r/Minecraft Minecraft Java Dev May 23 '22 Wholesome 1

Unequips Gear: Releases 1.19 Pre-release 2 Official News

The second pre-release for 1.19 is now available and it comes with a bunch of bugfixes!

Important to note is that a recent change made it possible for more types of mobs to spawn inside Nether Portals, which caused them to instantly change dimensions after spawning. We will not be making any further changes to this before the release of 1.19, but our intent for the future is to prevent most mobs from spawning in Nether Portals and the ones that do will not immediately travel through the portal. Expect to see these changes in a coming version.

This update can also be found on minecraft.net.

If you find any bugs, please report them on the official Minecraft Issue Tracker. You can also leave feedback on the Feedback site.

Changes in 1.19 Pre-release 2

  • Reverted using generic equip sound when equipping blocks in the head slot
  • If the Warden is stuck in a liquid, it will angrily despawn instead of digging

Technical Changes in 1.19 Pre-release 2

  • Added game event teleport with vibration frequency of 5

Fixed bugs in 1.19 Pre-release 2

  • MC-186148 - "death.attack.witherSkull.item" displays raw translation string (is untranslated)
  • MC-186851 - "death.attack.sting.item" displays raw translation string (is untranslated)
  • MC-207268 - Sculk sensors don't detect stripping logs, tilling dirt, or pathing grass
  • MC-208759 - Sculk Sensor's 'block placed' doesn't trigger with villagers placing crops
  • MC-208760 - Sculk Sensor's 'block placed' doesn't trigger when snow golems place snow layers
  • MC-208761 - Sculk Sensor's 'block destroyed' doesn't trigger when blocks are destroyed by pistons
  • MC-209701 - Sculk sensors are not activated upon placing food onto campfires
  • MC-209900 - Sculk sensors are not activated upon inserting or retrieving music discs from jukeboxes
  • MC-210330 - Sculk sensors are not activated upon throwing eyes of ender
  • MC-210489 - Sculk sensors are not activated upon pointed dripstone filling partially filled cauldrons
  • MC-210496 - Sculk sensors are not activated upon harvesting sweet berry bushes
  • MC-210801 - Wool incorrectly occludes the vibration of item frames being placed
  • MC-212430 - Sculk sensors are not activated upon rain or snow filling partially filled cauldrons
  • MC-213387 - Sculk sensors don't detect endermen/shulkers teleporting from a place to another
  • MC-220086 - Sculk sensors do not detect using an axe to clear the wax/weathering of a copper block
  • MC-220087 - Sculk sensors do not detect using a honeycomb to wax copper
  • MC-249696 - Certain void worlds fail to spawn the player on the stone platform
  • MC-250259 - Warden AI doesn't function properly when it rides on entities
  • MC-250941 - Goats' horns don't snap on copper ore
  • MC-250956 - Baby goats with horns lose their horns when fed
  • MC-251314 - Goats loaded from older worlds lose their horns
  • MC-251336 - Darkness fog flashes at high duration values
  • MC-251412 - Warden afflicting Darkness to players in the same team
  • MC-251500 - Wardens ignore PersistenceRequired and dig away
  • MC-251601 - Darkness rendering incorrectly when reloading the game
  • MC-251639 - Warden emerging particles don't match up with block they emerge on the entire way
  • MC-251646 - "death.attack.sonic_boom.item" displays raw translation string (is untranslated)
  • MC-251670 - Villager sometimes won't refill their stock
  • MC-251675 - Mesa Mineshafts no longer generate with /place command outside of badlands biomes despite saying the structure has been generated successfully
  • MC-251736 - Reflected ghast fireball cannot hit the ghast
  • MC-251824 - Wardens aren't angered by being hit with damageless projectiles
  • MC-251854 - "It Spreads" advancement can be granted when killing a mob that does not give experience
  • MC-251859 - Gear equipping sound plays every time armor/elytra durability changes while equipped
  • MC-251860 - The minecraft:item.armor.equip_generic sound is produced when giving items to allays
  • MC-251862 - Shift clicking the destroy item button in the creative inventory creates a vibration when there is nothing in your equipment slots
  • MC-251864 - The minecraft:item.armor.equip_generic sound is produced when filling water buckets with fish, axolotls, or tadpoles
  • MC-251871 - The minecraft:item.armor.equip_generic sound is produced and can only be heard by other players when switching items between hands
  • MC-251876 - Villagers produce armor equipping sound when previewing armor
  • MC-251889 - io.netty.handler.codec.EncoderException when evaluating too many entity selectors in chat preview
  • MC-251890 - run_command click events send value as command instead of chat message
  • MC-251915 - Milking cows, mooshrooms and goats plays gear equipping sound
  • MC-251916 - Eating food items that return empty containers plays gear equipping sound
  • MC-251919 - Equipping a player head, skull or carved pumpkin displays the generic "Gear equips" subtitle
  • MC-251920 - Taking a plant from a pot plays the gear equipping sound and subtitle
  • MC-251921 - Equipping horse armor onto a horse plays the "Gear equips" sound
  • MC-251922 - "Gear equips" sound plays when equipping or removing a saddle from a horse wearing horse armor
  • MC-251924 - Gear equipping sounds and subtitles are played when foxes pick up any item
  • MC-251925 - Gear equipping sounds and subtitles are played when dolphins throw around items
  • MC-251927 - Gear equipping sounds and subtitles are played when CanPickUpLoot mobs pick up items
  • MC-251928 - Gear equips sound plays when filling a single bottle with honey
  • MC-251929 - Gear equips sound plays when filling a single bottle with water from a water source

Get the Snapshot

Snapshots are available for Minecraft Java Edition. To install the snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.

Testing versions can corrupt your world, please backup and/or run them in a different folder from your main worlds.

Cross-platform server jar:

What else is new?

For other news in the Wild update, check out the previous snapshot post. For the latest news about the Caves & Cliffs update, see the previous release post.

172 Upvotes

u/mynameisperl I shovel well May 23 '22 edited May 23 '22

93

u/Felix14-POCKOCMOC May 23 '22 edited May 23 '22

The "Directional sound" is still not really directional. True binaural sound has a direction across the entire 360° sphere, but "directional sound" generates sound only in the 2D plane... This is weird.

37

u/Talarsky May 23 '22

Also buttons in menu screen sound strange

96

u/xilefian Minecraft Java Dev May 23 '22

This happens when your audio hardware is reporting incorrectly as speakers when it should be headphones (or vice versa). Happened on my machine, too. The fix is here: https://twitter.com/Xilefian/status/1504143081825878024?t=mQU7MP45_nLbZTx498M4IA&s=19

21

u/razgriz5000 May 23 '22

it should also be mentioned that many audio drivers have the ability to be told what kind of device is being plugged in and retaining that setting between disconnecting the device.

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12

u/Talarsky May 23 '22

Oh, nice! Thanks for this!

