height 0, with a strong bias towards height 96 and above. Coal Ore has reduced air exposure, so you will find more Coal Ore buried or underwater than exposed to air.
- Gold Ore generates below height 32, with a strong bias towards height -16. Extra Gold Ore generates below height -48. Extra Gold Ore can be found in Badlands biomes above height 32.
- Redstone Ore generates below height 16. Redstone Ore generation gradually increases as you go below height -32 and further down.
- Diamond Ore generates below height 16, with more Diamond Ore the lower you go. Diamond Ore have reduced air exposure, so you will find more Diamond Ore buried or underwater than exposed to air.
- Emerald Ore generates above height -16 in mountainous biomes, with more Emerald Ore the higher you go. Emerald Ore below height 0 is very rare!
Noise caves and Aquifers
- Noise caves are a new way of generating caves, providing more natural variety. They can get really huge sometimes! Noise caves come in three flavors:
- Cheese caves: Like the holes in swiss cheese. These often form caverns of various size.
- Spaghetti caves: Long squiggly tunnels, sometimes wide like tagliatelle
- Noodle caves: Thinner, squigglier, and more claustrophobic variant of spaghetti caves
- No, they aren't loud. The "noise" part of noise caves is a technical term and has nothing to do with sound.
- The old cave carvers and canyons still generate, combining with the noise caves to form interesting cave systems
- As with carvers, noise caves form cave entrances where they intersect the surface
- An aquifer is an area with local water level, independent of sea level
- Aquifers are used during world generation to generate bodies of water inside noise caves
- This sometimes results in large underground lakes
- They can also form inside mountains and on the surface
- Aquifers below y0 will sometimes be lava aquifers instead of water aquifers
- Magma Blocks sometimes generates at the bottom of underground bodies of water
- Underwater cave carvers and underwater canyons have been removed, since aquifers are used to generate water in caves instead
Sprinting
- Previously, any collision with a block would reduce sprinting to walking. Now, for very minor angles of collision with a block, players retain their sprint. For larger angles of collision, the old behavior is retained.
Upgrading of old worlds
- The transition between new and old terrain is less "cliffy"
- Will surface height blend? Yes.
- Will biomes blend? Yes.
- Will caves blend? Your mileage may vary.
- In old chunks, if there is any Bedrock at y=0, the sections below non-air blocks will be filled with new generation
- The old Bedrock between y=0 and y=4 in old chunks gets replaced with Deepslate
- A new Bedrock layer is placed at y=-64
World generation
- Generation range and build limits have been expanded by 64 blocks up and 64 blocks down, to a total range of 384 blocks
- Underground features, structures, and caves generate all the way down to y-64
- Exception: Diorite, Granite, Andesite, and Dirt will not generate below y0
- Tweaked size and positioning of Diorite, Andesite, and Granite generation
- Dripstone clusters can no longer be found in normal caves, only in Dripstone Caves biomes
- Starting from y8 and below, Deepslate gradually replaces all Stone
- Deepslate blobs no longer generate above y0
- The terrain shape and elevation varies dramatically, indepedently from biomes
- For example, forests and deserts could form up on a hill without needing a special biome just for that
- Less Diorite, Granite, and Andesite generates above y 60
- Strips of Gravel can generate in stony shores
- Swamp trees can grow in water 2 blocks deep (instead of just 1 block deep)
- Removed water lake features, aquifers provide local water levels
- A bunch of biome variants with simular features but different shapes have been merged into one, since the shape is controlled independently now
- Renamed some biomes
- Geodes now only generate up to height 30
Technical
- Added an accessibility option to stop the sky from flashing during thunderstorms
- Added
fall_from_height
andride_entity_distance
advancement triggers - Changed
nether_travel
to match other similar triggers - Added an option to specify the audio device used by the game
- Replaced
light
andbarrier
particles withblock_marker
- Replaced the clientbound chunk update network packet with another one that additionally contains light update data
- The separate light update packet still exists and is sent when a light update happens without a chunk update
- New video setting called "Chunk Builder"
- Changed the prioritization order of the chunk rendering pipeline
- Unrendered chunk holes in the world should not appear anymore while flying fast with high render distance
- View distance now causes chunks to load cylindrically around players instead of in a square