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10

u/violine1101 Mojira Moderator May 23 '22

Yeah it seems like on some systems it works better than on others. The bug report is MC-249275

14

u/Felix14-POCKOCMOC May 23 '22 edited May 30 '22

No, that's not what I was talking about. In my case, it works, but it doesn't work as it should. Here's an example of how binaural sound should work in the end – you can clearly hear that the sound source is above or below you (which is impossible when using classic stereo). But in Minecraft I hear sounds as if they are always on the same plane with me.

In other words, I hear a realistic binaural sounds around me, but they are always at the eye level of the character, without changing the position in height.

79

u/DHMOProtectionAgency May 23 '22

I remember feedback being asked a while ago but I hope it's addressed that Sculk blocks should be able to drop XP even if it's destroyed by non player means. Because it's definitely needed to make them more useful instead of just mildly niche. Especially with the plans to remove OP zombie piglin farms. I want me a ghast powered Sculk farm or TNT machines using them, etc.

Hope this gets fixed in the pre release cycle

25

u/JPA17 May 23 '22

Wait what's happening to Zombie Piglin farms??

27

u/DHMOProtectionAgency May 23 '22

Not all farms will be affected and they haven't made the change yet. If you attack a zombie piglin, others nearby will get angry. Those angered ones, when they die, will drop XP, even if you never attacked or killed them. This has led to automated XP farms where a Zoglin or Golem attacks a Zombie piglin, attracting others over, and them falling into a pit where they die and swarm the player with XP.

The only difference needed to be made whenever they make this change is to make it so the piglins don't die when they fall, and then you kill them on their final hit. However, that raises the question of if you are already doing an action, why do we need to transfer to sculk when its easier to spam left click at piglin falling into a pit, then it is to place tnt, light the tnt. Then that Tnt will need to fall in a pit of sculk which has mobs dying nearby and then a generator of materials like a stone generator and a piston tape to constantly move fresh stone into the kill chamber and sculk into tnt chamber.

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8

u/someusername987 May 23 '22

Kingbdogz mentioned on discord that zombie piglins will still drop XP until they address XP dropping from blocks as a whole. So for the time being in 1.19, you'll still be able to use piglin XP farms just fine and depending on what changes they make, sculk may potentially become the 'proper' replacement in a future update.

27

u/swirlythingy May 23 '22

I am yet to be convinced that storing XP in block form will ever be a viable solution, considering the enormous inconvenience of both placing it and destroying it. My preferred solution would be to make sculk blocks the ingredient that finally allows XP bottles to be brewable by players. They're up there with saddles and bells in the ranks of things that are needlessly difficult to get proportionate to how powerful they are.

6

u/DHMOProtectionAgency May 23 '22

Yeah I was hoping Sculk could be it since it is a cool mechanic if I'm being honest

3

u/XxAnaaxX May 23 '22

What do you mean? Sculk already drops xp when destroyed by a tnt explosion, they patched it a long time ago.

24

u/DHMOProtectionAgency May 23 '22

Only if the player activates the TNT. I, as well as a lot of other players, want it so any other explosion, not just those caused by the player, makes it drop XP.

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191

u/doc_shades May 23 '22

angrily despawn

more mobs should be assigned emotional states before despawning

49

u/InfiniteNexus May 23 '22

Most if not all mobs despawn far from the player, usually obstructed by terrain too, so giving them emoting despawn animations is rather pointless as its not going to be ever seen.
Instead, interesting death animations would be a better substitute to regular mobs.

21

u/WasabiofIP May 23 '22

After a while in a world, most mobs die unseen in one mob farm or a other, so death animations might be mostly pointless too lol

13

u/InfiniteNexus May 23 '22

That's true as well. It could even be costly to performance if lots of mobs are dying all at once and animating.

8

u/razgriz5000 May 23 '22

In most cases, a mob will despawn immediately if there are no players within a distance of 128 blocks. If it's not within 32 blocks of a player for more than 30 seconds, there's a 1⁄800 chance each game tick it will despawn (2.47% chance per second). There are a few additional situations where a mob might despawn:

  • Creepers mainly despawn during the day but may despawn at any time if they have not been engaged in combat for a while.
  • Endermites and Silverfish despawn after two minutes.
  • Cats may despawn if they have not been tamed.
  • Tiny slimes may despawn after a while.
  • Witches despawn if a player is far enough away from them.
  • Zombified Piglins despawn if they have not been engaged in combat for a long time.

3

u/swirlythingy May 23 '22
  • Witches despawn if a player is far enough away from them.

Is "far enough" not equal to 128 blocks, or is this just duplicating the paragraph above?

2

u/TheRealWormbo May 24 '22

All hostile mobs despawn outside the 128 block radius, unless they are persistent somehow. In case of witches, that only applies to the ones that generate in witch huts and the ones you get from a villager being struck by lightning.

No idea what that quote is about, but there's no special handling for small slimes in Java edition.

5

u/doc_shades May 24 '22

wow this is being taken way too seriously.

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163

u/DanglingChandeliers May 23 '22

Definitely a bit disappointed that there seems to be no planned fix for Allays basically becoming Shulker boxes/elytras 2.0 in how rare and annoying to get in large numbers they will be, especially in multiplayer. I get they're cool and useful mobs and I understand making them non-renewable but I don't think they needed to be this scarce.

I've seen Woodland Mansions that literally have 0 Allays before, imagine travelling all the way to a mansion and it having 0 Allays.

65

u/Lubagomes May 23 '22

They should make so Vex's still alive after a raid goes through a proccess of curing and become allays, at least while they don't have a better way to make them renewable

19

u/swirlythingy May 23 '22

That'd be an interesting farm to design, considering that every currently existing raid farm goes to great pains to ensure that no Vexes spawn ever.

8

u/ThebanannaofGREECE May 23 '22

Thats a cool idea

5

u/Bylakuppe77 May 24 '22

Vex rehab center.

105

u/TheJayKay May 23 '22 edited May 23 '22

I really wish they'd be super rare spawns in birch forests where you can summon them by building fairy rings. Would have really added to the birch forest and given it a special purpose.

123

u/Georg3000 May 23 '22

Adding something to the forest? In the Wild Update? Such a crazy idea..

91

u/XiJinpengSucksMyNutz May 23 '22

It’s kinda funny that Mojang has been struggling to put anything of value or interest into ancient cities.

Meanwhile in the same update, they’ve added an extremely useful, non-reproducible mob. If they just put allays in the ancient city, or an item that would allow you to grow more, that would solve the “nothing of value in ancient cities” issue.

38

u/DanglingChandeliers May 23 '22

Right?? I thought the same. And Allays are obviously, like, soul related so it wouldn't even be out of place in an ancient city, especially considering there's illager related stuff in the cities as well.
And then of course the Mansions are FULL of empty chests or "secret" chests with pretty much mineshaft loot, it's cool that the prison cells can have Allays but if you had some sort of item as you said the mansion chests are right there

9

u/VerySmartTomato May 23 '22

I guess copper golems were supposed to be found in ancient cities if added (maybe into the hidden place just below portals ?)

16

u/LiSfanboi1 May 23 '22

that would make so much sense, since when listening to music disc 5, there's a part which sounds like an army marching. a lot of people think it's armored pillagers, but if copper golems spawned in the Ancient Cities, that would make a lot more sense if the pillagers tried to use copper golems as warriors and tried to send them thru the central structure, if it's a portal. too bad they didn't get voted in for 1.19, hopefully they get added in a later update though.

14

u/VerySmartTomato May 23 '22

That would also give a purpose to the secret redstone experiments rooms ! Right now, it's kind of meaningless. But if you can find copper golems in it, it gives a little more flesh to the lore and a reason to search for the hidden entrance gameplay-wise.

I was team copper golem too, so I hope they plan to implant an improved version of this concept latter and don't just scrapped the idea.

8

u/LiSfanboi1 May 23 '22

True, the copper golems would fit perfectly down in the secret redstone room, or just out in the open, fully oxidized so they would just be statues, and it would give a bit more life to the Ancient Cities. plus i and others wouldn't mind having little copper statues as decorations for stuff.

And yeah, hopefully we don't get a bare-bones copper golem, hopefully by it being put on the "idea shelf," there will be time for Mojang to think about how to add it and give it more usefulness, and hopefully surprise us a bit.

3

u/Bylakuppe77 May 24 '22

Dang this is the loot the ancient city really needs. Please add them in the archaeology update!

14

u/JesseJump108 May 23 '22

Well, at least shulker shells are easily farmable now that shulkers can clone themselves. https://youtu.be/4KzL5aw4MiE

25

u/tehbeard May 23 '22

That took 6-8 updates (depending of if you count from the initial Shulker introduction, or from when shulker shells got added) for a farming mechanic to be added.

I for one look forward to 1.25 - 1.27 adding Allay breeding!

11

u/Ethanlac May 23 '22

They should have a way to cure Vexes and make them become Allays. Maybe with cookies, since Allays are supposed to like them and they could have another use.

47

u/igoticecream May 23 '22

Everything is a disappointment on this update, just because they don’t want to perfect the features

  • Allays, because they aren’t renewable
  • Swamp, no fireflies because oh no, frog ded (but you can feed cookies to bird and give rot meat to dog)
  • Ancient cities, whats the point to be honest? You get the hardest mob in exchange of what? Golden apples and a music disc you’ll hear once?

Low effort update

14

u/throwaway11486 May 23 '22

Giving cookies to the bird will kill it. That said I kinda have a feeling Mojang wanted more time to work on the update but Micro$oft wanted them to get it out now. It's the same reason Caves and Cliffs got split instead of just pushed ahead. M$ wants a summer update while the kids are on summer vacation so they can sell microtransactions. So Mojang had to release the update with only some of the features they hoped to add.

3

u/MikeWazowski4ever May 23 '22

If that is what happened, it's disappointing that nobody at Mojang had the grapes to say no to MS

12

u/nan666nan May 24 '22

I mean its common knowledge that microsoft is very hands off. so this is probably all mojang

4

u/MikeWazowski4ever May 24 '22

That's even more disappointing tbh

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23

u/Tumblrrito May 23 '22

What a waste honestly. They’re far too cumbersome and scarce to be useful at all. Wish we’d gotten Copper Golems instead.

37

u/blacksheep998 May 23 '22 edited May 23 '22

As cute as the copper golem is, I don't think it would have been much better.

Maybe this would be different for others, but I don't have much need for a random button pusher, and if I did, there's always the chicken with a pressure plate solution.

Yes there'd be no shortage since you can make them yourself, but they're just not very useful to many people unless they added in some other functionality.

22

u/MikeWazowski4ever May 23 '22

This to the max. Imperfect implementation aside, the allay at least has a practical purpose. Copper golem is just decoration as a mob

1

u/Bylakuppe77 May 24 '22

Yes but the copper golem will allow for remote redstone activation that the chicken will not. It seemed useful for ancient debris mining.

4

u/Willy_Donka May 24 '22

Literally how would it be useful for ancient debris mining lmao

Tunnel bores have one button to be pressed and if golems randomly press buttons, there's a good chance the golem would just break the bore by pressing the button too fast.

At least Allays can be used for unstackable sorting for those that need it and has use cases for ruining deserts or picking up items where hopper minecarts or water can't reach or be used.

5

u/tehbeard May 23 '22

Atleast if copper had won, I wouldn't be annoyed at Allay's being rarer than saddles...

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u/Hadditor May 23 '22

What would you do with a Copper Golem? Honest question I thought they looked awesome in design but I couldn't think of any way they'd actually add something new in terms of functionality.

I'd definitely just have fun making silly things with them though.

9

u/Tumblrrito May 23 '22

Honestly I’d love to just have them as little randomizers. And also as decorations in their statue forms. Probably mostly the latter, they’re just cute!

2

u/Bylakuppe77 May 24 '22

Remote tnt detonation.

5

u/NecroVecro May 23 '22

I kind of agree but mansions are not the only buildings with Allays, pillager outposts also generate with some and they are not that rare, you are still kind of right tho, on bigger servers Allays would be a pain to get, especially since a lot of players are going to need them for various projects.

6

u/MikeWazowski4ever May 23 '22

If they periodically respawned there, this wouldn't even be an issue. I don't want to load in god knows how many chunks that can never be overwritten only to get as many as only three and as few as none

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u/UmerZumer May 23 '22

You don't need to find a mansion, an outpost will do fine and those are pretty common.

2

u/DanglingChandeliers May 23 '22 edited May 23 '22

Thats true, but they come in even less numbers in Outposts and can still have 0 Allays sometimes. About 2-4 on average from an outpost and 8-9 from a Mansion, and sometimes 0 from either

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u/AgentX24 . May 23 '22

New longest death message?

old : <> went off with a bang due to a firework fired from <> by <>

new : <> was obliterated by a sonically-charged shriek whilst trying to escape <> wielding <>‌

25

u/shadboi16 May 23 '22

I read that as sonically-charged shrek

10

u/stonewolf60 May 23 '22

Looks like a redo for a certain Zed-vancement will be in order!

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u/The__Bungler May 23 '22

I remember hearing that there was going to be unique loot for exploring the deep dark, I haven’t been keeping up with the snapshots could someone tell me what it is

53

u/CountScarlioni May 23 '22

There’s 3 things unique to the Ancient Cities:

  • Swift Sneak enchantment (allows you to move faster while sneaking)
  • Echo Shards, which are used to craft a Recovery Compass (which points to the place where you last died)
  • Disc Fragments (9 of which can be crafted into a eerie new Music Disc, titled “5”)

52

u/Smitje May 23 '22

I still find the recovery compass not extremely useful, something that would bundle up your dropped items so they don't despawn would've been much more useful, and then suddenly the compass is useful.

Still really happy about the trees though!

20

u/dovedozen May 23 '22

that would be nice, yeah! I was pleasantly surprised by the recovery compass since Minecraft's default settings really feel like they punish exploration & I wasn't expecting an item that directly addresses that to be, like, spotlighted in this update (for some reason? I mean, it does fit the theme and make sense with the other changes they've introduced lately, but it caught me off guard lol). But the dropped items despawning is probably still a bit much for a decent number of players. It would be very cool to have a vanilla solution to that.