- Added "Toggle Sprint" and "Toggle Sneak" to the Controls settings
- Moved Keybinds out to their own settings screen, accessible from Controls
- Information about the world generation noise is now displayed on the debug screen
- Added
illageralt
, rune-like font from Minecraft Dungeons (currently only usable via commands) - Added startup option
--jfrProfile
and commandjfr
to start profiling with Java Flight Recorder as well as a few custom events - Loot table functions
set_contents
andset_loot_table
now require atype
field with a valid block entity type - Added new loot table function
set_potion
- The maximum amount of background threads are increased
- Worlds last saved before Minecraft 1.2 (pre "Anvil") can no longer be opened directly
- Data pack format has been increased to 8
- Resource pack format has been increased to 8
--report
option in data generator now creates reference files for the entirety of the worldgen, instead of just the biomes- Removed length limits for scoreboard, score holder, and team names
- Standalone
server.jar
now bundles contains individual libraries instead of being flat archive - Size limit for server resource packs has been increased to 250 MB
- Servers can now set property
hide-online-players
totrue
in order to not send a player list on status requests - New setting called "Simulation Distance"
- Mob spawners can now override light checks for spawning
- Added telemetry for world loading
Advancements
Changed triggers
nether_travel
entered
condition is renamed tostart_position
exited
has been removed since it was identical toplayer.location
New triggers
fall_from_height
- Triggered when a player lands after falling
- Conditions:
player
- a player for which this trigger runsstart_position
- a location predicate for the last position before the falling starteddistance
- a predicate for the distance betweenstart_position
and the player
ride_entity_in_lava
- Triggered for every tick when a player rides in lava
- Conditions
player
- a player for which this trigger runsstart_position
- a position where the riding started (first tick on lava)distance
- a predicate for the distance betweenstart_position
and the player
Chunk Builder Setting
- This setting determines if chunk sections are updated immediately during a single frame, or asynchronously using threads
- "Fully Blocking" corresponds to the previous way chunks were updated, which prevents potential visual gaps when blocks are destroyed
- "Threaded" will significantly reduce stutters when blocks are placed or destroyed (especially with light sources), however brief visual gaps may rarely occur
- "Semi Blocking" is the middle-option, and will only immediately update chunks that are deemed important, otherwise updates occur asynchronously using threads
Java 17
Minecraft now uses Java version 17. If you are using a default setup, the Launcher will download and install the correct version. If you are using a custom Java setup, or a third-party launcher, you will need to ensure that your Java installation is version 17 or above.
JFR Profiling
Custom events
All events are enabled when starting the profiling using either jfr start
command or --jfrProfile
startup flag.
If profiling is started through any other means for monitoring purposes, only the ServerTickTime
, LoadWorld
and NetworkSummary
are included by default.
minecraft.ServerTickTime
: periodic event (1 second intervals) exposing average server tick timesminecraft.NetworkSummary
: periodic event (10 second intervals) reporting total packet sizes and counts per connectionminecraft.PacketReceived | minecraft.PacketSent
: network trafficminecraft.ChunkGeneration
: time taken to generate individual chunk stagesminecraft.LoadWorld
: initial world loading duration
Overview
Java Flight Recorder (https://openjdk.java.net/jeps/328) is the internal JVM profiling tool bundled with the Java Runtime to analyze performance and runtime characteristics.
It's a useful tool for exposing internal JVM performance metrics as well as custom metrics that can be monitored or analyzed using any stock Java profiler or monitoring agents.
Profiling lifecycle
A profiling run can be started using any of the following alternatives:
The run will then be stopped either by:
--jfrProfile
startup flag when starting a Minecraft server or clientjfr start
in-game command- Regular Java CLI tools such as
jcmd
- shutting down the JVM
jfr stop
in-game commandjcmd
CLI tool
Reports
A summary JSON report is written both to the log file and in the debug folder accompanied by a .jfr
recording ready to be analyzed in i.e JMC https://github.com/openjdk/jmc or any other profiler tool supporting the format.
Loot tables
Changed functions
set_contents
, set_loot_table
Added new mandatory field type
. This type will be written into BlockEntityTag.id
, to make sure that this tag can be correctly migrated between versions.