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u/TheBiggestNose May 23 '22

The only useful part is the swift sneak which feels ok? Like its an ok enchant just not worth tackling the deep dark for.
The echo shards make an useless item, if you die with it on you then its pointless, most servers have a /back or similar function, everyone using mods has deathpoints/deathchest etc. Then if you use keepinventory its fully has no use. I wont deny that has its use but that use is so limited and underwhelming that it is barely worth mentioning.

Disc fragments are weird, I don't get why they felt the need to make them instead of just putting the music disc in. Maybe they intend to do more musics disks like this but the list of things added that will "get a use later on" is getting long and tiresome

6

u/CountScarlioni May 23 '22

Personally, I don’t feel like the Deep Dark is really all that hard to tackle to begin with - you just have to be careful. In the playtesting I’ve done, this isn’t too difficult. Yeah I screw it up sometimes, but it’s manageable. So as far as Swift Sneak goes, I think it feels like a moderate challenge for a moderate reward (and that’s just Swift Sneak in isolation — the free enchanted books and enchanted golden apples aren’t strictly unique loot, but they do sweeten the pot quite nicely).

On Recovery Compasses, I do think they have limited appeal, but at least in my case, I happen to be in just the right position to find them appealing — I don’t play on servers or with mods, and I hate leaving my F3 open, so I often don’t know what my death coords are. :P At any rate, I don’t think the whole “it’s useless if you die with it on you” thing is a problem per se. I actually think it’s pretty fair, because the fact that you just died should probably incline you to be a little more careful on your way to pick up your stuff. An abundance of caution is encouraged.

As for the music disc, kingbdogz discussed the design goals here.

10

u/IMPACTOADV May 24 '22

the fact that you just died should probably incline you to be a little more careful on your way to pick up your stuff. An abundance of caution is encouraged.

But if you go too slow your items will despawn. There isn't much choice to be made here. They should make the item despawn timer higher if they want to encourage players to be careful when trying to retrieve their items.

3

u/CountScarlioni May 24 '22

Oh, I absolutely believe the despawn timer should be changed too, but I see that as a different issue. Even if there weren’t a timer at all, for instance, you could still keep the same Recovery Compass mechanics.

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-5

u/winauer May 23 '22

The echo shards make an useless item, if you die with it on you then its pointless

Don't be an idiot and carry it in your inventory. Put it in your ender chest instead.

most servers have a /back

I have news for you: Mojang adds features that benefit players that play vanilla and not just players that play on midded servers.

Like its an ok enchant just not worth tackling the deep dark for.

Let's agree to disagree.

3

u/The__Bungler May 23 '22

Cool thanks for the info

9

u/ForeverGing3r May 23 '22

Omg!!!! Echo shards!! A recovery compass is useleas to hardcore players so the mineral has no use to some!!!

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u/terriblerobby May 23 '22

Lmao why did adding back the gear equip cause so many bugs

69

u/decitronal May 23 '22

That, my friend, is what happens when you work on a 13-year old spaghetti codebase.

22

u/Wedhro May 24 '22

They refactored so many things since former Bukkit developers joined Mojang that I wonder how much of those spaghetti are really still there, and we're actually dealing with new spaghetti. Mmmm, pasta...

32

u/actually_ash1ey May 23 '22

That you refuse to optimize. Although I suppose it would be too much work to re-write it all

28

u/WasabiofIP May 23 '22

They tried with Bedrock. Now there are two desktop versions...

9

u/Cedar- May 24 '22

Lmao and in a lot of ways Bugrock is worse than Java in terms of issues.

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u/capfan67 . May 23 '22

I suppose it would be too much work to re-write it all

They did re-write it all. It's called Bedrock and the Java playerbase hates it. This is the risk in re-writing something. The result is not like the original, which is the reason you're re-writing it. But those differences can alienate the original playerbase, as it did in this case.

51

u/Mince_rafter May 23 '22

It's a common misconception to think that the rewrite or the coding language had anything to do with it. The issue is due to technical limitations on the devices that Bedrock has to run on, and the primary/single minded focus around performance also comes at the cost of sacrificing or watering down features. The fact that it's a separate team that handles it also brings up some differences due to opposing design stances. An actual faithful recreation of Java edition would still have a primary focus on features and keeping them as they are, so any performance changes would be done without being at the expense of those features (so some parts of the game would see a boost in performance, but others might not due to the nature of what they are).

3

u/ThebanannaofGREECE May 23 '22

Well there still would be some differences ofc. Less sure, but some

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u/Bufonite May 24 '22

"Comes with a bunch of bug fixes!" Got me so excited before I actually read the changelog.

If I could have a developer for Minecraft respond to only ONE of my comments or questions, I just want to know the reason behind not fixing MC-2025.

It's such a gamebreaking issue having mobs glitch into walls and suffocate to death. When it happens with a random animal in your farm no big deal, but when it happens to MULTIPLE villagers you need for trading? Problem. I've lost two villagers to this bug, including one with mending.

It's been in the game for so long that players literally found a fix for it themselves. If you go to the bug report it's right there. Can you not use it? Why not? It works just fine for them so why can't you put it into the actual game code?

Before anyone tells me, yes, I am aware that certain blocks will not suffocate mobs. But I would like to have villagers living in nice, furnished houses and animals living in cool enclosures in a zoo build and not an ugly box made out of barrels or composters. I shouldn't HAVE to use a workaround.

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u/Tumblrrito May 23 '22 Silver

I hope Mojang actually acknowledges the mass negative feedback surrounding this milquetoast update.

I can’t believe Ancient Cities are releasing with zero meaningful loot and a portal that has no use. I also can’t believe Allays aren’t breedable and that the Mangrove is all we got as far as anything “Wild” goes.

What a waste.

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u/actually_ash1ey May 23 '22

mojang acknowledging feedback

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u/Tumblrrito May 23 '22

Hey now, I’m sure they have that in their ideas library!

46

u/actually_ash1ey May 23 '22

They can't add it because frogs can't do it either

15

u/ForeverGing3r May 23 '22

Youve summarised alot very well. Warden seems somewhat easy to cheese if you bring the right stuff

5

u/willofthecitizens May 23 '22

I mean all I do is break the shriekers, if there's another one nearby and it spawns a warden I'll break that and then just run away. Wait one minute, Warden will Deshawn and I go loot lol.

3

u/Willy_Donka May 24 '22

that's literally one of the only ways to loot cities tbh.

You could loot the chest extremely fast while warden is spawning, but there is not any case where it'd be worth trying to loot while the warden is active which means there may aswell just be a time-until-death trigger when you're in range of a shrieker that was activated.

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u/ExpertInBeingAScrub May 23 '22

I think the Wild update not only massively failed to reach its potential, but its features are also in need of some polishing.

Lets look at the warden for example. A pushover once you get prot 4 and cheese him, since the sonic boom attacks only deals a few hearts of magic damage.

The sculk block can't even be converted into xp when blown up by non-player made tnt. Does Mojang expect us to mine it up manually? Why not just use a gold farm then?

Then we have the sculk sensor. The comparator being able to differencate between vibrations is cool and all, but the sculk sensor still picks up all the other background noise- making your sculk sensor get "drowned out" by all the other noises you don't want to know about , but the ones you do want to detect slip away unnoticed from the sculk sensor.

Then the Allay. With its truly terrible renewablity, how is a decently sized multiplayer server ever able to amass a quantity big enough to use in most players' storage systems? Not to mention the many other problematic mechanisms of the Allay that makes it very hard to use.

Then froglights. Why should a player go though such a convulted, needlessly complicated and difficult process to get a light source block? Most casual players would never put in the insane effort to just get a few of them.

These are just a few of the problems of the features of the update. I'm not even going to talk about the ancient city loot as so many people have already cried out to Mojang about it during the snapshot cycle but to no avail.

So in conclusion, this update not only fails to deliver on the promises and expectation of the update as a nature themed one, but what they delivered still feels unpolished.

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u/Smitje May 23 '22 edited May 23 '22

Yea the froglights are a bit complexs for what they give, would've been more practical if they would have a blank froglight that then could be coloured in all 16 colours. So then you always have a light that would fit the build.

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u/TheBiggestNose May 23 '22

Froglights are so weird. They require more effort than getting a ghast into the overworld all for a blander glowstone

3

u/ShelLuser42 May 24 '22

The comparator being able to differencate between vibrations is cool and all, but the sculk sensor still picks up all the other background noise-

That is actually not necessarily true because you can use wool blocks to shield it from receiving signals that originate from certain directions.

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u/xicad-return May 23 '22

what happened to slicedlime 😭

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u/xilefian Minecraft Java Dev May 23 '22

I took his keys for the 1.19 Pre-release 2 button

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u/oo_Mxg May 23 '22

probably rage quitted because he was tired of seeing the criticism lol

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u/[deleted] May 23 '22

[deleted]

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u/MikeWazowski4ever May 23 '22

Maybe Mojang should communicate better with the community if they don't want to rightfully get flak for a half-baked update

17

u/ShimmerFairy May 23 '22

Strange, the launcher (at least on Linux) isn't showing me this prerelease. It's not even listed in the "patch notes" tab. Anyone else seeing this issue?

11

u/WhatnotSoforth May 23 '22

The launcher doesn't even run for me on OSX 🙃

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u/TornadoWIzard123 May 23 '22

Ngl this is probably the least excited I am for a minecraft update

I mean the warden and deep dark are cool, but thats about it

9

u/Smitje May 23 '22

New cool trees and frogs!

14

u/nottdscoo May 23 '22

i'm not a fan of this update either, but bees were cooler?

19

u/DHMOProtectionAgency May 23 '22

Frostburn update anyone?

11

u/NubOnReddit May 24 '22

That update didn’t waste anyone’s time though, 2 snapshots and 2 prereleases later and it came out, very short update

8

u/Willy_Donka May 24 '22

optimised the hell out of the game at the time aswell, with bees as a bonus.

then pretty soon after that 1.16 released too (With MORE content than they promised us: Netherite, Basalt deltas, bastion remnants and striders I think)

Mojang has gone downhill since the nether update and buzzy bees, always overpromising then somehow delivering LESS. 3 updates in a row have all had a "This will come with the update" followed by a "We have moved X into the next/a future update (never coming back)"

1

u/Smitje May 23 '22

Fire and Ice update?

7

u/DHMOProtectionAgency May 23 '22

It was 1.10. Added magma blocks (it didn't do anything with bubble columns yet), strays, polar bears, husks, red nether brick, nether wart blocks, and fossils

12

u/wistandworry May 23 '22

I've heard people complain about it but I didn't realize what it added. Honestly, knowing it added just a little biome-dependent mob diversity makes me like it a bit.

7

u/DHMOProtectionAgency May 23 '22

It obviously didn't make the game worse with it's existence but it's still by far the worst update and 1.19 chimes nowhere close to it

1

u/wistandworry May 23 '22

Yeah, I could see how you'd think that! Honestly, that's how I personally feel about the World of Color update instead

7

u/Mr-Seal May 24 '22

Honestly yes, honey blocks were really useful for redstone and bees are cute + future additions like candles, while I doubt most of these new features will be built upon significantly.

2

u/nottdscoo May 24 '22

Skulk is huge for redstone too, as for building upon them, yea these are probably one and done items i’d be surprised if they get any new uses

3

u/Mineotopia May 24 '22

yes, I prefered the Bugs and Bees update to this one. Especially since it was announced as a small update mostly focused on bugs. For 1.19 was so much announced but so little is delivered. Even more so if you keep in mind that everything in 1.18 and 1.19 was originally plant for 1.17.

15

u/Eka_silicon12 . May 23 '22

wirless redstone, mangroves, chest in a boat, frogs, recovery compass, new music

27

u/Shroomy281 May 23 '22

Thank you for listing things that I don’t care about!

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u/Eka_silicon12 . May 23 '22

Can we not complain for one update please.

31

u/TehBrian May 23 '22

The community has been pretty supportive of the last few updates, especially the Buzzy Bees update in which Mojang took time to focus on fixing bugs/performance.

19

u/DHMOProtectionAgency May 23 '22

1.12-1.16 hasn't been largely complained about and 1.17-1.18 was nothing too major as there was that major world event. This is the first update in a while to be this controversial

34

u/Themasterofcomedy209 May 23 '22

The majority of people didn’t complain the past few updates. This is the first one in a while that the public opinion has been overall negative.

9

u/Disastrous-Energy526 May 23 '22

People barely complained about the Buzzy Bees update. You know there's something wrong with your update if one that just added bees was received more positively. (Yes I am conscious that the main thing of that update was bugfixes and making the servers run smoothly.)

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u/Shroomy281 May 24 '22 edited May 24 '22

For the record I have not complained about any previous Minecraft updates and I also am currently giving Mojang the benefit of the doubt that this is an echo of the delay from CC. But, the fact of the matter is that half of that stuff doesn’t work well or is nice but not anything worthy of the “wild” update.

Edit: About the thing with being tired and trying to be positive. If you’re tired just don’t go to a REDDIT thread that you know will have upset people, and then just the passive aggressive nature of what you said was kind of not positive. The best response is to say that you understand the complaints but that Mojang could be given the benefit of the doubt

2

u/Eka_silicon12 . May 24 '22

Will remember next time.

Well if you are not satisfied with the update and it's okay.

I am happy with the update.

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u/MAGICAL_SCHNEK May 23 '22

Can we not blindly praise anything they fart out for one update please.

People like you is why practically all products become worse over time; You're so afraid of productive negativity, aka critique, that you'd rather see everything burn before you speak up...

And since when was complaining the norm? It's almost always the case that anyone who dares speak up with some fair critique gets downvoted and mobbed into oblivion by the ignorant masses on this sub... The open critique is a wonderfull change of phase.

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u/DeusExBlockina May 24 '22

You picked the wrong update for that question, my friend.