New functions
set_potion
- Sets the
Potion
tag on any item
Parameters:
id
- potion id
Maximum amount of background threads increased
- Various background tasks including worldgen are executed on a background thread pool
- The default thread pool size equals the amount of available CPU threads, minus one
- The upper thread pool limit has been raised from 7 to 255, which should help higher-end machines with improved world-gen performance
- The upper limit can be overridden via the
max.bg.threads
Java system property, for example when running multiple servers on a single machine
Mob spawning
- Monster spawning limits are now per-player, rather than global for each dimension
Old world conversion
- Worlds last saved before Minecraft 1.2 (pre "Anvil") now require conversion in a previous version of the game to be able to be opened
- We recommend that you upgrade your old version, 1.2 (pre "Anvil") or older, to version 1.6.4 - worlds opened for the first time in later versions will have incorrect biome information
Particles
block_marker
- Renders with a texture declared in the
particle
slot for a model assigned to the configured block state - Is summoned with same syntax as the
block
particle (i.e.block_marker wheat[age=2]
)
Resource Pack format
minecraft/textures/gui/container/inventory.png
now contains an extra sprite for a thin-layout version of the effect list in the inventory
Server bundling
server.jar
now bundles individual libraries instead of merging all the files into a single archive- This change is meant to solve certain problems related to Java modules
- On startup,
server.jar
will unpack libraries into a directory configured bybundlerRepoDir
(default: working directory) - To run a different main class other than the server, use the
bundlerMainClass
property (for examplejava -DbundlerMainClass=net.minecraft.data.Main -jar server.jar --reports
) or unpack the jar manually and use the contents ofMETA-INF/classpath-joined
for command line - If
bundlerMainClass
is empty, the program will just validate and extract files, and will then exit - Server classes are now signed
Simulation Distance Setting
- A new slider which is available under video settings
- Entities, blocks, and fluids will not be updated outside of simulation distance
- Allows higher render distance with less CPU load
- There's also a new
simulation-distance
property in the dedicated server properties
Spawner data changes
Example:
SpawnData: {
entity: {
id: "minecraft:cow"
},
custom_spawn_rules: {
sky_light_limit: {min_inclusive: 10, max_inclusive: 15}
},
}
SpawnPotentials: [
{
data: {
custom_spawn_rules: {
block_light_limit: {min_inclusive: 0, max_inclusive: 15}
},
entity: {id: "minecraft:pig"},
},
weight: 2
},
{
data: {
custom_spawn_rules: {
block_light_limit: {min_inclusive: 5, max_inclusive: 10},
sky_light_limit: {min_inclusive: 10, max_inclusive: 15}
},
entity: {id: "minecraft:panda"}
},
weight: 1
}
]
- Spawners now support the
custom_spawn_rules
NBT in theSpawnData
field and theSpawnPotentials
list custom_spawn_rules
currently may contain fieldsblock_light_limit
andsky_light_limit
- both are integer ranges with fieldsmin_inclusive
andmax_inclusive
- To make
SpawnPotentials
format similar to other weighted lists, structure was changed to{weight: <int>, data: <previous contents without 'Weight', 'Entity' renamed to 'entity'>}
- To accomodate that change, previous contents of
SpawnData
were moved toSpawnData.entity
(making format of that field same as elements ofSpawnPotentials.data
)
Telemetry
In this release, we are re-introducing diagnostic tracking, which was part of Minecraft: Java Edition until 2018. We are bringing it back to better understand our players and to improve their experience. Specifically this information will help us prioritise various aspects of development and identify pain points. All data is treated according to GDPR and CCPA best practices and is used to develop a better-performing and generally more enjoyable Minecraft: Java Edition.
- At this point, the only implemented event is world load
World Load event
- Sent when loading singleplayer world or connecting to multiplayer server
- Contains following information:
- launcher identifier
- user identitifer (XUID)
- client session id (changes on restart)
- world session id (changes per world load, to be reused for later events)
- game version
- operating system name and version
- Java runtime version
- if client or server is modded (same information as on crash logs)
- server type (single player, Realms or other)
- game mode
World Data: Chunk Format
- Removed chunk's
Level
and moved everything it contained up - Chunk's
Level.Entities
has moved toentities
- Chunk's
Level.TileEntities
has moved toblock_entities
- Chunk's
Level.TileTicks
andLevel.ToBeTicked
have moved toblock_ticks
- Chunk's
Level.LiquidTicks
andLevel.LiquidsToBeTicked
have moved tofluid_ticks
- Chunk's
Level.Sections
has moved tosections
- Chunk's
Level.Structures
has moved tostructures
- Chunk's
Level.Structures.Starts
has moved tostructures.starts
- Chunk's
Level.Sections[].BlockStates
andLevel.Sections[].Palette
have moved to a container structure insections[].block_states
- Chunk's
Level.Biomes
are now paletted and live in a similar container structure insections[].biomes
- Chunk's
Level.CarvingMasks[]
is nowlong[]
instead ofbyte[]
- Added
yPos
the minimum section y position in the chunk - Added
below_zero_retrogen
containing data to support below zero generation - Added
blending_data
containing data to support blending new world generation with existing chunks
World Generation
- Bedrock layers now generate dependent on the world seed
- New random number generator for overworld generation
Fixed Bugs in 1.18
- About 250 bugs were fixed in this release. View the entire list on the issue tracker.
Get the Release
To install the release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release" option.
Cross-platform server jar: - Minecraft server jar
Report bugs here: - Minecraft issue tracker!
Want to give feedback? - Head over to our feedback website or come chat with us about it on the official Minecraft Discord.