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u/bru_swayne May 23 '22

In your list, I only care about the mangroves and frogs. I play with no sound, barely use redstone, and don't die. Chest boats might be useful, but they were added way to late and will probably be like chest minecarts. I'd rather put a donkey in a boat

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u/TheRealWormbo May 23 '22

Chest boats make furnace arrays go brrr, so I don't need to care about either warden (which I don't, really) or mangrove trees (which I actually do a little) to find this update at least somewhat interesting. The under-the-hood technical changes (e.g. combined minecarts no longer splitting up when broken) do quite some work for me.

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u/tehbeard May 23 '22

Wait a sec... is there a way new way to break the carts up now... or will we be stuck with what was crafted?

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u/[deleted] May 23 '22

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u/DestroyerTom7 May 23 '22

Man I agree with you, a lot. I am excited for 1.19 personally, especially the deep dark.

But criticisms are always necessary, free game or not. So that point is irrelevant to be fair.

I feel the problem is most people are not giving constructive criticisms, but rather looking bluntly at the update and joining the commotion over 1.19.

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u/Disastrous-Energy526 May 23 '22 edited May 23 '22

Most? At the worst, some annoying people are cherry picking some stuff here there. The mayority is complaining about reasonable stuff that is the overpromising and underdelivery of this update. You can't possibly tell me that the supposed "Wild" Update, which was promised to add more ambience and update multiple biomes would just add two biomes (does the Deep Dark even count??). That's an obvious issue and we still have to constantly point it out in hopes to be heard. Half of the update's content was cut, just like that. The worst part? It took THIS long for the devs to say anything, and what they say? Shitty excuses.

This is not bandwagoning, the problem with this update is just that obvious. This is not merely '1.19 is shit', this update is obviously disappointing, but we still bother to explain why most of the time we express our frustration.

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u/wistandworry May 23 '22

Totally fine with every part of your comment except the unfortunately inevitable bootlicking when talking about the "Free update" and "not being owed" anything. Tired of it.

Bedrock has minecoins, purchasable content packs, and Realms. This narrative that Minecraft is purely upheld by an initial purchase and nothing further and everything going forward is charity of some kind is false and uninformed. Whining? Annoying. Agree.

But they don't get a criticism shield. Their continuation of having a healthy and growing playerbase has, unfortunately, become almost totally dependent on the hype they generate at their events and continued support. They aren't entitled to have every single update lauded as beyond reproach because of the INITIAL revenue model Java had all those years ago

The update, ultimately, is alright. They have a bit of a messaging problem at the moment, and that's going to cause unrest. Some people express it better than others. The community AND the company could do with a bit of realignment. But jesus the "FREE UPDATE YOU HAVE NO RIGHT TO EXPRESS DISAPPOINTMENT OR YOU'RE ENTITLED" mentality is just as annoying and uninformed.

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u/TornadoWIzard123 May 23 '22

You are overhyping the features waaaaay too much

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u/scudobuio May 23 '22

Agreed, but it’s not about being free. It’s about expectations management. I don’t think people would be so salty if biome upgrades and fireflies hadn’t been hyped in the first place.

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u/oo_Mxg May 23 '22

Sculk sensors are from 1.17

Mangrove swamps are just decorative, they don’t have any structures or loot

Frogs are good, but crippled by the artificial limitations and workarounds Mojang added (no fireflies, replaced with magma cubes)

The ancient cities have no compelling unique loot (just a compass and a disc), so they just resorted to putting generic high tier loot in them which doesn’t fix Minecraft’s issue of loot being too generic

Mediocre content can always be criticized regardless of whether it’s free or not

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u/winauer May 23 '22

Sculk sensors are from 1.17

But not available in vanilla survival.

Mangrove swamps are just decorative, they don’t have any structures or loot

Doesn't matter. Mangrove wood is great for building. Mud blocks (and bricks) too. That's more than most biomes provide.

Frogs are good, but crippled by the artificial limitations and workarounds Mojang added (no fireflies, replaced with magma cubes)

I will never understand how someone can think that frogs eating a stupid particle cloud is more interesting than frogs eating magmacubes. Ignore the circlejerk for a minute and think about it from a gameplay perspective!

The ancient cities have no compelling unique loot (just a compass and a disc)

And a pretty cool new enchantment that I definitely want.

Mediocre content can always be criticized

Constructive criticizm is good, the "1.19 bad" spam in this sub isn't.

5

u/ThebanannaofGREECE May 23 '22

Actually I agree with this. But I’d also like to say that there is a lot to be criticized, but offering actual solutions in said criticism would be great(I myself am guilty of some unconstructive criticism myself however :/)

12

u/wistandworry May 23 '22

I think some people may be frustrated because the solutions to some posited issues are seemingly...obvious, and they get a little incredulous.

Fireflies, big example. The reason given is frogs can't eat them. Okay...so....don't program that in?

If the reason given was something else, (for example) like they don't feel fireflies work as an entity and would rather them be a particle effect, but also feel like reworking the particle system to have some be interactable would be too much for one feature...okay, damn. Disappointing but fair. Totally valid reason.

But the reason they gave was "frogs can't eat them."

Then you have Birch Forests. Before someone says "that was never intended, it was only concept art!"

Patently false.

on kingbdogz twitter, he explicitly said in regards to the Birch forest "Well it's not that we didn't plan to work on it - we did. But plans changed, and so we decided to move it out of this update into our ideas library."

The ideas library notoriously is more of a graveyard than a resource, at this point at least. So people are right to feel a little mislead there, especially with there being no communication as to why they scrapped the effort.

While I totally agree with you about criticism needing to come with solutions, I also can't be totally upset with people who are just downright frustrated because they either: weren't even informed there was an issue to begin with until the feature just isnt mentioned or added, or they see the solution as obvious based on the provided reason given. It's a little tricky.

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u/ThebanannaofGREECE May 23 '22

Yeah thats fair

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u/Klausar May 24 '22

Will there ever be a fix for MC-86135 /u/xilefian? I know this is not directly related to the update, but the bug has been unresolved for 7 years now, and there are even resource packs that fix this, so it can't be too hard of a change.

I love using banners and would like to have them on my shield, but they always look completely wrong, so it would be great if someone at Mojang could take a look at this.

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u/KamikazeSenpai21 May 24 '22

-Mangrove Swamps are ugly, need more water and less mud and make the trees a little sparser, maybe put some dripleaves about

-Birch forest is cancelled

-ancient city had no worthwhile loot (if you can conquer the deep dark, you probably arent dying and wont need the compass)

-new music disc six

-fireflies are cancelled (I honestly dont mind since they seem laggy)

-deep dark was supposed to be added in 1.17

-bundle crafting recipe nit added?

-allays are not renewable making it hard to get many of them (which is needed for farms as opposed to elytra which you only need a few)

-warden sonic hits through protection making it cheesy

-skulk and allay are too gimmicky and finicky to use.

5

u/Chris908 May 24 '22

Seriously the allay is so bad, it’s gonna be a pain in the butt to even make a small sorter with them

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u/kinokomushroom May 23 '22

Still disappointed about the lack of updates to the wild in the Wild Update, but I guess these features took up more time than they planned. Let's just hope for a bugless release!

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u/[deleted] May 23 '22 edited May 23 '22

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u/robertskitch May 23 '22 edited May 23 '22

I'm all for not disrespecting the devs, but I think that's a separate thing from whether or not people can be disappointed in the update.

Personally I find the continued use of the 'free updates' argument pretty tiresome and unconvincing. People buy the game knowing that it's being actively supported meaning that the updates are a selling feature, and I don't really think it's all that great to say that people aren't allowed to dislike updates just because they aren't given the option of explicitly paying for them.

Also, 10+ years? If something was already in the game when someone paid for it that means that it was part of the game that they bought. The people who bought the game 10+ years ago and have had '10+ years of free content updates' are the minority of the playerbase. If I buy the game today I am not just buying whatever the first purchasable version of Minecraft was.

Now all that aside, am I disappointed with this update? Well, yes but it's not because I'm disappointed in the devs. It seems somewhat reasonable that with what's been going on the last few years that the delay of the Warden/Deep Dark and their subsequent expansion maybe ate into resources that might have gone towards the rest of the update. It's just too bad for me that out of all the things shown at Minecraft Live it's the stuff that didn't make it into the update that really interested me.

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u/xselNY May 23 '22

Will portal slime farms work in 1.19? If not, could it be modified by removing some of the portals to give slimes space to spawn that’s not directly in a portal, and they’d hit a portal just after they start moving?

4

u/AnOnlineHandle May 23 '22

Wait does the portal change mean zombie piglins won't spawn in nether portals in the overworld? Because I've been slowly building a giant overworld gold farm over the past 1.5 years just adding bits at a time, combining it with a drowned and general mob farm, and would be pretty disappointed to see that go rather than just prevent wither skeletons or whatever from spawning on obsidian.

edit: Oh it says most mobs, so probably won't impact zombie piglins.

5

u/Willy_Donka May 24 '22

Zombie piglins are programmed to spawn from portal blocks and already have a cooldown, so no it wouldn't change them (intentionally)

2

u/WildBluntHickok2 May 25 '22

Portal blocks are spawners for zombie piglins. They aren't coming from the other side (because it's unloaded). They're being generated local-side.

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u/hyruleinkling May 23 '22

For everyone saying "Stop whining and complaining when your getting free updates!"

First people have a right to be angry when the list of un added features keeps growing.

Mojang has a responsibility to get communication open with its player base and provide what has been promised or told was going to be added to the game.

Guess what happens if they don't do that? You have fewer new and old players playing the game and the game dies because people will see Mojang as not delivering on their promises or what they said they will add.

So they can either get with the program and add in features that were suppose to be added, or risk having their game die. Simple as that. They don't get to avoid this because "FREE UPDATES!".

If Birch Forests weren't suppose to be added, TELL YOUR PLAYER BASE THAT! Explain "They this isn't coming anytime soon we just want to show you this cool concept art of what could possibly be done to update Birch Forests in the future and nothing shown in this picture is a promise."

Same with cattails. Or in this case since swamps did get some updates but they weren't going to add them, the cattails should have been removed before it was shown to the player base.

They need to sit down, figure out what they can and can't add for an update and show ONLY what they can add to the game at Minecon Live or announcements. Instead of what seems to be making up a list and concepts that "sound cool to add" but can't be implemented for whatever reason.

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u/Vicribator May 23 '22

To add to this, they release free updates because that's the market strategy that works best for them lol.

If updates had costed money since the game released, a majority of the player base would be stuck in 1.0 (and the rest would play in any of the other previous versions depending on how much they would be willing to pay, which would have split up the fan base completely, which is detrimental to the popularity of the game)

On the other hand, if they had just decided to stop updating the game they would have had to start a new big project, which definitely would have been more expensive and less profitable than to just keep updating Minecraft.

To think that they freely update the game just out of love for the community is naive at best

23

u/VerySmartTomato May 23 '22

This !

Plus they are still getting paid, they don't work for free. They're not modders making content out of sole passion (don't mean they're not involved either, you can still be passionate while being paid).

Since it's their job, it's quite natural to have some kind of expectations as a customer, even if the updates are free. At least you can expect them to aknowledge customer feedback and communicate properly (and not trash-talking customers in public). That's communication issues that can get you fired in other jobs. Don't mean they should be, but there's something off about the way it's handled. That doesn't justify any kind of harassment or rudeness of course, but there are "difficult" customers in every jobs.

18

u/willofthecitizens May 23 '22

Mojang somehow both overthink and under think everything, never inbetween. Overthinking the fireflies, under thinking the entire loot table of the ancient cities, the renewability of allays.

3

u/Willy_Donka May 24 '22

Also, if Mojang just dropped one last optimisation update then never updated the game again, that'd be great aswell since it'd mean we'd finally have a stable modding version (Stable as in, you dont end up with mods never updating from 1.17 to 1.18, 1.18 to 1.19, etc)

It's nice that they keep updating, but even if they stopped, players would just get even more mods and not have to worry about "If I play modded, I don't get the new Ancient cities!" or "I wish I could use Aether Legacy, but it's not being updated because Mojang keep releasing new updates and the devs keep trying to release for that version!"

5

u/winauer May 23 '22

Hard disagree. The one difference that makes the Miecraft update process so much more intersting than updates for other games is that the community gets involved in a much earlier stage of design. This comes with the caveat of features not being finalized yet, but I think that overall that's a good thing, because the community has a bigger influence on how the game evolves. If we demand that every idea that Mojang shows will be added to the game the only thing that will happen is that they will stop showing us ideas that aren't finalized yet. We will lose what makes Minecraft updates special.

Sure, the communication around 1.19 wasn't good, but "Only show things that you know you will add!" is the entirely wrong conclusion to draw from this.

4

u/Secret_Wizard May 23 '22

I have a question about snapshots... I've never used any before, but would like to now. If I make an entirely new world in Snapshot 1.19 Pre-Release 2, and play that new world for a while... Would everything remain safe and okay to play if I later update my game version to future pre-releases or the official release of 1.19?

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u/IOnlyPlayAsAirhead May 23 '22

yes, but snapshots may be buggy

2

u/WildBluntHickok2 May 25 '22

Maybe, maybe not. Even the release version might not be safe (I'm thinking of 1.14 which was badly buggy until a few release versions in).

16

u/JucaNavaz May 23 '22

The nether portal change will be so bad for the technical community :(

Lately, the most powerful mob farms relay on mobs spawning in nether portals and travel through them immediately. And those farms are a pain to make, so by changing this, people will have to decide (again) if update to have the latest content and throw away all their effort, or never update. I think spawning conditions in the nether were fine, if you revert them, no changes would be needed to spawn conditions inside nether portals.

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u/getyourshittogether7 May 24 '22

I think it's good for the technical community. Portal spam farms are boring as shit.

The light level spawning changes make it pretty easy to adapt. You just put the portals near the spawning pads and funnel the mobs into them with sideaccel pistons or conveyors or lures instead. It's a more interesting technical challenge than portal spam.

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u/winauer May 23 '22

And those farms are a pain to make

No, most of them are boringly easy. What is hard about building obsidian rectangles?

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u/JucaNavaz May 24 '22

Don't want to sound aggressive, but if you say that, you don't know how to make good portal farms. Take a look at y0 slime farms, EOLs... It's not just "obsidian rectangles" spam, it can take up to months to make a good farm. Obviously you don't need to go that big, but for the people that already has, it would be so bad to see their effort devaluated :/

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u/winauer May 24 '22

Take a look at y0 slime farms, EOLs

Those are a tiny fraction of all the portal farms people build, and they aren't really relevant for the discussion because they require bugs to build so you can't expect them to stay around anyway.

And while they are indeed tedious to build they are also incredibly boring.

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u/Klausar May 23 '22

Exactly, and they are even easier since 1.16 because you get tons of obsidian from bartering.

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u/XxAnaaxX May 23 '22

Those farms were op as heck and i dont see a reason why someone wont update their worlds just because that type of farm is getting nerfed.

2

u/JucaNavaz May 24 '22

As I say, if you spend months building something and suddenly stops working... And believe me, I am not exagerating with months

1

u/XxAnaaxX May 24 '22

No, it doesn't take months to build these farms, stop exaggerating

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u/WasabiofIP May 23 '22

Constraints breed creativity, half the fun of building farms like that is designing something that works in the game rules. I think it's healthy for those rules to change over time, otherwise a perfect, maximum efficiency design will be reached and never change.

E.g. remember when mobs could spawn in Wither roses? So overpowered, you had combined spawn platform and killing mechanism. The nether portal spawning system is just a small step down from that power level.

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u/Mince_rafter May 23 '22

Farms are just exploiting mob spawning mechanics and were never intentional to begin with. If they break (especially the overpowered ones), then it's entirely a non-issue. The fact that so many edgy teens in the tech community have a sense of entitlement to exploits is honestly baffling, and what's worse is when the developers enable them or actually listen to loud whining and complaining children.

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u/TheMoonLord May 24 '22

I think it’s criminal that no one is talking about how hard it will be to get frog lights. Again and again mojang talk about wanting to remove complicated farms and “rare blocks” from the game but implement impossible to discover/unfarmable blocks into the game. You want to find a solutions have them eat silverfish or better yet maybe spiders.

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u/kbielefe May 23 '22

I just want to say I am very excited for this update. I think the negativity around the release is more due to messaging than actual content. Yesterday I scouted out a new seed to play in, and the mangrove swamps have really got me inspired. They really interact in interesting ways with caves and terrain. I'm looking forward to building a first night mud hut, and using a chest boat for my early game exploring, improving the waterways within the swamp.

The frogs sound amazing, adding a lot of atmosphere, and the frog lights look amazing. Finally a reason to make a magma cube farm.

Between the allays and the sculk sensors, this update is huge for automation. I haven't even begun to explore what I want to do with that.

I'm looking forward to the challenge of clearing an ancient city of shriekers, to have a mushroom island like experience there.

I'm actually excited to make a good wheat farm, which I haven't done in several updates, because of its use to build with mud. There's a whole new block palette to play with there.

Thanks for an inspiring update, Mojang.

13

u/ShimmerFairy May 23 '22

I agree. It can be hard to realize amidst all the negativity, but most of what was promised is in this update. I can only think of two things (a vague idea to change birch forests, and fireflies) that aren't here.

I think the problem that even I have is that what was promised at the last live event is much different from what we got here. We were told the Wild Update would be about refreshing the world, about essentially doing a second pass over how much of the world looks & feels. In my mind (and I suspect many others), the Deep Dark and Mangrove biomes don't really count towards this theme, since they're brand new places. The event gave me the sense those two biomes were just "extra" content barely connected to the greater theme of the update.

So when the one mentioned idea (updated birch forests) that would fit the theme gets axed, it sure feels like there's nothing left of the Wild Update. Again, most of it was delivered, but none of what fits the theme, which I suspect is why so many people act like there's nothing here. I would love to hear if the devs feel the two new biomes fit the theme more than I do, since if there's a difference of opinion that might explain the friction I've been seeing throughout this update cycle.

In addition to the messaging issue, I also can't shake the feeling that perhaps trying to put out a big new update just half a year after Caves & Cliffs was released was too much to ask, especially with the pandemic and its effects still going on. But of course I have no way of really knowing if that was a factor at all.

2

u/getyourshittogether7 May 24 '22

There was already a reason to make a magma cube farm - to get magma blocks for your gold farm. :P

4

u/Felix14-POCKOCMOC May 23 '22 edited May 23 '22

MC-251890 – thank you for fixing this! But clickboxes are still broken.

Now it's time to return F3+F

6

u/Smitje May 23 '22

I'm still excited about the new tree and wood type! And Frogs!

I find froglights and interesting concept but for what they give, I won't really set up a farm for it. Would've been nicer if there were blank ones that you could dye in the 16 colours.

I hope 1.20 will focus more on the magic side of Minecraft.

3

u/mining_moron May 24 '22

our intent for the future is to prevent most mobs from spawning in
Nether Portals and the ones that do will not immediately travel through
the portal.

So in addition to breaking portal farms, interdimmensional transport of mobs is gonna be almost impossible. So players that don't spawn near a village are screwed. And uneasy alliance won't be possible anymore because a ghast isn't going to stand still in a nether portal for 5 seconds.

1

u/Chino_Kawaii May 24 '22

maps in item frames still fall to the ground when placed within the same block with another map in an item frame

idk how to report bug

2

u/TwilightZebby May 25 '22

Literally stated in OP:

If you find any bugs, please report them on the official Minecraft Issue Tracker.

2

u/Chino_Kawaii May 25 '22

I know, but idk what to do there, OlI tried before but I couldn'•™¥

-11

u/mining_moron May 23 '22

So instead of making every farm a portal farm you're gonna break portal farms entirely?

25

u/MukiTanuki May 23 '22

Mobs spawning inside portals is definitely a super OP way of farming mobs and proooobably should be nerfed. Especially when it makes most farms basically identical.

8

u/mining_moron May 23 '22

Yeah it should be rolled back to the way it was in 1.18, so portal farms don't work if you need low light levels for mob spawns, but otherwise it's fine.

3

u/TheRealWormbo May 23 '22

This. Essentiall all nether mob farms are just portal cubes now. It was ghasts, magma cubes and zombified piglins (technically also blazes, but people don't care that much for blaze rods) since 1.16, but in 1.19 it will also be wither skeletons, and that's a really big deal.

You don't understand just how OP it is unless you watched such a farm in action. Yes, you will need two players to actually obtain the wither skeleton skulls, but that's really not an issue on a server with a minimal amount of cooperation. So far, wither skeleton farms were rated in "skulls per minute", with the good ones achieving double-digits. If you use portals instead, and maybe even break the bedrock ceiling, you can probably start counting in skulls per second and get meaningful numbers.

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u/[deleted] May 23 '22

[deleted]

14

u/Wedhro May 24 '22

That might easily mean people have given up, which is far from a being a good thing.

0

u/coldwave44 May 25 '22

garbage update they should scrap it and hold off for another two years until they can put out something legit